Jump to content
Sign in to follow this  
kinnison

Dealing with *Those* players

Recommended Posts

They are there, they are everywhere.  You are bound to run into them, especially when traveling to other venues away from your FLGS.  The person who is annoying, a bad player, someone who is prone to flip tables for the strangest reasons.

 

I play for fun, and an experience can be ruined by a player who is out to nitpick every little thing and try to squeeze out every advantage he can, up to the point of blatantly cheating with the excuse of incompetence, stupidity or ignorance.

 

I have also Officiated some miniature games on the National and worlds levels.

 

I have already looked at how easy it would be to remove some more detrimental Criticals from my Damage deck, or even replace some cards.  the manuver tool does have a little play and i can see someone "flexing" it a bit to get a few degree's more on a turn.  and the simplest is putting some markers, or alterations on the range ruler

 

any other things we as a community should be aware of and maybe look out for?

Share this post


Link to post
Share on other sites

I'm sure just about everything from X-wing can be applied to armada

 

with a few additions:

 

*it may be difficult to spot excessive clicks on the opponent's navigation tool (best to familiarize self with how far each ship can generally turn itself)

 

*the casual nature of picking up and putting back down squadrons in order to rotate health values will no doubt be a hotbed for the anal retentive

 

*squadron health values may get lost in the cluster of things to manage, and it is probably not unlikely that a squadron will have taken less damage than it was supposed to because someone forgot or "forgot" to mark it

 

*anti-squadron attacks can be quite spikey and the closest thing armada has to ficklegreendice :P

 

*pre-measuring in general tends to attract that 1 in a million individual who won't stop ******* pre-measuring

 

 

all I can think of for now

Share this post


Link to post
Share on other sites

 

anti-squadron attacks can be quite spikey and the closest thing aramada had to ficklegreendife :P

 

This!!!! The last game I played I had x-wings and b-wings throwing 12-15 blue dice for 3-4 hits total; the whiffs man!  :wacko::blink::( Then my opponent uses 1 die blue anti-squadron and Tie Bomber black dice and hits like 7 out of 8 :angry:  :wacko:. Lost me that game.

Edited by JJs Juggernaut

Share this post


Link to post
Share on other sites

I know it's bad but I kinda like that the manoeuvre tool gives a little, as long as people don't bend it ridiculously, a few extra degrees gives ships a little more control.

 

Besides it tends to ruin the fun for someone if you're constantly correcting their manoeuvres or checking that they're not moving too far, I prefer to just let them do it a little loose and do it a little loose myself.

Edited by Leowulf

Share this post


Link to post
Share on other sites

Well, as a player (chasing them away as an organizer I can't speak to) you just don't play them during casual game nights. If they really are that bad, just keep making excuses not to play them until they get the message. As well, as a tournament go-er who wants to do well - there is little you can do. For me, as a tournament goer who is totally new and won't be worried about taking first place, I plan to just concede if someone becomes that big of a problem. Life is too hard to play with people like that. 

Share this post


Link to post
Share on other sites

I am guessing that some one will get up set because their opponent uses a Concentrate Fire action and picks up the extra dice right from the get go rather than step 3.

Outside of a few instances all a player is doing by going out of sequence is cheating themselves.

Share this post


Link to post
Share on other sites

 

anti-squadron attacks can be quite spikey and the closest thing aramada had to ficklegreendife :P

 

This!!!! The last game I played I had x-wings and b-wings throwing 12-15 blue dice for 3-4 hits total; the whiffs man!  :wacko::blink::( Then my opponent uses 1 die blue anti-squadron and Tie Bomber black dice and hits like 7 out of 8 :angry:  :wacko:. Lost me that game.

That's not as bad as my last X-Wing game where I had 5 TIE Interceptors at close range to a YT1300, rolling 20 die and I didn't do 1 point of damage.

I'm hoping I don't see the same happen in Armada.

Share this post


Link to post
Share on other sites

I am guessing that some one will get up set because their opponent uses a Concentrate Fire action and picks up the extra dice right from the get go rather than step 3.

Outside of a few instances all a player is doing by going out of sequence is cheating themselves.

This is definitely true. Am I only rolling 1 color and it is my last attack of the activation? I'm adding it in. Every other time I'm rolling first and then choosing a color to add in, or even if I want to add one in.

Share this post


Link to post
Share on other sites

Promote a strong community, with norms of courtesy and friendship among the players, and anyone who steps out of line will soon find themselves with fewer willing opponents.

Obviously, this does have to be coupled with respect for and a growing understanding of the RAW. Understand that people aren't perfect, but they can learn. They'll be more willing to do so, when you don't have a WAAC atmosphere.

Share this post


Link to post
Share on other sites

Promote a strong community, with norms of courtesy and friendship among the players, and anyone who steps out of line will soon find themselves with fewer willing opponents.

Obviously, this does have to be coupled with respect for and a growing understanding of the RAW. Understand that people aren't perfect, but they can learn. They'll be more willing to do so, when you don't have a WAAC atmosphere.

