InquisitorJesus 11 Posted April 23, 2015 I'm doing a final tune up for a local store event and am probably going to be running: 4x Blue Sqd B-Wing w/ Acc. Corrector 32 total hull points, 12 attack dice, and 8 guaranteed hits with the Acc. Correctors even when the attack dice decide to hate you... So my question to the community at large is: What do you think of the base concept? Does this pass the eye test? If not, what holes do you think there are? What would be an unfavorable matchup? 1 ishikabe reacted to this Quote Share this post Link to post Share on other sites
blade_mercurial 2,091 Posted April 23, 2015 This is not a bad list at all. But I guess it competes with panic attack? Quote Share this post Link to post Share on other sites
Ynot 670 Posted April 23, 2015 My son won an SC(end of March) and a spring tournament(beginning of April) with this list. It is way more potent than people think. I came up with it for him the night before the SC and he ran it and won. It was an SC with 20 really good players in it too. Several of the top 8 had won tournaments and one was already an SC winner. First top 8 game was against Boba/IG-B. - 100-25 Second was against Oicunn/Patrol Leader - 100-0 Final was against a fully loaded Scum Boba with 3 Z's - 25-0 - He still had 3 hull and 4 shield left on the B-wing. The damage to this B was from an assault missile at the beginning of the game. 1 InquisitorJesus reacted to this Quote Share this post Link to post Share on other sites
Ynot 670 Posted April 23, 2015 Accuracy corrector even bypasses the Blinded Pilot crit as you ignore dice results - it is in the new FAQ to clarify it. 1 InquisitorJesus reacted to this Quote Share this post Link to post Share on other sites
Jo Jo 4,808 Posted April 23, 2015 Its a potent list to be sure. I've seen it have success in a few tournaments. I just think adding that 5th ship, the Z, is just a better use of points. You get a blocker and another dice thrower. Also the 12 points it carries helps with MOV. Depending on dial and the cost of the base generic (has to be 22 points or less), I think 4 Punishers with AC might be a thing. They gain 1 hit point over the B-wings and you get boost instead of barrel roll. They should be able to break away if one is taking too much damage. Of course they won't have the chance to roll 3 hits at range 2-3 or 4 hits at range 1. 1 InquisitorJesus reacted to this Quote Share this post Link to post Share on other sites
Celes 619 Posted April 23, 2015 (edited) Good list, still think BBBBZ or panic attack is superior. Why? 3 unmodified dice average 1.5 hits. As soon as you have modification (Focus or TL) this jumps to 2.25. If you have both it goes even higher (2.81) and if you're at range 1 you completely blow away the 2damage. While i see the benefit of no randomness on your hits (unless you roll more than 2 hits) i dont think it makes up for having an additional ship (bbbbz) or various control options (panic attack) because even if you barrell roll every turn (not going to happen), you, on average, only gain 0.5 damage over unmodified shots on r2-3 and nothing on r1. Again, i appreciate cutting the randomness, but we're talking points efficiency here. Edited April 23, 2015 by Celes Quote Share this post Link to post Share on other sites
Ailowynn 1,723 Posted April 23, 2015 Good list, still think BBBBZ or panic attack is superior. Why? 3 unmodified dice average 1.5 hits. As soon as you have modification (Focus or TL) this jumps to 2.25. If you have both it goes even higher (2.81) and if you're at range 1 you completely blow away the 2damage. While i see the benefit of no randomness on your hits (unless you roll more than 2 hits) i dont think it makes up for having an additional ship (bbbbz) or various control options (panic attack) because even if you barrell roll every turn (not going to happen), you, on average, only gain 0.5 damage over unmodified shots on r2-3 and nothing on r1. Again, i appreciate cutting the randomness, but we're talking points efficiency here. I think the real power of Accuracy Corrector is that it lets you use your action for other things. If you focus, you can save it for defense instead of spending it to get up to two hits. If you barrel roll, you still get to modify your red dice this round. I'm not saying that this list is strictly superior to BBBBZ or Panic Attack, but it does have some advantages. Plus, cutting down on randomness really can be a pretty big deal. A game with 20 attack rolls doesn't leave you with a perfect bell curve; the statistically probable won't apply to every game. 2 GiraffeandZebra and InquisitorJesus reacted to this Quote Share this post Link to post Share on other sites
