Harleigh 30 Posted June 1, 2015 Is this the right forum to discuss alternate universe ideas? Just for fun I am trying to make the rules for Serenity in X-wing and I am hoping for some feedback on the cards Quote Share this post Link to post Share on other sites
Stelar 7 888 Posted June 1, 2015 If you dig there was a thread where someone did make cards for Serenity in xwing rules. It might give you a head start. 1 Conandoodle reacted to this Quote Share this post Link to post Share on other sites
Rogue Dakotan 5,213 Posted June 1, 2015 I think there was also a thread of ships from other universes you'd want in XWing. My picks were the SSV Normandy from Mass Effect and the Hearth of Gold from The Hitchhiker's Guide to the Galaxy. Quote Share this post Link to post Share on other sites
Forgottenlore 9,838 Posted June 1, 2015 I am just using the Rebel Transport rules with a Serenity miniature. The scale is actually pretty close to X-Wing fighter scale and since Serenity is unarmed I think it is a good fit. Here is the thread that Stellar was talking about https://community.fantasyflightgames.com/index.php?/topic/113088-serenityfirefly-v2/ This guy was looking to make Serenity an effective 100 point ship in a faction by itself. I myself would like to start a project to make stats for Robotech mecha and pilots using X-Wing rules, but that is a major project and so far I haven't found the time to lay the ground work needed to get started. Quote Share this post Link to post Share on other sites
Harleigh 30 Posted June 1, 2015 One of the guys in our play group has just done up 4 Veritech fighters to bring into play I also have a close to scale firefly and I use it as a transport atm, which really annoys Jackson, our resident "purest" Quote Share this post Link to post Share on other sites
Forgottenlore 9,838 Posted June 1, 2015 I also have a close to scale firefly and I use it as a transport atm, which really annoys Jackson, our resident "purest" Then show him this wookieepedia page http://starwars.wikia.com/wiki/Firefly-class_mid-bulk_transport I keep a print out of it in the box with my Firefly, just in case. Quote Share this post Link to post Share on other sites
Forgottenlore 9,838 Posted June 1, 2015 Incidentally, for those interested, this is the model of Serenity I am using. http://www.amazon.com/USAopoly-YZ006-398-Firefly-Yahtzee-Game/dp/B00L9OPEHU It is just about the same length as the rebel transport mini for X-Wing, which makes it about the correct scale compared to the fighters in the game, and is actually a way higher quality toy than I was expecting from a product like this. 1 Conandoodle reacted to this Quote Share this post Link to post Share on other sites
Harleigh 30 Posted June 1, 2015 I went for the "Little **** heroes" version, which is a bit smaller than yours but has excellent detail. Thank you for the link, some of those ideas are excellent! I will post what I have come up with for pricing feedback later today. Quote Share this post Link to post Share on other sites
Harleigh 30 Posted June 2, 2015 Ok, here is what I have so far. Basic Firefly: PS 3, Red 0, Green 1, Hull 14, Shields 0. Cost 22 Actions: Focus, Boost (as per epic rules) Upgrades: Cannon, Missle, Bomb, Crewx3 Mal: PS 5, EPT. Special: You may add an attack dice to the first evade roll in your turn. This may cause a hit to the opposing attacker. Cost 24 River: PS 7, EPT. Special: You may look at one enemy dial before choosing your maneuver. Cost 26 Wash: PS 9, EPT. Special: Wash gives the ship a barrel roll action. If he barrel rolls, remove all target locks from him. Cost 28 Crew: Mal (3): If your ship does a green maneuver, give a ship within range 2 an additional action. Zoe (2): Action. Zoe may stop an enemies crew ability on a hit or crit on one red dice Jayne (3): Jayne and Vera may attack one enemy ship outside of your primary fire arc in addition to your primary weapon then discard Kaylee (5): Action. May repair 1 face down damage card Simon (3): At the start of the round, you may recover one discarded crew ability or heal one pilot critical on an evade or focus result on one green dice Shepard Book (2): You may recover 1 stress if you have not performed a red maneuver this turn Inara (3): Inara allows another crew member to act as if they were doing a free action Serenity title (2): For the first attack of the round, Serenity gains an additional evade dice Dial: Red 0, green straight and bank 1, green straight 2, white bank 2 and straight 3, red straight 4 and red crazy ivan 3 Thoughts? Please give feedback that will help refine the abilities and prices. Thank you Quote Share this post Link to post Share on other sites