JohnCrouch1969 2 Posted April 29, 2015 so after playing a few 180 point games I decided to have a look at what the wave 1 ships would bring and with that in mind building on an already proven core I give you Victory II, 85 points Dominator, 12 points Grand Moff Tarkin, 38 points H9 Turbolasers, 8 points 4 TIE Fighter Squadrons, 32 points (8 points each) Fleet Cost 175 points (this is my competitive 180 point list) Add to that the following Victory I, 73 points Corruptor, 5 points XX-9 Turbolasers, 5 points 2 TIE Interceptor Squadrons, 22 points (11 points each) 2 TIE Bomber Squadrons, 18 points (9 points each) for a grand Total of 298 points..... not sure what objective cards to use yet but the fleet DEFINATELY looks like it has some options available to it Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted April 29, 2015 that Victory - II is carrying SHOOT ME signs worthy of a suicidal whale why not shunt Tarkin over to the cheaper Victory 1 (that doesn't help your opponent kill it )? Quote Share this post Link to post Share on other sites
JohnCrouch1969 2 Posted April 29, 2015 well that's one thing to do at the very least but still I am thinking this could work just need to wait to get wave one to get what I need for testing Quote Share this post Link to post Share on other sites
Kaldriss 2 Posted May 3, 2015 That Victory II is a damage sponge, and whilst it is being shot at the Vic I is having a fine old time. Quote Share this post Link to post Share on other sites
Corellian Corvette 1,733 Posted May 3, 2015 Victory 1 + Enhanced Armaments + Rapid Reload + Sensor Team = 96 points, and leaves your Officer and offensive retrofit slot open, for whatever the Assault Frigate is packing in it's card pile that hasnt been spoiled. That also gives you nearly as many dice in your side arcs as your front arc, and you can turn a blank into a accuracy with sensor team if you need it, which can be more useful than hits if you ask me. (had 8 damage canceled down to 4... so sad.) What do you guys think about a victory that has 3 red dice and 2 black dice on it's side arcs? Also, under 100 points still, could be a potent filler ship, as it uses no unique upgrades. Quote Share this post Link to post Share on other sites
Valca 397 Posted May 5, 2015 Victory 1 + Enhanced Armaments + Rapid Reload + Sensor Team = 96 points, and leaves your Officer and offensive retrofit slot open, for whatever the Assault Frigate is packing in it's card pile that hasnt been spoiled. That also gives you nearly as many dice in your side arcs as your front arc, and you can turn a blank into a accuracy with sensor team if you need it, which can be more useful than hits if you ask me. (had 8 damage canceled down to 4... so sad.) What do you guys think about a victory that has 3 red dice and 2 black dice on it's side arcs? Also, under 100 points still, could be a potent filler ship, as it uses no unique upgrades. Rapid Reload and Enhanced Armaments both have the Modification keyword. Only 1 modification is allowed per ship. Quote Share this post Link to post Share on other sites
Gorthaur25 130 Posted May 5, 2015 Putting Dominator on the victory I makes it a lot more versatile. You aren't going to get to use those black dice against small base ships. Quote Share this post Link to post Share on other sites