ishikabe 60 Posted April 23, 2015 I'm doing a final tune up for a local store event and am probably going to be running: 4x Blue Sqd B-Wing w/ Acc. Corrector 32 total hull points, 12 attack dice, and 8 guaranteed hits with the Acc. Correctors even when the attack dice decide to hate you... So my question to the community at large is: What do you think of the base concept? Does this pass the eye test? If not, what holes do you think there are? What would be an unfavorable matchup? **** that's good. Quote Share this post Link to post Share on other sites
meaples 2 Posted April 23, 2015 I was actually thinking of the exact same list but was wondering why it isn't as popular. The presence of an additional Z-95 could be benificial but ****, 8 non-modifiable hits per turn if you manage to catch anything in your front arc. 1 ishikabe reacted to this Quote Share this post Link to post Share on other sites
Hawkstrike 5,410 Posted April 24, 2015 Depending on how you fly, FCS may be superior to Accuracy Corrector in this mix. Some of the time you'll be at range 1, where straight odds favor 2+ hits (~54%) -- and FCS will help you boost on subsequent shots that when Accuracy Corrector is going to drop you to average results you'll get anyway. Plus you're retaining crits that way. Straight rolls at range 2-3 aren't quite as good as with AC, though, but come closer when you have Focus + TL and you retain the ability both to crit and to gain 3 hits. Where do you think you'll spend most of your time? Quote Share this post Link to post Share on other sites
Stone37 3,353 Posted April 24, 2015 (edited) It's not a thing because with one evade die there is nothing to spend actions on other than offense. With TLs or focus, you'll get 3 hits more times than not. FCS gets you a free offensive action, making barrel rolls and red maneuvers easier to take. Tactician makes it easier to come out ahead when jousting with other ships. Edited April 24, 2015 by Stone37 2 Russells teapot and DR4CO reacted to this Quote Share this post Link to post Share on other sites
DR4CO 6,234 Posted April 24, 2015 It's not a thing because with one evade die there is nothing to spend actions on other than offense. With TLs or focus, you'll get 3 hits more times than not. FCS gets you a free offensive action, making barrel rolls and red maneuvers easier to take. Tactician makes it easier to come out ahead when jousting with other ships. This. You're going to roll 2 hits with a B-wing most of the time, anyway. The Accuracy Corrector simply won't be used often enough to earn its keep over FCS or good-old Advanced Sensors. Quote Share this post Link to post Share on other sites
Stone37 3,353 Posted April 24, 2015 For funzies I'd love to try out 3x Omnicron+AC+EU+Autoblaster That's 30 HP of your can't block this fun. And the EU should keep them in the fight a bit easier. Not saying it would be the most competitive build in the world. But it would be fun. 1 Rhoaran reacted to this Quote Share this post Link to post Share on other sites
DanDoulogos 753 Posted April 24, 2015 What AC does is give you a different bell curve. It's true that with 3 dice and a TL or Focus you should be seeing, on average, 2 or three hits after the dice are modified. But unfortunately - and we've all experienced this - the dice can and do tumble south of the curve twice in a row. What AC gives you is consistency. If the dice are consistent, then AC gives you very little, but when the dice are not being helpful, you're still pretty bad-ass. On another note, having AC can free you up for other actions - you know you're going to pull 2 hits, and if you can be happy with that, you can use your actions entirely on (as they say in the game of snooker) "shape" - i.e. boosting and barrel rolling etc. to get yourself out of and enemies arc, or have an enemy find himself in your arc. A lot of players are so locked into the min/max mindset, that they aren't really wired to think past the ability to throw lots of dice as being the be-all-end-all of a good build. Dice need a target, and if you can keep yourself aloof while laying down consistent damage, you can whittle away anything. Not saying it is going to work against everything or in all situations - but some may just like changing strategy from time to time, and this lends itself to that kind of thing too. 2 InquisitorJesus and Ynot reacted to this Quote Share this post Link to post Share on other sites
Ynot 670 Posted April 24, 2015 What AC does is give you a different bell curve. It's true that with 3 dice and a TL or Focus you should be seeing, on average, 2 or three hits after the dice are modified. But unfortunately - and we've all experienced this - the dice can and do tumble south of the curve twice in a row. What AC gives you is consistency. If the dice are consistent, then AC gives you very little, but when the dice are not being helpful, you're still pretty bad-ass. On another note, having AC can free you up for other actions - you know you're going to pull 2 hits, and if you can be happy with that, you can use your actions entirely on (as they say in the game of snooker) "shape" - i.e. boosting and barrel rolling etc. to get yourself out of and enemies arc, or have an enemy find himself in your