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Nynox

Leaked pilot of the PS 6 K-wing.

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PS2 K-WING (23)

—Cluster Mines (4)

—Proximity Mines (3)

—Extra Munitions (2)

—Advanced SLAM (2)

—Bombardier (1)

X2

70 POINTS OF PAIN. TOKENS FOR DAYS.

Slap on a couple Zs and a few more points, or an HLC-Wing, and you are good. Or better yet their little brother, the Y-wing :D :D

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PS2 K-WING (23)

—Cluster Mines (4)

—Proximity Mines (3)

—Extra Munitions (2)

—Advanced SLAM (2)

—Bombardier (1)

X2

70 POINTS OF PAIN. TOKENS FOR DAYS.

Slap on a couple Zs and a few more points, or an HLC-Wing, and you are good. Or better yet their little brother, the Y-wing :D :D
That's the plan! Well, sort of. There's lots of plans, but I need to know the dial! Edited by Tsiegtiez

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I'm excited to try the twin laser turret on Kavil.

 

With Predator, EU, and Unhinged, he can play catch-me-if-you-can at Range 3, taking 4-dice double-shots while the rest of your forces dogfight in the middle.

I like this plan. And especially with Boost, now he's a pretty decent Phantom hunter for Scum.

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I'm excited to try the twin laser turret on Kavil.

 

With Predator, EU, and Unhinged, he can play catch-me-if-you-can at Range 3, taking 4-dice double-shots while the rest of your forces dogfight in the middle.

If the preview is right, his damage will still be capped though. His ability makes him more accurate (which is good in Autothrusters World), but he might still prefer a Blaster Turret or even Autoblaster Turret.

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If the preview is right, his damage will still be capped though. His ability makes him more accurate (which is good in Autothrusters World), but he might still prefer a Blaster Turret or even Autoblaster Turret.

 

 

That's kind of what I'm going for. Plinky and hard to pin down.

 

With 4 dice and a reroll you're likely to generate enough hits to beat an average defense roll, even with Autothrusters, and often twice. The twin laser turret doesn't care so much about Autothrusters because it only needs one hit to go through. Consistently laying down 1-2 damage per turn at PS 7 is going to strip tokens and shields for your other ships to clean up, and taking 3-speed greens and boosting every turn makes you hard to stay on top of. 

 

This turret (as we understand it) is interesting because it gives Kavil a third operating range.

 

Blaster Turret likes range 2, which is fun with Agromech, but if you get blocked or stressed you're going to have a bad time. Autoblaster can be dirty good if you keep to range 1, but the Y-Wing isn't a knife-fighter like the B-wing. A range 2-3 turret turns the Y-wing into a long-range tank that can move around at the edge of a battle laying down suppressing fire and boosting to keep mobile. It can't SLAM around like a K-wing, but it is a lot cheaper. Hopefully some of the new ordnance will revitalize the torpedo slot and give the Y-wing the option of some additional forward punch.

Edited by LaserBrain

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Though I'm curious exactly how it'll be worded in English. It could either be a really good thing or a really bad thing for Xizor. If it's worded "cancel all dice and deal one hit" or something similar, Xizor's ability won't come into effect at all, since it works specifically against "uncancelled" hits and those have been canceled. Same reason he's hard-countered by accuracy correctors. But if it doesn't involve canceling the dice then it'll be great on Xizor since low, consistent hits is Xizor's best case scenario. Unfortunately, I think it'll be the former though.

I don't see why Accuracy Corrector would circumvent Xizor's ability. Accuracy Corrector is still passing on hit results that the Defender may cancel.

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Though I'm curious exactly how it'll be worded in English. It could either be a really good thing or a really bad thing for Xizor. If it's worded "cancel all dice and deal one hit" or something similar, Xizor's ability won't come into effect at all, since it works specifically against "uncancelled" hits and those have been canceled. Same reason he's hard-countered by accuracy correctors. But if it doesn't involve canceling the dice then it'll be great on Xizor since low, consistent hits is Xizor's best case scenario. Unfortunately, I think it'll be the former though.

I don't see why Accuracy Corrector would circumvent Xizor's ability. Accuracy Corrector is still passing on hit results that the Defender may cancel.

 

You're right, AC does not circumvent Xizor at all

 

AC adds hit results before green dice are thrown. Then green dice get thrown, and any uncanceled results bounce off of Xizor.

 

If AC went through green dice...holy ****

 

the turret will go through him though, same as ion and flechette

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ESEGE TUKETU + Recon Specialist + Garven + Dutch.

