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Swusn

Help me beat my wife!

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Ok, the title could possibly be phrased a little better but my wife and I play Armada 1 night a week, so far we have played 3 times and she has beaten me every time. I need a list or some tactics that could get me on top.

 

We currently own the starter set, 1 gladiator expansion, 1 Imp fighter expansion, 2x CR90 expansions and one reb fighter expansion.

 

I do not remember her exact list but it usually includes

1x Neb-b Escort frig

1x Mon Mothma

3x CR90 B's

1x Raymus Antilles

1x luke

1x Wedge

then she fills the rest of her fleet out with upgrades and squadrons (these change from match to match.

 

For our match next week I will be running:

1x VSD II (85)

1x Adm Screed (26)
1x ADM Chir (10)
1x Overload Pulse (8)
1x Eng Team (5)
 
1x GSD II (62)
1x Demolisher (10)
1x Assault Con Miss (7)
1x Engine Techs (8)
 
1x Rhymer (16)
1x TIE Bomber (9)
1x Soontir Fel (18)
1x TIE Interceptor (11)
1x Howlrunner (16)
1x TIE Fighter (8)
 
So far the problem has been that she zooms in and out with the frigates and does so much damage on the VSD each pass with all three CR90's. then she zooms out of my range before I can kill any of them. usually by round 4 my VSD is destroyed, then she keeps everything out of black range of my GSD. I usually get her Neb-b but she always kill my VSD so she wins.
 
This time I plan to keep the TIE Bombers and tie fighters close to my VSD using Admiral Chir to keep them moving even if engaged. Meanwhile sending my GSD straight into her Frigate swarm. I will use the tie interceptors to engage any fighters she may have. My hope is to intercept the CR90's with my GSD then use the combined firepower of major rhymer (with his escort) and the VSD to finish them off as they make their pass. After the CR90's make their initial pass I will focus everything on her Neb-b.
 
Any thoughts or advice on this build and tactics?
Edited by Swusn

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1x VSD II (26)

1x Adm Screed (26)
1x ADM Chir (10)
1x Overload Pulse (8)
1x Eng Team (5)
 
 

I recommend dropping overload pulse, put expanded hanger instead. Also Engineering team(?) cant be put on a victory, use those points instead to upgrade the tie fighter to an advanced to escort fel. I would consider upping the interceptor to an advance as well and using mithel instead of howlrunner. 

 

so now your fighter compliment will look like this:

 

rhymer(16)

Bomber(9)

Fel(18)

x2 Advanced(24 total)

mauler mithel(15)

 

this combination is extremely effective at killing fighters and then very effective against ships, use the advance to tie up enemys and fel and mithil will do tons of extra damage.

Edited by clontroper5

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My wife and I play once a week as well, except she plays the empire and I have Reb's. I have won every time except one until.....She got another victory class stardestroyer. It comes with Motti which gives your 2 victorys +2 hull and gladiator +1 hull. If your willing to buy this expansion it will help even the odds and shink the play area. Your 2 tanks can take a TON of damage and if deployed correctly will give you more shots on her Corvettes.  My wife plays VVG with a fair amount of upgrades and a small fighter escort.  I am still trying to game plan to take down her new fleet.

 

If you want to go with your current set up I would suggest bringing the victory up slow at movement 1 to keep as many ships in the front arc and using the fighters as an escort. Flank with the gladiator and roll well :)

 

Good luck.

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1x VSD II (26)

1x Adm Screed (26)
1x ADM Chir (10)
1x Overload Pulse (8)
1x Eng Team (5)
 
 

I recommend dropping overload pulse, put expanded hanger instead. Also Engineering team(?) cant be put on a victory, use those points instead to upgrade the tie fighter to an advanced to escort fel. I would consider upping the interceptor to an advance as well and using mithel instead of howlrunner. 

 

so now your fighter compliment will look like this:

 

rhymer(16)

Bomber(9)

Fel(18)

x2 Advanced(24 total)

mauler mithel(15)

 

this combination is extremely effective at killing fighters and then very effective against ships, use the advance to tie up enemys and fel and mithil will do tons of extra damage.

 

You are correct about the engineering team, I missed that. Hangar would definitely help keep my squadrons together. Why would you suggest Mithel over Howlrunner?

