Jump to content
Sign in to follow this  
NickyTT

300 point rebel build

Recommended Posts

Hi Guys,

 

I am after some feedback on the 300 points I will be fielding in a tournament next week:

 

Assault Frigate Mk II A - 130 points

  • Paragon
  • General Dodonna
  • Intel Officer
  • Electronic Countermeasures
  • Enhanced Armament

Nebulon-B Support Refit - 71 points

  • Salvation
  • XI7 Turbo lasers
  • Raymus Antilles

CR90 B - 47 points

  • Overload Pulse

X-wing x2 - 26 points

A-wing x2 - 22 points

 

total 296 points

 

objectives:

Advanced Gunnery - make the Assault frigate the objective ship to take advantage of paragon

Dangerous Territory - I think my force is maneuverable enough to be able to grab some objectives

Fleet Ambush - forcing your opponent to split his force can't be a bad thing right?

 

I've got a 4 point bid for initiative which in the games I've played has been adequate. Squadrons to tie up enemy bombers and such while the ships do the most damage. If I can take first turn I activate paragon last to line him up on a target then first to shoot with front then side. CR90 and Neb work together.

 

what are your thoughts? any blaring weaknesses that I have missed? I have played 2 matches with this so far, the first was a huge win and the second was a lot closer but still a win

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...