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Horeath

3 Rebel options for a local event

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Hi All,

 

Thinking about three different options for an upcoming event. Would love community thoughts on these:

 

List A:

 

Objectives:

- Advanced Gunnery

- Fleet Ambush

- Dangerous Territory

 

Nebulon B Escort (57)

- Yvaris

- Garm Bel Iblis

=87 Points

 

Nebulon B Support (51)

- Salvation

- XX7 Turbolasers

= 64 Points

 

Assault Frigate (72 points)

- Electronic Countermeasures

- Paragon

=84 Points

 

2 Awing Squads

Tycho Celchu

2 Xwing Squads

= 64 Points

 

299 Total.

 

I've played this list for 3 wins last week, a mirror match and 2 against Victory Heavy Imperials. Untested against Gladiators.....

 

List B:

 

Objectives:

- Advanced Gunnary

- Fleet Ambush

- Dangerous Territory

(As last time).

 

Assault Frigate (72)

- Raymus Antilles

- Paragon

= 84 Points

 

Assault Frigate

= 72 Points

 

Nebulon B Support (51)

- Salvation

- General Dodonna

 

4 Awing Squads

Tycho Celchu.

 

300 on the button.

 

List C:

 

Objectives:

- Precision Strike

- Hyperspace Assault

- Superior Positions.

 

Love feedback, thoughts, and which list looks nicer.

 

 

Assault Frigate (72)

- Raymus Antilles

- Paragon

= 84 Points

 

Nebulon B Support (51)

Salvation

= 58 Points

 

Blue Corvette

39 points

Blue Corvette

39 Points

 

4 Awing Squads

Tycho Celchu.

=60 Points Squadrons

 

300 total.

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They all look pretty good to me.  Who's your commander in list C?

 

Would it be worth dropping an A-wing to get Overload Pulse onto one of the corvettes?  That could be a pretty devastating first shot for the rest of the fleet to follow up on...

 

The biggest difference in the 3 seems to be the commander, and I haven't used Bel Iblis yet so I'm curious how he works out for you (clearly well enough!), vs Dodonna.

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3rd list is Dodonna on the Neb B (making it 78 points and the list balance to 300).

 

Overload isn't a bad idea, and I'd also save enough points to get Leia onto a Corvette (which I love to ensure my bigger ships can use a variation order if required at <3 turns notice), however I would feel pretty exposed with only 4 squadrons.....

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Maybe I don't rate squadrons highly enough, but 4 vs 5 squadrons doesn't seem like that much of a difference to me (especially as you keep Tycho).  I'm assuming your squadrons are there simply to keep bombers from overwhelming you, not to gain space superiority in a rapid and decisive manner.  For simple interdiction, 4 squadrons should be more than enough to keep the TIE bombers off your back for at least 3 turns...enough time for your ships to slag the enemy ships.  Which they'll do even quicker with the Overload Pulse in action....

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Yes, but in a tournament (or simulated Tournament) I guess you cannot redesign your force or objectives one you see what the opponent has.

 

I imagine list A would be vulnerable to a Corvette or Gladiator swarm, but this isn't an option for me as I don't have the miniatures.

 

I will simply have to practice with my ol' Neb Bs and wait for my fighter pack to arrive...

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