JISImperial 7 Posted May 16, 2015 Nebulon B Support Refit General Dodonna Salvation X17 Turbolasers Nebulon B Escort Frigate X17 Turbolasers Nebulon B Escort Frigate 204 Wedge Antilles 3x X Wing Dutch Vander Y Wing A Wing 95 Thinking of trading Dutch for a Y-Wing and having the naked Neb-B upgraded to Yavaris. Straight up long range list to remove shields and support fighters. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted May 16, 2015 (edited) highly recommend not stacking all the upgrades on the same ship personally would shunt salvation over to another ship (with x17, ofc) would also personally give salvation Raymus. That title is completely dependent on rolling crits, which you'll get much more reliably with an added die and token re-roll (plus fun stuff like going from speed 1 to 3 in an instant, better repairs, bigger squadron value etc) I'd dump the single A-wing for Raymus and the initiative bid. Poor fellow just seems out of place. Edited May 16, 2015 by ficklegreendice 1 JISImperial reacted to this Quote Share this post Link to post Share on other sites
JISImperial 7 Posted May 16, 2015 Nebulon B Support Refit Salvation Raymus Antilles X17 Turbolasers Nebulon B Escort Frigate X17 Turbolasers Nebulon B Escort Frigate Yavaris General Dodonna 216 Wedge Antilles 3x X Wing Dutch Vander Y Wing 84 Spruced it up. Raymus just makes sense, but I can't figure out if Yavaris or an additional crew member will be more useful. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted May 16, 2015 Wish I could say the only other crew I could fit into a 3 nebs + healthy amount of fighters is the veteran captain (aka, sh*tty Raymus) There is another option in spamming intelligence agents rather than x-17s, but I think x-17s fulfill the important function of opening up a specific arc which all the bombers can pile onto Quote Share this post Link to post Share on other sites
coastcityo 324 Posted May 18, 2015 I still prefer Captain Antilles on the Tantive IV for the full benefit of using a command while handing out tokens like candy. Yavaris, once its Squadrons have engaged the enemy, needs to either be going full Squadron command or token every turn the furball is going down. Nothing worse than missing out on double attacks because you're busy using a Gunnery command. 1 Katarn reacted to this Quote Share this post Link to post Share on other sites
Darthfish 806 Posted May 26, 2015 Looks like this list is built to hang back and snipe though. You proabably are not going to be close enough to your squadrons to benefit from squadron commands, unless you hold the fighters back for pure defense. (in which case, y-wings dont make sense.) 1 JISImperial reacted to this Quote Share this post Link to post Share on other sites