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How is my build : B-Wing Blast!

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I've played only one game and i'm already hooked.

Here is a build I cooked up waiting for the next session where my friends and I will dish it out :)

 

Flagship : Assault Frigate Mark II B (72)

- Mon Mothma (30)

- Gallant Haven (8)

- Adar Tallon (10)

- Electronic Countermeasures (7)

 

Nebulon-B Escort Frigate (57)

- Yavaris (5)

- Raymus Antilles (7)

 

Wedge Antilles (19)

Luke Skywalker (20)

Keyan Farlander (20)

2x B-Wing Squadron (28)

1x X-Wing Squadron (13)

 

Objectives : Precision Strike, Hyperspace Assault, Superior Positions

Total Points : 296

 

Raymus will allow me to use 3 Squadrons with the Yavaris, with a potential of 6 attacks. With the right Setup, all 3 X-Wings and Keyan can be activated with Gallant Haven ; putting Keyan next to a big ship and inactivating him with Adar Tallon. Then I can strike with Keyan and the 2 B-Wings with Yavaris, Keyan striking twice because he didn't have to move.

 

Next turn, if all 3 B-Wings are wittin range of their target, Keyan could strike 3 times and both B-Wings could strike 2 times.

 

 

The main weakness I can see is getting my B-Wings locked down by ennemy fighters and then getting my Yavaris destroyed by Demolisher before getting my money out of it.

 

What do you guys think ? Could this work out ?

Thanks.

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One way I have found to deal with getting your Bombers locked down is to fly 2 Awings with Tycho. 

 

So you're using A-Wings as bait... they aren't expected to kill the ennemy, just delay them enough to allow your B-Wings to strike hard. With Tycho, you can disengage to intercept another group of fighters if you need it to. Anything to lockdown their fighters and cover your B-Wings. Then with one less Capital ship, it's easier to mop up the Fighters.

 

I'll see what I can do.

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One way I have found to deal with getting your Bombers locked down is to fly 2 Awings with Tycho. 

 

So you're using A-Wings as bait... they aren't expected to kill the ennemy, just delay them enough to allow your B-Wings to strike hard. With Tycho, you can disengage to intercept another group of fighters if you need it to. Anything to lockdown their fighters and cover your B-Wings. Then with one less Capital ship, it's easier to mop up the Fighters.

 

I'll see what I can do.

 

 

 

 

Exactly

Edited by Overdawg

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One thing to think about is Mon Mothma as Commander. Both your ships have a single Evade, which is what she boost, making it too easy to get locked down by a Precision die result. She really synergizes well with multiple CR90s and ECM, which the Neb can't use.

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One thing to think about is Mon Mothma as Commander. Both your ships have a single Evade, which is what she boost, making it too easy to get locked down by a Precision die result. She really synergizes well with multiple CR90s and ECM, which the Neb can't use.

 

Unless they field "Intel Officer", I'll always be able to use Evade on the Frigate to cancel one dice. That's 1 or 2 damage a turn saved on the Assault Frigate. For the Nebulon-B, I would keep her at long range the most, where dices rolled are fewer to minimize Accuracy die results. But you're right, Mon Mothma would be way better with a few CR90. Also, Accuracy die results don't lockdown the Evade token for the whole round, only that attack (hit). So if they focus fire my Nebulon-B, she's better with Mothma then Dodona. Garm might give you a slight relief (with Repair tokens), but you need to survive that round first.

 

I feel that Mothma is the only good choice for the Rebellion, while the Empire got Screed and Tarkin has good choices.

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I'm actually using Doddonna every time out myself, I just love his Crit ability spread out across my four ships and fighters, as well as his cost.

I get that an Accuracy only locks for a single attack, but a single Evade means they only need a single Accuracy to lock out your NebB's evade on each attack. I'm just pointing out that paying 30 points for THE most expensive commander, who will only synergize occasionally with your ships seems a tad expensive. The other commanders both synergize with the entire fleet and are cheaper, just food for thought is all.

Edited by coastcityo

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I'll have to look at the Crit cards to see if they really are that impressive. In the games I played, crit cards didn't really have a huge impact.

 

If I swtich out Mon Mothma for Dodona, then I'll probably remove ECM on the Assault Frigate. It's supposed to go head on with the ennemy and draw fire, but Evade is pretty useless at short range unless you've got Mon Mothma. That free's up a few points... Since Frigate can't use Engineering Teams, I can't find a good way to increase her survivability without Mon Mothma and ECM.... it's a tough decision.

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I'll have to look at the Crit cards to see if they really are that impressive. In the games I played, crit cards didn't really have a huge impact.

If I swtich out Mon Mothma for Dodona, then I'll probably remove ECM on the Assault Frigate. It's supposed to go head on with the ennemy and draw fire, but Evade is pretty useless at short range unless you've got Mon Mothma. That free's up a few points... Since Frigate can't use Engineering Teams, I can't find a good way to increase her survivability without Mon Mothma and ECM.... it's a tough decision.

Raymus on AF, he turns every engineering command from 4 points to 6 with his free token. Stuffs your fighter activation plan though Edited by MaverickNZ

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I looked at a lot of possible changes, even radical ones... but in the end, I decided not to change all that much my build. I do hope the synergy between Yavaris-Dutch-Wedge can turn the tide and let my B-Wings shine.

 

Final build is :

 

Assault Frigate Mark II B (72)

- General Dodonna (20)

- Gallant Haven (8)

- Adar Tallon (10)

- Flight Controllers (6)

- Electronic Countermeasures (7)

 

Nebulon-B Escort Frigate (57)

- Yavaris (5)

- Raymus Antilles (7)

 

Keyan Farlander (20)

2x B-Wing Squadron (28)

Tycho Celchu (16)

Wedge Antilles (19)

Dutch Vander (16)

 

Total points 291

 

 

Took General Dodona because I couldn't afford Mothma anymore... and I hope there is a Crit in there that could kill Admiral Chiraneau (he could keep my B-Wings engaged the whole game). I still don't have a lot of Squadrons for Space superiority, but I guess it will have to do for this build.

 

And ECM is better then Advanced Projectors since Assault Frigate only has 1 Redirect.

All in all, I hope it does good....

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