geremy24 0 Posted May 29, 2015 So I have just put it together on paper for fun (not played yet) but the more I look at it, the more I think it could work. You just have to be very aggressive and set all dials at top speed! Total Fleet Points - 299 Victory I - Admiral Screed - Assault Concussion Missiles - H9 Turbolasers Victory I - Assault Concussion Missiles - H9 Turbolasers Gladiator I - Assault Concussion Missiles - Demolisher 3 X TIE Fighter Squadrons Objectives: - Advanced Gunnery - Contested Outpost - Minefields Now you could cut the H9s for 2 more TIEs for a better screen... But the way I'm envisioning it you absolutely need to get an accuracy to pull off the Brace tokens to maximize the hits. If all 3 ships cant target the same hull the ACM should still get the hit where it will hurt, plus if you can maneuver it right getting 3-6 ACMs (I know Screed only works once per ship, but your bound to get some natural crits) off a turn just seems NUTS! Thoughts? Quote Share this post Link to post Share on other sites
simpatikool 104 Posted May 29, 2015 I run a similar list. I run the VSD with only Screed. The Gladiators run ACM and Engine Techs. I want to run the H9 Turbo lasers, but I run 5 squadrons, for the screen. I see a lot of Squadrons in my meta. The strategy though is right of our Admiral Farraguts book. I go max speed and drive right at my opponent. I want to bring my Black Dice to bear in mass as soon as possible. I run the same objectives as well. Quote Share this post Link to post Share on other sites
clontroper5 4,233 Posted May 29, 2015 (edited) i personally would recommend dropping h9 turbo laser to up all 3 ties to interceptors/ add additional tie. theydont increase the damage enough in my opinion, or (and i like this idea better) replace it with Intel officer, which i consider better then accuracy anyway (especially if the opponents bring the increasingly popular ecm) Edited May 29, 2015 by clontroper5 Quote Share this post Link to post Share on other sites