arc. A lot of players are so locked into the min/max mindset, that they aren't really wired to think past the ability to throw lots of dice as being the be-all-end-all of a good build. Dice need a target, and if you can keep yourself aloof while laying down consistent damage, you can whittle away anything. Not saying it is going to work against everything or in all situations - but some may just like changing strategy from time to time, and this lends itself to that kind of thing too. You hit the nail on the head. My son ran BBBBZ until I came up with the BBBB+AC build for him. Now he won't run anything else when he runs 4 B's. He doesn't worry about clearing stress. He concentrates on keeping them in arc and shooting at them. Instead of the red maneuver, green manuever, rinse repeat everyone expects, he'll do a red maneuver, white, white, white and then maybe a green if it fits. Totally throws the opponent off as they have no idea where he is going and he gets 2 hits every time regardless of how bad the dice are. I wish I had AC on my firespray and M3-A's last night cause my attack rolls even with TL were horrible. I couldn't buy a hit last night. 1 InquisitorJesus reacted to this Quote Share this post Link to post Share on other sites
Biophysical 15,761 Posted April 24, 2015 If BBBB-AC does become a thing, I shudder to see 4x TIE advanced with AC. They have AGI to use Focus for defense, or just the Evade action. They even have 16 points left to spike damage with missiles. 1 Magnus Grendel reacted to this Quote Share this post Link to post Share on other sites
Overdawg 349 Posted April 24, 2015 (edited) I am curious why no one is comparing 4xBlues with Advanced Sensors. Seems like a much stronger tactical advantage to me. Edited April 24, 2015 by Overdawg 2 Stone37 and DR4CO reacted to this Quote Share this post Link to post Share on other sites
Stone37 3,353 Posted April 24, 2015 I am curious why no one is comparing 4xBlues with Advanced Sensors. Seems like a much stronger tactical advantage to me. And it is.... 1 DR4CO reacted to this Quote Share this post Link to post Share on other sites
Ynot 670 Posted April 24, 2015 I am curious why no one is comparing 4xBlues with Advanced Sensors. Seems like a much stronger tactical advantage to me. And it is.... Except for the fact that it doesn't seem to be recorded as winning any tournaments. Best finish is 2nd. My son won an SC this year with BBBB+AC. Even with advanced sensors, you are forced to do a green after a red maneuver which makes the B predictable. To the OP - go ahead and run it - you won't be disappointed. My son won 2 tournaments with it. 2 InquisitorJesus and ishikabe reacted to this Quote Share this post Link to post Share on other sites
zathras23 936 Posted April 24, 2015 If BBBB-AC does become a thing, I shudder to see 4x TIE advanced with AC. They have AGI to use Focus for defense, or just the Evade action. They even have 16 points left to spike damage with missiles. Got a list with 4 Tempest TIE/Adv with AC & Cluster Missiles. Quote Share this post Link to post Share on other sites
JMichael 36 Posted April 24, 2015 I'm really liking the idea of BBBY with Fire Control Systems on the B-Wings and Y-Wing with RS-A2, Ion Turret, Hull Upgrade (just to fill the 3pts) Quote Share this post Link to post Share on other sites
blade_mercurial 2,091 Posted April 25, 2015 I'm really liking the idea of BBBY with Fire Control Systems on the B-Wings and Y-Wing with RS-A2, Ion Turret, Hull Upgrade (just to fill the 3pts) Lock that turret forward with title for double stress, and if you want to go stress crazy, one of the B's could take E2 + tactician instead of the hull upgrade Quote Share this post Link to post Share on other sites
zero9300 91 Posted April 25, 2015 The point I don't see people making is that accuracy corrector does let you more freely take actions...for offense, too. Meaning you could be taking target locks at distance and saving them for range 1 exchanges without a huge sacrificing in damage output before then (while also being more flexible than FCS). Quote Share this post Link to post Share on other sites
Stone37 3,353 Posted April 25, 2015 (edited) The point I don't see people making is that accuracy corrector does let you more freely take actions...for offense, too. Meaning you could be taking target locks at distance and saving them for range 1 exchanges without a huge sacrificing in damage output before then (while also being more flexible than FCS).BBBB w\FCS use to be a very common list. The rise of the 60 minute round is accredited to it being replaced by BBBBZ.I'm finding a lack of dependable offense in the current meta. Its become an outlast your opponent game. Taking advantage of this trend when building your own list will be rewarded. FFG has flooded the game with new ships, pilots, and upgrades that destroy these types of builds. Edited April 25, 2015 by Stone37 Quote Share this post Link to post Share on other sites