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SableGryphon

Brigands, Bandits, and Bastards – A Closer look at the Scum HWKs

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i have flown me  a lot of crow and i really like them. i don't find them to be anywhere near tier 1 ships, though, and my only really strong hawk builds ever have been variations of decked out jan ors together with either gunner, threeps, eu han or lando/kyle/ptl/eu han. and even with those builds it only lasts until they figure out they need to kill the hawk first. it just succumbs to focused fire. rec spec and lone wolf can keep them in the game for a couple of turns, but LW conflicts with most hawk abilities out there so thats not really an option in most cases. Giving them a shield upgrade helps too, but its a lot of points.

 

 

My latest attempt at a scum control list looks like this:

 

Spice Runner [ion Cannon Turret, Tactician, Shield Upgrade] (27) x 2

Mandalorian Mercenary [seismic Charges, Tactician, Predator, Engine Upgrade] (46)

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What about the cripples and broken things?

They can all deal crippling effects to the enemy, which can be exploited to great impact. The entire game can swing on the crushing of PS, the removal of tokens, or the doubling of Ion damage. They can work alone or in teams, ruthlessly hunting down the enemy.

Oh, I guess that qualifies.

Really liked your analysis!

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I like all of them to some degree i just still hate that the HWKs have no K-Turn. I think their base stats are bad enough that they easily couldve gotten it without making them to strong.

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I disagree with one point, Pablo is almost always better off with Recon Spec than K4 when using the a Blaster Turret.  At "best" you are looking at 3 focus tokens during the build up phase if you don't recon spec, and that just doesn't cut it once you start paying to use your gun, defending and modifying attacks.  I find it is much more stable to build a larger bank and then switch to using the TL action instead of the K4.  K4 is great when you are aren't going to get blocked, but terrible if you do.  Everytime a HWK is blocked you run at a deficit on focus,  (in fact with a Blaster Turret you are already running at a deficit) so you many more in the bank.  Recon is general overkill on non-blaster/non-Kyle HWKs.  

 

I think I am going to try the Lonewolf Pablo with Blaster/Recon Spec/Moldy Crow/Engine as a hunter killer, but the problem as always is what to pair it with.   

 

I really like the Murder of Crows list, that is really a significant evolution of the Bug Zapper list which should perform a lot better on the table.  It has interesting match ups versus both high hit point low agility and low HP high agility pilots.  

 

On Torkil, you didn't really mention the combo with Predator, I'm surprised, it is one of the better options for creating consistency.  Though I can see why since it is tough to build/get a lot of ships in with predator.  I am hoping that the Khiraxz PS 5 might have an EPT, at 23 points or so, meaning 26 with Predator might make a nice combo.  Otherwise you are stuck with fairly expensive options like Mando Merc with Predator/Tactician for 40.

 

On Dace, I have been toying with the idea of using him with IG88B with Ion Cannon.  The chances of IG88B missing with an ion cannon shot is 3720:1 and then you can double the damage.  The questions becomes would you be happy to consistently deal 2 damage with IG88 on any given turn?  At range 3 I think the answer is probably a firm yes, other ranges your mileage may vary.  

 

The other Dace combo is to increase the damage of an Ion Torpedo.  In that way it caps out at 5 damage.  With Drea you could conceivably, fire the torp, reroll with TL, focus, use the TL to force the opponent to reroll their green dice with R4-B11 and have a good chance of doing 5 damage straight.  Not many ships can do that with any amount of certainty.  Of course it leaves you in a pretty bad position, but it is still fun.

 

Dace might also have some nice combo when the new bombs, ion bomb, but more importantly, Connor Net, and Io Projector, which both might be able to add Ion tokens in the Acitivation phase, potentially allowing Dace to clear his stress with a green or wingman, and then stress again in the combat phase.  All hypothetical at this stage.  

 

Thanks for the great article.  I love the HWK, I disagree with the contention that Scum HWKs are better than Rebels but I've made that argument elsewhere. I think only Pablo is better than the Rebels in my opinion.

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I disagree with one point, Pablo is almost always better off with Recon Spec than K4 when using the a Blaster Turret.  At "best" you are looking at 3 focus tokens during the build up phase if you don't recon spec, and that just doesn't cut it once you start paying to use your gun, defending and modifying attacks.  I find it is much more stable to build a larger bank and then switch to using the TL action instead of the K4.  K4 is great when you are aren't going to get blocked, but terrible if you do.  Everytime a HWK is blocked you run at a deficit on focus,  (in fact with a Blaster Turret you are already running at a deficit) so you many more in the bank.  Recon is general overkill on non-blaster/non-Kyle HWKs.  

 

I think I am going to try the Lonewolf Pablo with Blaster/Recon Spec/Moldy Crow/Engine as a hunter killer, but the problem as always is what to pair it with.   

