kell553 97 Posted June 9, 2015 Dutch's ability, When a squadron you attack suffers at least 1 damage, you may toggle its activation slider to the activated side. If it was already activated, it suffers 1 additional damage instead. Squadrons activated by Yavaris may attack twice if they do not move. So, Yavaris activate Vander who shoots a Tie for 1 damage. This activates the TIE. Vander then attacks a second time scoring 1 damage. Since the TIE is now activated, it takes an additional damage (and dies). A second Vander-trick...attack 1 squadron and activate it, then use your second attack on a different squadron and activate that one too. Does anyone read this combination differently? Quote Share this post Link to post Share on other sites
clontroper5 4,233 Posted June 9, 2015 That is how it works Quote Share this post Link to post Share on other sites
Blue Seven 38 Posted June 9, 2015 Add Adar Tallon and Wedge for more fun... 2 X Wing Nut and VanorDM reacted to this Quote Share this post Link to post Share on other sites
Grimmeth 2 Posted June 9, 2015 Just make sure Adar Tallon is on a different ship Quote Share this post Link to post Share on other sites
Blue Seven 38 Posted June 10, 2015 (edited) Just make sure Adar Tallon is on a different ship Why? Does he interfere with Yavaris somehow? Edit: I think I've found what you mean. It's so you can move and attack with him from the first ship squad command and then attack twice from Yav activation all during the first turn of squadron encounters. whereas if he's on Yavaris you would attack twice when it activates and once in the squadron phase? I was originally thinking of activating Dutch and Wedge from Yavaris so they could nail two squads. It may therefore be better to have Adar on Haven and Raymus on Yavaris. Edited June 10, 2015 by Blue Seven 1 coastcityo reacted to this Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted June 10, 2015 And you want Raymus on Yavaris because: squadron command + auto-token = 3 squadrons activated x2 = six shots fired In an ideal world (or against an inexperienced opponent) this is after the enemy alpha strike has crashed against Haven, doing little damage to your elite pilots. Followed by Haven activating a handful of squadrons (one of them Wedge), Adar Tallon rebooting Wedge - who should be in command range of the Yavaris - and in shooting range of the enemy! In reality is rarely works out quite that well, but the combination of Raymus/Yavaris + Tallon/Haven + elite rebel pilots, does offer quite a few tactical options. Staying power and/or firepower - often enough to win the squadron game. Quote Share this post Link to post Share on other sites
NickyTT 9 Posted June 11, 2015 adar tallon activates Keyan and then Yavaris activates him = 6 black dice with rerolls if no shields 1 Green Knight reacted to this Quote Share this post Link to post Share on other sites