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Navigate Command & Manoeuvre Tool Clicks

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So using the Navigate command dial allows you to increase or decrease a ships speed by one, and apply one more click to the manoeuvre tool on any distance you can already make. That means I could change my VSD down to speed 1, and click the manoeuvre tool twice at the first section instead of just once.

 

I think I've read it somewhere, but just wanted to confirm, is it true that you cannot increase an adjustment beyond 2 clicks? And if that is the case, why does the manoeuvre tool allow for up to 3 clicks?

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So using the Navigate command dial allows you to increase or decrease a ships speed by one, and apply one more click to the manoeuvre tool on any distance you can already make. That means I could change my VSD down to speed 1, and click the manoeuvre tool twice at the first section instead of just once.

 

I think I've read it somewhere, but just wanted to confirm, is it true that you cannot increase an adjustment beyond 2 clicks? And if that is the case, why does the manoeuvre tool allow for up to 3 clicks?

I believe with your example that you would only be able to click the stick 1 ad you'd still be working off the 2 speed manuever line where it is 0 clicks on the one speed, 1 click on the 2 speed.

And the tool ony does 2 clicks. Or at least mine only does...

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If you change your speed to speed 1 then yes, you'd be able to adjust the manoeuvre tool two clicks with a Navigate dial.

Are you sure?

What set of clicks woud you use if you changed the destroyer to speed 3 then?

It shouldn't automatically give you 1 anywhere click and 1 click on speed 3. It should be 1 click on speed 2(your original choice) and 1 anywhere click.

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So using the Navigate command dial allows you to increase or decrease a ships speed by one, and apply one more click to the manoeuvre tool on any distance you can already make. That means I could change my VSD down to speed 1, and click the manoeuvre tool twice at the first section instead of just once.

 

I think I've read it somewhere, but just wanted to confirm, is it true that you cannot increase an adjustment beyond 2 clicks? And if that is the case, why does the manoeuvre tool allow for up to 3 clicks?

Page 3 of the rules reference says you resolve your navigate command during the "Determine Course" step of movement. This is when you decide how many clicks you can use at each joint. Seems to me you would set your new speed, consult the chart for the allowed yaw adjustment at each joint, then decide if you want to use the additional yaw adjustment at any of the joints.

Page 13 of the rules reference has the answer regarding going beyond a yaw value of "II". Second bullet states that you can't.

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So using the Navigate command dial allows you to increase or decrease a ships speed by one, and apply one more click to the manoeuvre tool on any distance you can already make. That means I could change my VSD down to speed 1, and click the manoeuvre tool twice at the first section instead of just once.

 

I think I've read it somewhere, but just wanted to confirm, is it true that you cannot increase an adjustment beyond 2 clicks? And if that is the case, why does the manoeuvre tool allow for up to 3 clicks?

Page 3 of the rules reference says you resolve your navigate command during the "Determine Course" step of movement. This is when you decide how many clicks you can use at each joint. Seems to me you would set your new speed, consult the chart for the allowed yaw adjustment at each joint, then decide if you want to use the additional yaw adjustment at any of the joints.

Page 13 of the rules reference has the answer regarding going beyond a yaw value of "II". Second bullet states that you can't.

Why would you consult the chart? I mean, most of the time the move you're doing isn't on the chart. When you get a Nebulon B to speed 4 with a token can it suddenly only go straight? That seems unlikely. You'd operate off the speed value showing on your speed dial and then move further forward. Wouldn't you? Doesn't that make the most sense?

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What are you talking about Aminar?

You can't get a Neb B to Speed 4 at all. It tops out at 3, as listed on it's ship card. Page 11 of the RRG.

I don't think you understand how movement works.

This. You really make no sense Aminar.

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Not really.The ONLY way you can change speed is with that action.AND you get to turn more.It's an amazing action!

I suppose. But as an X-wing player I'm pretty used to planning out exactly what I want to do and predicting my opponents. I figured it was a fantastic way to do something harder to predict.

Now all it's good for is dropping to speed zero. Which seems as wrong as taking a Star Destroyer to speed three... Extra Yaw is niceish. But I often find I don't need it given the adaptability of the manuever tool.

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Not really.The ONLY way you can change speed is with that action.AND you get to turn more.It's an amazing action!

I suppose. But as an X-wing player I'm pretty used to planning out exactly what I want to do and predicting my opponents. I figured it was a fantastic way to do something harder to predict.

Now all it's good for is dropping to speed zero. Which seems as wrong as taking a Star Destroyer to speed three... Extra Yaw is niceish. But I often find I don't need it given the adaptability of the manuever tool.

 

 

Hmmm.. I think you still don't understand.

If you are at speed 1 with a Nebulon and you want to go to speed 2, you need to use that command. Then if you want to slow down to speed 1 or go up to speed 3, you need to use it again. So it is not useless, else you are stuck going at the same speed all the time.

Edited by Wildhorn

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In X-Wing you can shift your distance moved up and down almost at will between turns.

If you want to change speeds at all here you need the command (dial or token), and the extra click of move can work wonders with the more ponderous ships. Pushing Rebel Ships to speed 3 and 4 with extra turns makes them freakishly tricksy and maneuverable.

Either way, the strategy you choose to fly your ships is your business.

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Oh wow. Interesting... That really never came across in any of the games I watched online. Ever.

Makes the game very different.

Kind of odd...

Maybe, just maybe, you would like to read the rules?

Edit: especially if you would like to take part in discussions of the rules?

Edited by chrisdk

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Oh wow. Interesting... That really never came across in any of the games I watched online. Ever.

Makes the game very different.

Kind of odd...

Maybe, just maybe, you would like to read the rules?

Edit: especially if you would like to take part in discussions of the rules?

I did. But reading the rules when you've been preparing by watching videos meant to teach you to play the game tneds to be a quicker experience. I'll admit to making some assumptions based on similarities to other games. But I bought the game before heading to work to play the game with one of the kids I work with. Wasn't a lot of read the rules time allowed.(as with most games where you open them to start playing the game.)

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It's really quite simple. Regardless of what the Navigate command dial and/or token can give you:

 

1) You can never go at a speed higher than what the ship is capable of. For example, 2 on a VSD, 3 on a Neb B Frigate, 4 on a Corellian Corvette. You CAN drop down to speed 0 with a Navigate command, but you cannot start the game at speed 0. You also can't go backwards in case you thought about that. RRG Page 11, Speed section.

 

2) You can never go above a yaw value of 2 on any single segment. You'll notice that none of the segments even have a third notch. RRG Page 13, Yaw section.

 

As long as you follow the above 2 rules, you can use the Navigate command dial and token whichever way you want.

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Oh wow. Interesting... That really never came across in any of the games I watched online. Ever.

Makes the game very different.

Kind of odd...

 

It is very difrent fro X-Wing. I findmyself misquoting Ben kenobi at people who have played X-Wing.

 

"Your instincts can deceive you. Don't trust them."

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