dramagod2 14 Posted June 3, 2015 The focus of this list is to use Rhymer to create a powerful group of bombers that can strike at medium range while the admiral and corrupter help to ensure that they don't get bogged down, while the glad flanks and harasses. It doesnt have a lot of fighter protection but I think it may at least be fun to play, possibly competitive. Imperial Bomber Group (292 of 300 pts)Flagship: (131 pts) Victory II-Class Star Destroyer(85 pts) Admiral Screed (26 pts) Admiral Chiraneau (10 pts) Corrupter (5 pts) Expanded Hangar Bay (5 pts) Fleet Ship 1: (88 pts) Gladiator I-Class Star Destroyer(56 pts) Engine Techs (8 pts) Demolisher (10 pts) Wulff Yularen (7 pts) Assault Concussion Missiles (7 pts) Squadrons (73 of 98 pts): 1x Major Rhymer Tie Bomber Squadron (16 pts) 5x Tie Bomber Squadron (45 pts) 1x Tie Advanced Squadron (12 pts) Objectives: Advanced Gunnery Hyperspace Assault Minefields Quote Share this post Link to post Share on other sites
CptShrike 52 Posted June 3, 2015 If you're maxing out on bombers, then you might want to take Precision Strike and Superior Positions to capitalise on bonus points. Advanced Gunnery is all well and good, but you've got two big ships and six(!) bomber squadrons, and those bombers will start flipping damage cards up left, right and centre. Superior Positions is a little harder with Bombers, but you've got Chiraneau and Corruptor, so that shouldn't be an issue. Quote Share this post Link to post Share on other sites