Heck, I am still learning the rules just like everyone else and the last two times I was out I learned I had been playing a couple rules and abilities wrong and it came back to bite me. (I wasn't so much cheating out my opponent's as I was not using abilities to their full questioned my opponent as to what they were doing till they pointed it out.)

Yikes!

But now I have learned more and know better. (RAW can be tricky at times and turn a game on its head.)

Edited by Beatty

Share this post


Link to post
Share on other sites

Wow, the worst I've experienced so far is when we the gamers get a rule wrong and have to go through the book to verify who had it right.

 

I feel good about my area.

This happens frequently haha. My biggest thing is when we spend tokens or dials. There is no real rule on it, so there is just a general consensus.

Share this post


Link to post
Share on other sites

 

Promote a strong community, with norms of courtesy and friendship among the players, and anyone who steps out of line will soon find themselves with fewer willing opponents.

Obviously, this does have to be coupled with respect for and a growing understanding of the RAW. Understand that people aren't perfect, but they can learn. They'll be more willing to do so, when you don't have a WAAC atmosphere.

Heck, I am still learning the rules just like everyone else and the last two times I was out I learned I had been playing a couple rules and abilities wrong and it came back to bite me. (I wasn't so much cheating out my opponent's as I was not using abilities to their full questioned my opponent as to what they were doing till they pointed it out.)

Yikes!

But now I have learned more and know better. (RAW can be tricky at times and turn a game on its head.)

 

Oh I am still learning things. Like how you can not active a critical hit and a crit effect in the same attack

Share this post


Link to post
Share on other sites

 

Wow, the worst I've experienced so far is when we the gamers get a rule wrong and have to go through the book to verify who had it right.

 

I feel good about my area.

This happens frequently haha. My biggest thing is when we spend tokens or dials. There is no real rule on it, so there is just a general consensus.

 

 

Yeah there is.

 

Page 12 of the L2P book goes over when each command dial and/or token is spent.

 

Here's an example:

 

A ship with a squadron command token may spend the

token after revealing its command dial to activate

one squadron following the rules above.

 

A ship with a concentrate fire command token may spend the

token after it rolls dice during an attack to reroll

one attack die.

 

Etc.

 

Also page 3-4 of the RR reiterates the same thing in greater detail.

Edited by Deathseed

Share this post


Link to post
Share on other sites

Was that guy recently.  Had three plus weeks of failure rolls on dice, and just lost it.  Not my finest hour.

 

I've been there my friend. It's embarrassing as hell but all you can do is apologize and learn from it.

Share this post


Link to post
Share on other sites

Wow, the worst I've experienced so far is when we the gamers get a rule wrong and have to go through the book to verify who had it right.

 

I feel good about my area.

This happens frequently haha. My biggest thing is when we spend tokens or dials. There is no real rule on it, so there is just a general consensus.

Wait what? It's stated under each token type directly in the RRG.

Share this post


Link to post
Share on other sites

I think he means *when* are you able to spend a token or command dial. 

 

I think this is correct:

 

Choose ship to activate

 

reveal dial

 

decide to use dial or bank it as a token.

 

-if squadron then execute immediately.  (additional squadron tokens may be spent now)

-if repair then execute immediately    (additional repair token may be spent now)

 

ship conducts attacks

-may execute concentrate fire dial or tokens

 

ship executes manuever

-may execute maneuver dial or tokens

Share this post


Link to post
Share on other sites

Yes, that's very good.

 

Here, I've added bullets:

 

Choose ship to activate
  • reveal dial
  • decide to use dial or bank it as a token.
    • -if squadron then execute immediately.  (additional squadron tokens may be spent now)
    • -if repair then execute immediately    (additional repair token may be spent now)
  • ship conducts attacks
    • -may execute concentrate fire dial or tokens
  • ship executes manuever
    • -may execute maneuver dial or tokens

 

The point of what my friend that filthy rebel scum Beatty is saying is that we're all still learning, so there's no point to get heated about it.

 

Obviously, it's really annoying to have the way you've been playing and understanding a rule be challenged during play, especially when the outcome of the game is at stake, but that just needs to happen. Just the other day Lyraeus pointed out to me that I was doing something wrong. He pointed to some text that supported that. Later in the day, I found some text in the FAQ that showed that we both had a misunderstanding. Now we both have a better understanding.

 

The critical part - when it comes to *those* players, is not to become one of those players. Whenever you're challenged, be sure to step back and say to yourself two things:

  • *This is a learning moment for one or both of us.*
  • *The social relations are more important than the outcome of the game*

(Yes, I like bullets and numbering.)

Share this post


Link to post
Share on other sites

I think it's understandable when the dice are against you.  I don't have fun if my opponent isn't having fun, and bad dice for a whole game (much less weeks of) contributes heavily to the lack of said fun. 

Share this post


Link to post
Share on other sites

No I understood what he meant, but the exact timing of when you can execute each Command is found in the Commands section of the RRG. The first thing listed under each respective Command is when you spend it.

Squadron and Engineering are right after revealing the Command Dial. Concentrate Fire is Step 3 of making an Attack. Navigation is during the Determine Course step of movement. What I am unsure of is if he just didn't see this section, or feels as if it is unclear?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...