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halfmanhalfsquidman

300 Point Rebel Squadron build

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Was theorycrafting this evening and built this list. Concept is basically that the Yavaris and A-Wings clear out the fighter screen while the Haven and B-wings trundle up to something they want to kill and then kill it dead, Assuming the Yavaris is still alive when the B-Wings are within striking range of an enemy vessel it will also pump them up with double attacks.


1 • Assault Frigate Mark II B - Garm Bel Iblis - Adar Tallon - Flight Controllers - Expanded Hangar Bay - Gallant Haven (126)


2 • Nebulon-B Escort Frigate - Raymus Antilles - Engineering Team - Yavaris (74)


3 • A-wing Squadron (11)


4 • A-wing Squadron (11)


5 • A-wing Squadron (11)


6 • A-wing Squadron (11)


7 • B-wing Squadron (14)


8 • B-wing Squadron (14)


9 • B-wing Squadron (14)


10 • B-wing Squadron (14)


Thoughts?


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I tried a similar list and found that taking the Paragon with enhanced armament was a much better pick than Haven. I did put an extended hangar bay and Adar Talon on the Paragon. 

 

I also had Antilles on the Yavaris. 

 

I took Garm as my Admiral. 

 

For fighters I took Farlander, Wedge, Dutch, 2 x wing squads and a b wing squad. 

 

When you get to firing range, activate Farlander and 2 other pilots (3 if you have your token) but do not activate the b-wing unless the b-wing is not in firing range of a ship. 

 

Use Adar Talon to ready Farlander.

 

Then you get 2 more shots with Farlander when the Yavaris activates it. 

 

It went 3-0 Saturday. It gave people fits. 

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