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as far as tactics go, use demolisher to chase down her cr90s. What objectives are you using?

 

So far we did the first two games without objectives and the third one we used "Minefield" Since we do not know to much about them we thought we would play through them all 1 at a time until we knew how they changed the game.

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My wife and I play once a week as well, except she plays the empire and I have Reb's. I have won every time except one until.....She got another victory class stardestroyer. It comes with Motti which gives your 2 victorys +2 hull and gladiator +1 hull. If your willing to buy this expansion it will help even the odds and shink the play area. Your 2 tanks can take a TON of damage and if deployed correctly will give you more shots on her Corvettes.  My wife plays VVG with a fair amount of upgrades and a small fighter escort.  I am still trying to game plan to take down her new fleet.

 

If you want to go with your current set up I would suggest bringing the victory up slow at movement 1 to keep as many ships in the front arc and using the fighters as an escort. Flank with the gladiator and roll well :)

 

Good luck.

Probably not going to be able to justifying buying more ships until wave 2. Do you play two VSD's and a GSD or just the two VSDs? 

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1x VSD II (26)

1x Adm Screed (26)
1x ADM Chir (10)
1x Overload Pulse (8)
1x Eng Team (5)
 
 

I recommend dropping overload pulse, put expanded hanger instead. Also Engineering team(?) cant be put on a victory, use those points instead to upgrade the tie fighter to an advanced to escort fel. I would consider upping the interceptor to an advance as well and using mithel instead of howlrunner. 

 

so now your fighter compliment will look like this:

 

rhymer(16)

Bomber(9)

Fel(18)

x2 Advanced(24 total)

mauler mithel(15)

 

this combination is extremely effective at killing fighters and then very effective against ships, use the advance to tie up enemys and fel and mithil will do tons of extra damage.

 

You are correct about the engineering team, I missed that. Hangar would definitely help keep my squadrons together. Why would you suggest Mithel over Howlrunner?

 

I would use mithel over howler because of his synergy with adm chir and I suggest using the advanced instead of you fighters because of free damage from baron fel making howlrunner kinda pointless.

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My wife and I play once a week as well, except she plays the empire and I have Reb's. I have won every time except one until.....She got another victory class stardestroyer. It comes with Motti which gives your 2 victorys +2 hull and gladiator +1 hull. If your willing to buy this expansion it will help even the odds and shink the play area. Your 2 tanks can take a TON of damage and if deployed correctly will give you more shots on her Corvettes.  My wife plays VVG with a fair amount of upgrades and a small fighter escort.  I am still trying to game plan to take down her new fleet.

 

If you want to go with your current set up I would suggest bringing the victory up slow at movement 1 to keep as many ships in the front arc and using the fighters as an escort. Flank with the gladiator and roll well :)

 

Good luck.

Probably not going to be able to justifying buying more ships until wave 2. Do you play two VSD's and a GSD or just the two VSDs?

2 vsd's and gsd.

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Well I got some good news and some bad news. I made the changes to my set up that clontroper5 suggested. We were playing Fleet ambush so she had 2 corvettes in here setup area and 1 corvette and 1 neb-b in the ambush zone.

 

After Action Report:

Round 1: I got in with My GSD and was able to fire 1 salvo with my side guns at her corvette. Due to bad movement of the corvette I was also able to get shots of from my Rhymer ball in Round 1.

Round 2: Destroyed 1 corvette with GSD and got shots on the Neb B with the VSD and Rhymer.

Round 3: Destroyed her Neb B but lost my GSD.

Round 4: damage done all around no losses.

Round 5: Destroyed her 2nd Corvette but my VSD has lost all shields and and has 3 damage. Her last remaining corvette has no shields and one damage. (looks like I am going to win this one!!!!)

Round 6: She uses initiative to move her corvette out of range of my VSD, I am not concerned as all I have to do is stay alive and I win. Then I notice I am in the middle of a swarm of Luke, Wedge, Duke and my heart sinks as she starts rolling singl black dice. First roll, hit/crit I am down to no shields and five damage, next roll 1 hit, Final roll, at this point I am sweating heavily I have a 5 in 6 chance of finally winning. She rolls.....Hit/Crit.....ARE YOU KIDDING ME?!?!?!?!

 

She commences to do here standard victory dance and makes me take a picture of her holding my dead VSD like a trophy to her awesomeness.

