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Fingolfin Fate

Solo is so much easier… and more boring

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From what I've experienced, playing a lot in all various modes, solo is more subject to luck since it makes a big difference whether the truly bad cards show up earlier or later.

In addition to this, being successful at it requires a deck to be very well-balanced, and that's not an easy task. Also, a lot of quests have setups that are much harder for solo (for example Morgul Vale; also killing Hill Troll is much harder for a deck that has to both quest and combat, compared to when you can have a deck to do all the fighting).

 

In multiplayer most of the treacheries are worse, but having extra players means you can cancel the worst ones much more consistently.

In addition to this I noticed 3-4 player games tend to played with more specialised decks that are usually brought considering the kind of quest you're playing against (at least, in my group on OCTGN we play it this way: for example, in a 3 player game, if we know a quest is heavy on combat we'll get 2 full-blown combat decks instead of one plus support, in addition to a questing deck ofc).

I'm not sure how tuning your deck for quests should be considered in relation to influencing difficulty, but I tend to restrain myself on that as much as possible. Using quest-specific decks makes games feel hollow to me, having exploited a specific loophole instead of trying my best with more generic principles of deckbuilding. However there are some quests for which you just have to do it, and that's good, I'm saying that as a general guidline.

Anyway, I think when playing MP you're much more in control of your fate, so that if you have good decks you'll win more consistently than when playing solo, in which even a very good deck will lose a significant part of the games.

 

 

Bottom line, I don't think I agree solo is easier, but I might have to agree it is more boring, even if for me it has its own appeal. :)

Edited by Eu8L1ch

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Just to be a voice of dissent...

 

As far as difficulty goes....I think the relative difficulty of solo vs multiplayer is pretty quest dependent, but can certainly see there being more chances for the encounter deck to combo in a multiplayer game.  However, I'd counter that solo requires much more considered deck construction to be able to cover all of the necessary bases (questing, defending, attacking).

 

More to the point for my own enjoyment though is that, while I enjoy playing in multiplayer games, I have found that I really prefer the solo experience.  Playing multiplayer does provide a higher number of combos that can be set up and really lets the encounter deck do some work.  However, it is also more prone to end up as a strict puzzle solving/math problem.  I came to the game looking to scratch a little bit of a role playing itch rather than a card game itch...I really like the theme and story and the way the mechanics reflect those aspects.  Playing solo allows me the time to really read the story/flavor bits, and really think about how the mechanics of an individual scenario reflect those.  I might put on some music from the movies and really try to immerse myself in a scenario.  I find that harder to do in a multiplayer game.  

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Solo is boring? Try Journey down the Anduin Nightmare solo! In fact, a lot of nightmare decks are brutal when played solo. I even red somewhere that Steward's Fear nightmare solo is almost impossible.

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I really like the theme and story and the way the mechanics reflect those aspects.  Playing solo allows me the time to really read the story/flavor bits, and really think about how the mechanics of an individual scenario reflect those.  I might put on some music from the movies and really try to immerse myself in a scenario.

Awesome things you said there!!!!!

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Solo is boring? Try Journey down the Anduin Nightmare solo! In fact, a lot of nightmare decks are brutal when played solo. I even red somewhere that Steward's Fear nightmare solo is almost impossible.

I did not mean boring equaling easy. And I said more boring meaning less fun. And I, having played all the released material up to this point, am totally standing behind those claims. Which doesn't mean others have different views, of course.

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 @Fingolfin

 

But are you still convinced that Solo is much easier, as the title of this thread reads? Or was that just supposed to relate to the latest quests, as your opening post seems to suggest?

In all honesty I think, if anything, Solo is much harder. However I think (and on this probably I can say I agree with OP) the designer made a very good job with balancing the solo/multiplayer difficulty ratio with the latest quests, so they're relatively easier Solo.

 

Also, for me it is more boring in that you have limited deck building possibilities, if you want to have a reasonably high chance of success. Multiplayer makes many cards (much more) useful and allows for more specialised decks. However, the experience of playing Solo is, for me, very thrilling, I think one only needs to be willing to let the deckbuilding issue stay aside.

Multiplayer has its own joys, as playing with other human beings adds a whole layer of entertainment, so in the end I prefer multiplayer because playing Solo after some time feels repetitive; however this is not to mean that Solo is boring in an absolute way.

BTW, my favorite player mode is 2 Players, as I think it is the most enjoyable and balanced: no strange combos, no must-cancel treacheries but still a very very good array of deckbuilding possibilities, and human interaction: that's the winning combination for me.

Edited by Eu8L1ch

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 YES solo is a viable way to enjoy this game, and NO it does not require other human beings to be fun and a real experience!  ;)

 

I don't think anyone here would object to what you said (at the very least, I agree with you ;) ), it seemed to me this was more of a discussion about a matter of preference. :)

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 @Fingolfin

 

But are you still convinced that Solo is much easier, as the title of this thread reads? Or was that just supposed to relate to the latest quests, as your opening post seems to suggest?

In all honesty I think, if anything, Solo is much harder. However I think (and on this probably I can say I agree with OP) the designer made a very good job with balancing the solo/multiplayer difficulty ratio with the latest quests, so they're relatively easier Solo.

 

 

I am the OP here, haha, and yes, I am totally convinced solo has become much easier. I would say the vast majority of the quests of the last two cycles at least, and the LotR saga, is much more difficult coop. It is way less problematic to tame the encounter deck when it only reveals one card per staging, because it cannot combo very much, or surprise, and any form of scrying becomes super powerful.

Edited by Fingolfin Fate

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This game is the best because it combines two fantastic things: Tolkien and solo boardgaming.

 

When I read Tolkien or play games, I do it mostly to escape other people :) 

 

And also what Trlaius said - when you are alone you can immerse yourself in the theme of the game, spend some time looking at the art, build some narrative in your head. For me with more players it is more a "game" than a Tolkien thingy. 

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When I read Tolkien or play games, I do it mostly to escape other people :)

 

Even if it's not the same for me, I couldn't resist liking your post because of this! :D

 

 

 

Anyway, if anyone of you solo-gamers ever wants to try playing multiplayer, just know there is a wonderful thing called OCTGN :D

In particular, if you are in the EU timezone look for me/and or my gaming group, we play almost every evening.

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