halfmanhalfsquidman 13 Posted June 2, 2015 Was theorycrafting this evening and built this list. Concept is basically that the Yavaris and A-Wings clear out the fighter screen while the Haven and B-wings trundle up to something they want to kill and then kill it dead, Assuming the Yavaris is still alive when the B-Wings are within striking range of an enemy vessel it will also pump them up with double attacks. 1 • Assault Frigate Mark II B - Garm Bel Iblis - Adar Tallon - Flight Controllers - Expanded Hangar Bay - Gallant Haven (126) 2 • Nebulon-B Escort Frigate - Raymus Antilles - Engineering Team - Yavaris (74) 3 • A-wing Squadron (11) 4 • A-wing Squadron (11) 5 • A-wing Squadron (11) 6 • A-wing Squadron (11) 7 • B-wing Squadron (14) 8 • B-wing Squadron (14) 9 • B-wing Squadron (14) 10 • B-wing Squadron (14) Thoughts? Quote Share this post Link to post Share on other sites
LiberalDan 0 Posted June 2, 2015 I tried a similar list and found that taking the Paragon with enhanced armament was a much better pick than Haven. I did put an extended hangar bay and Adar Talon on the Paragon. I also had Antilles on the Yavaris. I took Garm as my Admiral. For fighters I took Farlander, Wedge, Dutch, 2 x wing squads and a b wing squad. When you get to firing range, activate Farlander and 2 other pilots (3 if you have your token) but do not activate the b-wing unless the b-wing is not in firing range of a ship. Use Adar Talon to ready Farlander. Then you get 2 more shots with Farlander when the Yavaris activates it. It went 3-0 Saturday. It gave people fits. Quote Share this post Link to post Share on other sites