1. Dutch and Garven acquire target locks.

2. Dutch's ability is used to grant ESEGE TUKETU a target lock.

3. ESEGE TUKETU performs a focus action.

4. Recon Specialist grants ESEGE TUKETU two focus tokens instead of one.

5. Dutch and Garven shoot using ESEGE TUKETU's focus tokens and their target locks.

6. Garven passes the focus token he spent back to ESEGE TUKETU.

7. ESEGE TUKETU fires using both a focus and target lock.

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ESEGE TUKETU + Recon Specialist + Garven + Dutch.

1. Dutch and Garven acquire target locks.

2. Dutch's ability is used to grant ESEGE TUKETU a target lock.

3. ESEGE TUKETU performs a focus action.

4. Recon Specialist grants ESEGE TUKETU two focus tokens instead of one.

5. Dutch and Garven shoot using ESEGE TUKETU's focus tokens and their target locks.

6. Garven passes the focus token he spent back to ESEGE TUKETU.

7. ESEGE TUKETU fires using both a focus and target lock.

 

Nice catch!  Hmm.  Could work.

 

Esege (28): TLT (6), RecSpec (3), Homing Missiles (5), Seismics (2) = 44

 

Dutch (23):  TLT (6), BTL-A4 (0) = 29

 

Garven (26): R2 (1) = 27

 

=100

 

Alternatively-

 

Esege (28): ICT (5), RecSpec (3), Seismics (2), Seismics (2), Adv SLAM (2) = 42

 

Dutch (23):  ICT (5), BTL-A4 (0), Bomb Upgrade (0), Seismics (2) = 30

 

Garven (26): R3-A2 (2) = 28

 

= 100

 

Three pricey pilots leaves not much room for ordnance upgrades on the K, but Homing Missiles will probably make best use of the available tokens on the way in, with a seismic to discourage pursuers.  TLTs will help with offensive output on Dutch and Essy. 

 

Alternatively you could swap that for a couple of seismics and ASLAM.  Could shave a couple of points by using ICTs instead of TLTs and the ion might help with jousting and bombs.  R3-A2 could be useful on Garven or Dutch to stress targets to improve the effects of Ion and the chance of decent seismic damage.  However Garven would have to be careful to maintain his focus useage, or you could equally swap R3 for R5-K6 on Dutch and spam target locks.

Edited by phocion

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It also means that kyle can do the ridiculous...

Pass a focus to Esege, Garven uses the focus from Esege, and gives it back to kyle... Or Esege uses it.

The above build though, Esege, Dutch ,Garven is 't really new, considering Dutch Garven + squad leader / Kyle / lando / Airen cracken etc.. Triple rebel actin passing builds have been around a long time, and haven't been quite viable - due to formation requirements, and lack of offense.

any list that can pass focus ought to look into adding jake farlander. Or maybe something ordnance based...

26 points for Esege + recon and 23 for cracken with clusters.

16 points for a bandit with concussion missiles

Leaves 35 points for upgrades/ships... You get both clusters focused if needed, and cracken gives a TL to Esege and the bandit, who has a focus.

Though to me, there is crazy potential in esege's timi... As it's not passed, it can be used for defense by someone like Corran horn.

Consider

26 Esege + recon spec.

22 jake w refit

29 Garven w r5-p9

23 rebel operative + moldy crow + blaster turret (or something else)

Garven passes focus to the operative, either on attack, defense or r5-p9 at end of turn. Garven uses his own, or esege's tokens... Garven can even use esege's token on defense, and pass it back to Esege. Garven can also cause jake to boost or roll, or both.

Crow builds up focus with Garven passes, and can use esege's tokens if needed. Jake can use esege's tokens as well. Esege can maybe stay out of trouble with slam, and kite. lose Esege, and Garven keeps the focus passing going. Lose Garven and you're still synergistic. When boy are gone, a 3 die turret isn't bad, and jake is still hyper mobile.

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not to mention recon isn't terribly productive on a 1 agility ship

In general, I'd agree. On Esege it's got some legs for synergy.

Yeah. Personally, I'm just going to tape Recon Specialist and Esege together. It's not an extra focus token on a 1-Agility ship, it's a Fleet Officer who's been seriously working out.

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not to mention recon isn't terribly productive on a 1 agility ship

In general, I'd agree. On Esege it's got some legs for synergy.
Yeah. Personally, I'm just going to tape Recon Specialist and Esege together. It's not an extra focus token on a 1-Agility ship, it's a Fleet Officer who's been seriously working out.

HMHS Churchill?

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