 

I really like the Murder of Crows list, that is really a significant evolution of the Bug Zapper list which should perform a lot better on the table.  It has interesting match ups versus both high hit point low agility and low HP high agility pilots.  

 

On Torkil, you didn't really mention the combo with Predator, I'm surprised, it is one of the better options for creating consistency.  Though I can see why since it is tough to build/get a lot of ships in with predator.  I am hoping that the Khiraxz PS 5 might have an EPT, at 23 points or so, meaning 26 with Predator might make a nice combo.  Otherwise you are stuck with fairly expensive options like Mando Merc with Predator/Tactician for 40.

 

On Dace, I have been toying with the idea of using him with IG88B with Ion Cannon.  The chances of IG88B missing with an ion cannon shot is 3720:1 and then you can double the damage.  The questions becomes would you be happy to consistently deal 2 damage with IG88 on any given turn?  At range 3 I think the answer is probably a firm yes, other ranges your mileage may vary.  

 

The other Dace combo is to increase the damage of an Ion Torpedo.  In that way it caps out at 5 damage.  With Drea you could conceivably, fire the torp, reroll with TL, focus, use the TL to force the opponent to reroll their green dice with R4-B11 and have a good chance of doing 5 damage straight.  Not many ships can do that with any amount of certainty.  Of course it leaves you in a pretty bad position, but it is still fun.

 

Dace might also have some nice combo when the new bombs, ion bomb, but more importantly, Connor Net, and Io Projector, which both might be able to add Ion tokens in the Acitivation phase, potentially allowing Dace to clear his stress with a green or wingman, and then stress again in the combat phase.  All hypothetical at this stage.  

 

Thanks for the great article.  I love the HWK, I disagree with the contention that Scum HWKs are better than Rebels but I've made that argument elsewhere. I think only Pablo is better than the Rebels in my opinion.

You can certainly mix in Recon Specialist for Palob if you prefer. However, against common lists, the extra damage output from Palob due to K4 is extremely helpful in removing threats from the board. Yes, he needs to avoid getting blocked, but he has a turret, so that is a function of skill in maneuvering, not an inherent function of the build. Perhaps Recon is better in some cases. In the end, both are quite useful and effective.

 

I probably should have expanded on Predator more. It's a good effect. Though Palob himself doesn't have an EPT slot, so I would have had to add it to the already voluminous Torkil exploration.

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I've had good results with Mux. Used him with the following

 

x2 Binayre Z95's w/feedback array

 

x2 Thug Y's with unhinged, ICT, and BTLA4

 

Mux with ICT

 

Did a lot of formation flying to force people into head on passes, bumping with Z's to set up good range one shots. Mux rode in the middle, flanked by the Y's and the Z's out front, dropping the most important target to ps0 and providing ion damage. Even one shotted aN IG88b one round.

 

I think your "Murder of Crows" list idea is a better one, although I'm leery of the PS3 Z's. I will give it a try anyways though. I'm worried ps3 will be too high to set up the blocking I'm used to doing. My main issue was just that 5 ships felt too few for the idea to truly shine. Yours has 5 Z's and the crow which helps buff numbers and gives you the ability to force on 5 damage unblocked on a well set up pass.

 

that said, Y's and Z's make good wingmen for a HWK, as their dials are similar. As long as you stay away from hard 3's, the HWK can keep up with them easily

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One crew member that you did not touch on for Dace was Greedo. Dace + Greedo + Determination + ICT comes to 30 points. Against unshielded targets, or targets with only a single shield, it allows you to deal a hit and a crit on every successful attack.

 

The fact that he's able to deal such consistent damage while also providing solid control makes him a very, very strong ship.

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There is also the rare combo of Palob + friendly with sensor jammer (Virago viper or IG88). Nice insurance, though I suppose Palob is likely the target anyway.

How about:

STAR VIPER: · Guri (30)

Predator (3)

Autothrusters (2)

· Virago (1)

Sensor Jammer (4)

HWK-290: · Palob Godalhi (20)

Expert Handling (2)

Blaster Turret (4)

Recon Specialist (3)

· Moldy Crow (3)

Y-WING: · Drea Renthal (22)

Ion Cannon Turret (5)

BTL-A4 Y-Wing (0)

Unhinged Astromech (1)

All PS5. Palob draws the fire or makes it though to get damage to stick on others. Drea and Guri can hit pretty hard consistently. Always makes me sad when I encounter RAC though.

Edited by Rhoaran

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Also, Mux + friendly ship with Predator...

Oh my god, I didn't even realize that worked. That's really nasty!

 

Mux + ICT

2x PS5 Firespray + Predator for 100p

 

Tried it few times and it was pretty cool. Making that enemy whisper PS0 and then shooting it with everything is pretty brutal

Edited by Hwarangdaem

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