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player1904655

Tournament Coming Up - Imperial List

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Here is the current list that I have been playing around with, I'm going in to this tournament blind (tournament is 6/13). I don't know what other people are using and it will be fairly competitive. I'm totally open for suggestions and am looking for better min/max and any combos anyone can think of that would improve this list or change it. I'm trying to decide on a final list quickly because I want to purchase any more models and get them all painted and lighted up before the tourney!     

 

Imperial (Standard) (293pts) 

 

Gladiator I-Class Star Destroyer (88pts)  

    • Assault Concussion Missiles (7pts), Engine Techs (8pts), •Demolisher (10pts), •Wulff Yularen (7pts)

Victory II-Class Star Destroyer (138pts)  
    • Expanded Hangar Bay (5pts), Flight Controllers (6pts), H9 Turbolasers (8pts), •Admiral Screed (26pts), •Warlord (8pts)

Squadrons (67pts) TIE Bomber Squadron (9pts) TIE Bomber Squadron (9pts) TIE Interceptor Squadron (11pts) TIE Interceptor Squadron (11pts) TIE Interceptor Squadron (11pts) •"Howlrunner" (16pts) Objectives Assault Objective  
    • Precision Strike

Defense Objective  
    • Hyperspace Assault

Navigation Objective  
    • Minefields                 

 

Thanks for all the help!

 

*Edited for formatting

Edited by DJDerbstep

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Slight bump and additional questions about this list:

 

  • Should I worry about Screeed being on the close(er) combat Glad? I was going to put him on the Vic but I wanted to keep the points balanced. Most reports that I'm seeing have the glad ramming and being crippled/being removed first off the board.

 

  • Is the warlord title worth it on the Vic? I would really like to get the extra damage in with the double hit reds but I don't know if points are worth it.

 

  • Thinking about exchanging the Turbolasers for the Overload pulse, thoughts? The pulse would be nice on the crit chance as an alpha strike each turn before the Glad does damage, however the warlord/Turbolaser synergy is really good also.

 

  • Fighters: Should I go for quality or quantity? I can fit the Vader/Fel/Howlrunner/Mithel in or I can roll with 2xBomber 3xIntercepter and Howl

 

  • Is Admiral Chi really worth the points? Should I free them up somewhere if I'm not going fighter heavy?

 

Again, thanks for any help!

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The h9-warlord combo is expensive considering you might get more damage out of using the accuracy anyway, but it does bring guaranteed long range damage to your list, depends if you want to make it a gunboat or a carrier.  If you want to make it a carrier, drop h9 and warlord and pick up chiranu, also change one of the bombers to Rhymer and change one of the interceptors to an advanced to help the bombers/interceptors survive longer OR you could get Mithel because he becomes a bomb.  If you want to go the gunboat option, drop flight controllers and pick up dominator ( you could also drop down to a VIC-1 to pay for this and keep flight controllers) 4-5 dice at range 3 on the front and sides with the h9-warlord combo making each shot deal at least 3-4 damage is pretty scary.  Your fighters would become more of a screen and it would be worth it to change the bombers to interceptors or advanced or just TIES.

Edited by Leowulf

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