 

This fight was very fair and I would have won if I had made my last two commands "repair" unfortunately I got lax and didn't plan ahead.

 

Maybe next week. 

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Serial lurker ;-)

 

I love this thread, makes me smile whenever I read it.  I bought Armada as my wife wanted it and we've played it a few times, but I always win as Empire which is getting her down a bit.

 

Anyway.

 

Reading your action report I just have a stupid question which is eating me... you are using your defence cards right?  The way it reads for round 6 you took three straight hits but didn't use brace (or redirect but you didn't have any shields) for any of them.... had you lost all your defence cards already or had you taken crit damage preventing you using them (you don't mention this).

 

You also make no mention of your ties... were they all wiped out early?

 

Regardless, unlucky and good luck next time!

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Reading your action report I just have a stupid question which is eating me... you are using your defence cards right?  The way it reads for round 6 you took three straight hits but didn't use brace (or redirect but you didn't have any shields) for any of them.... had you lost all your defence cards already or had you taken crit damage preventing you using them (you don't mention this).

 

You also make no mention of your ties... were they all wiped out early?

 

Regardless, unlucky and good luck next time!

 

Well I am embarrassed to say you are correct. In the last couple of rounds I get excited and forget to use defense tokens some times. As far as the fighters go we miss understood how the squadron commands worked and thought the fighters had to be within range one of the carrier to be able to be activated each turn. This led to awkward squadron movements and failing to keep them together throughout the game.

 

After figuring these things out I have beaten her handily the last 2 games with the last one being over by round 3. (although I still forget to apply Assault Concussion Missile's effects every time I shoot)

 

She has now decided that she will be playing Imperials for the foreseeable future. so I am off to research Rebel Fleet builds!

 

Thanks for all the assistance guys and girls.

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Ok, the title could possibly be phrased a little better but my wife and I play Armada 1 night a week, so far we have played 3 times and she has beaten me every time. I need a list or some tactics that could get me on top.

 

We currently own the starter set, 1 gladiator expansion, 1 Imp fighter expansion, 2x CR90 expansions and one reb fighter expansion.

 

I do not remember her exact list but it usually includes

1x Neb-b Escort frig

1x Mon Mothma

3x CR90 B's

1x Raymus Antilles

1x luke

1x Wedge

then she fills the rest of her fleet out with upgrades and squadrons (these change from match to match.

 

For our match next week I will be running:

1x VSD II (85)

1x Adm Screed (26)
1x ADM Chir (10)
1x Overload Pulse (8)
1x Eng Team (5)
 
1x GSD II (62)
1x Demolisher (10)
1x Assault Con Miss (7)
1x Engine Techs (8)
 
1x Rhymer (16)
1x TIE Bomber (9)
1x Soontir Fel (18)
1x TIE Interceptor (11)
1x Howlrunner (16)
1x TIE Fighter (8)
 
[CUT]
 
Any thoughts or advice on this build and tactics?

 

 

You don't have enough dogfighters. Also you have Fel and no TIE/advanced...that's kind of a poor squad selection. You're better off with Mithel since you have Admiral Chirpy. You have only 78 points in fighters total, and you have 25 in bombers...so you're running pretty fighter light. I run 75points of fighters and 25 of bombers, and 1 of those fighters can act as a bomber if needed.

 

You also have a semi-carrier without expanded hangars, or flight controllers. Also, the Engineering Team is illegal, I think someone pointed that out.

 

Wulf Yularen on your Demolisher is amazing, and only costs 1 more point if you drop it to a Glad1...much better combo imo.

 

As for the rest...if you're running Chiraneau, you should take Mauler Mithel, if you drop Chirpy you can keep Fel and buy yourself an advance with the Chirpy-cost (plus 5 points from illegal engy team).

 

VicII

 - Screed

 - OLP

 - Expanded Hangars

 

Glad1

 - Demolisher

 - Wulff

 - Engine Techs

 - ACM

 

Rhymer

Bomber

Fel

Advance

Howl

TIE Fighters x2

 

Comes out to 299.

 

If you want chirpy, drop Fel, the Advance and one fighter; take Mithel and a basic TIE interceptor. for 297 points.

 

It's still thin by my standards, but Vic2's hurt your squadron values a lot of the time, hence I run Vic1s :)

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