Darth evil 906 Posted May 22, 2015 So i will be playing in my 1st Armada tournament and i'm not sure what to use, if i should go with something straight forward or something more complex. List 1 VSD I (73) Adm.Motti 24 VSD I (73) VSD (73) GSD (56) List 2 VSD I (73) Adm.Screed 26 Corrupter Veteran Captain Flight Controllers expanded Hangars Assault Concussion missiles GSD I Demolisher Veteran Captain Assault concussion missiles Engine Tech Rhymer Bombers x3 Interceptors x4 opinions Quote Share this post Link to post Share on other sites
Takeda 257 Posted May 22, 2015 On list1 if you don't go against any bomber lists and fly well you should do good. Quote Share this post Link to post Share on other sites
Takeda 257 Posted May 22, 2015 List two is a lot like my current one. You need sensor team on the glad and should upgrade it to 2 for the red dice. I have gone back and forth between having the hangers and flight controllers. My current list runs 10 tie bombers. Quote Share this post Link to post Share on other sites
Indomitable 215 Posted May 22, 2015 List two is a lot like my current one. You need sensor team on the glad and should upgrade it to 2 for the red dice. I have gone back and forth between having the hangers and flight controllers. My current list runs 10 tie bombers. That's potent, but what happens when they get engaged by any space superiority fighters? Even with Rhymer an opponent with a moderate CAP could screen your approach. If you've been able to mitigate that, am very interested in your approach/tactics. Also, I'm not trying to imply your approach wouldn't work, I am curious as that many bombers seems to have one heck of an Achilles heel. Quote Share this post Link to post Share on other sites
Takeda 257 Posted May 22, 2015 (edited) List two is a lot like my current one. You need sensor team on the glad and should upgrade it to 2 for the red dice. I have gone back and forth between having the hangers and flight controllers. My current list runs 10 tie bombers.That's potent, but what happens when they get engaged by any space superiority fighters? Even with Rhymer an opponent with a moderate CAP could screen your approach. If you've been able to mitigate that, am very interested in your approach/tactics.Also, I'm not trying to imply your approach wouldn't work, I am curious as that many bombers seems to have one heck of an Achilles heel. You run all the squads independently and surround the board. Have them attack ships independently and there will be very little your opponent can do but pick them off slowly. Expect attrition to happen..... Edited May 22, 2015 by Takeda Quote Share this post Link to post Share on other sites
infusco 91 Posted May 22, 2015 While a ship heavy boom boom imperial fleet seems nice, I'd be far to terrified doing so knowing that all but one rebel squadron has Bomber. And the one that doesn't, the A-Wing, uses a black die. 1 coastcityo reacted to this Quote Share this post Link to post Share on other sites
Darth evil 906 Posted May 22, 2015 yeah which is why i'll probably use the more balanced list 2 Quote Share this post Link to post Share on other sites
jekara 83 Posted May 22, 2015 id drop the veterans from both ships. and a bomber. up the glad to a 2. add yolaren to ensure you ALWAYS have a concentrate fire token or a navigate token. Quote Share this post Link to post Share on other sites
Takeda 257 Posted May 23, 2015 I used to think Fel and the major were goodbut they are more of just a point sink. If you want to be able to keep up with the rebel fighters take as many interceptors as you can and strike first. Quote Share this post Link to post Share on other sites
Darth evil 906 Posted May 26, 2015 well i went 2-1, i wasn't impressed by the VSD 1, it hardly got to shoot, Rhymer's Bombers and the Gladiator did most of the damage. Quote Share this post Link to post Share on other sites