Mu0n729 3,113 Posted April 22, 2015 ...if Conner Net ends up being 2 points. 5x Scimitar = 80 points 1x Conner Nets + 1x EM = 4 points for each bomber, grand total of 100 points. 10 simultaenous possible conner nets in the play area. If it's between 3-7 points, then your purchase plans drop to just 8 K-Wings! 1 Punning Pundit reacted to this Quote Share this post Link to post Share on other sites
Babaganoosh 3,079 Posted April 22, 2015 No problem, was already planning to get 20 for epic play..... just kidding 2 Audio Weasel and Joe Boss Red Seven reacted to this Quote Share this post Link to post Share on other sites
PewPewPew 1,083 Posted April 22, 2015 You cant drop two bombs a turn. Quote Share this post Link to post Share on other sites
gamblertuba 5,288 Posted April 22, 2015 We is assuming that Conner Nets stay in play like prox mines. Quote Share this post Link to post Share on other sites
Mu0n729 3,113 Posted April 22, 2015 You can't, but I'm assuming it stays in place until it's hit, à la proximity mine. Perhaps I'm wrong. Same deal occurs with cluster mines/TIE Punisher, but we know the cost is 4, so 8 TIE Punishers is the purchase order! Quote Share this post Link to post Share on other sites
Immaterium Press 113 Posted April 22, 2015 (edited) Especially when it would require performing the same action twice. That's two big reasons you can't drop 10 Conner Nets [Edit] OK I get what you're saying now. Sounded like you meant deployed in one round. [/Edit] Edited April 22, 2015 by Immaterium Press Quote Share this post Link to post Share on other sites
Mu0n729 3,113 Posted April 22, 2015 (edited) I'm fairly sure Conner nets will stay in place. First, it's thematic (net/trap). Second, it's dropped via an action and not upon revealing a dial, which suggests it'll mimick a proximity mine's mechanism rather than a seismic charge's. Edited April 22, 2015 by Mu0n Quote Share this post Link to post Share on other sites
Ken at Sunrise 2,064 Posted April 22, 2015 I don't get the Conner Net. I had to look it up on Wookieepedia. It is a net in the vastness of space trapping plans that fly between planets and their moons. There is one that 1km but even that the odds should be astronomical that a ship would ever encounter it. What am I missing? 1 ryanabt reacted to this Quote Share this post Link to post Share on other sites
Vorpal Sword 14,685 Posted April 22, 2015 (edited) The problem, of course, is that there's limited space on the cardboard. And if they didn't have room for more than one new, enormous token, then they only had two feasible choices: introduce cool new bombs with one token, or don't introduce any cool new bombs at all. Edited April 22, 2015 by Vorpal Sword 3 KineticOperator, MechGumbi and Sithborg reacted to this Quote Share this post Link to post Share on other sites
Klutz 1,590 Posted April 22, 2015 (edited) I don't get the Conner Net. I had to look it up on Wookieepedia. It is a net in the vastness of space trapping plans that fly between planets and their moons. There is one that 1km but even that the odds should be astronomical that a ship would ever encounter it. What am I missing? It's Star Wars. It's a game. Don't try to add actual physics to the mix and it'll all be a ok! Edit: Also, your argument about how the "vastness of space" should make the odds of flying into it astronomically low is kind of bogus. Would you say that in the vastness of space, the odds of 2 ships ever encountering each other is astronomically low? Or that, in the vastness of space, the odds of hitting a ~13m long ship with a laser cannon or torpedo is so astronomically low that it'd never happen? The argument only holds if you consider that the ships are placed randomly throughout space, and that you're also shooting randomly hoping to hit something. Edited April 22, 2015 by Klutz 2 stmack and UnfairBanana reacted to this Quote Share this post Link to post Share on other sites
zero9300 91 Posted April 22, 2015 I'm really curious to see the effect and its cost. They could be really powerful. Not to ruin the dream of putting down a line of these things to mark your territory, but if they don't do damage on their own, you may need another ship to exploit the enemy's ioned ships. Quote Share this post Link to post Share on other sites
JFunk 257 Posted April 22, 2015 I don't get the Conner Net. I had to look it up on Wookieepedia. It is a net in the vastness of space trapping plans that fly between planets and their moons. There is one that 1km but even that the odds should be astronomical that a ship would ever encounter it. What am I missing? It's Star Wars. It's a game. Don't try to add actual physics to the mix and it'll all be a ok! It's in the same vein as why Starships fly like atmospheric fighters. Quote Share this post Link to post Share on other sites
FTS Gecko 23,148 Posted April 22, 2015 The secondary market for these new bomb tokens and cards is going to be insane. 1 UnfairBanana reacted to this Quote Share this post Link to post Share on other sites
Klutz 1,590 Posted April 22, 2015 The secondary market for these new bomb tokens and cards is going to be insane. It might even be cheaper to buy acrylic ones! 1 UnfairBanana reacted to this Quote Share this post Link to post Share on other sites
Vorpal Sword 14,685 Posted April 22, 2015 Or that, in the vastness of space, the odds of hitting a ~13m long ship with a laser cannon or torpedo is so astronomically low that it'd never happen? It's not impossible. I used to bullseye womp rats in my T-16 back home, and they're not much bigger than two meters! 8 YwingAce, Kaitatau, Crit Happens and 5 others reacted to this Quote Share this post Link to post Share on other sites
MechGumbi 166 Posted April 22, 2015 These will definitely be good choices for acrylic tokens! 1 UnfairBanana reacted to this Quote Share this post Link to post Share on other sites
UnfairBanana 2,251 Posted April 22, 2015 Here's hoping our favorite 3rd party token-chefs get to work quickly once these things are released! Proxying cards is no problem, but tokens? Eep. Quote Share this post Link to post Share on other sites
Ken at Sunrise 2,064 Posted April 22, 2015 I don't get the Conner Net. I had to look it up on Wookieepedia. It is a net in the vastness of space trapping plans that fly between planets and their moons. There is one that 1km but even that the odds should be astronomical that a ship would ever encounter it. What am I missing? It's Star Wars. It's a game. Don't try to add actual physics to the mix and it'll all be a ok! Edit: Also, your argument about how the "vastness of space" should make the odds of flying into it astronomically low is kind of bogus. Would you say that in the vastness of space, the odds of 2 ships ever encountering each other is astronomically low? Or that, in the vastness of space, the odds of hitting a ~13m long ship with a laser cannon or torpedo is so astronomically low that it'd never happen? The argument only holds if you consider that the ships are placed randomly throughout space, and that you're also shooting randomly hoping to hit something. Bogus? Perhaps a little strong. Let me try again. We disagree, I believe you are mixing apples and oranges and calling them the same. To use an old metaphor. I'm not implying that ships are randomly placed and between here and Jupiter they somehow bump into each other or that lasers are fired randomly and somehow hit. Not sure where you're getting that from. The ships come to a specific place for a reason, in this case a battle. Ships maneuver and the lasers are targeted nothing is very random here. Even the 2d board as the 3d aspect of ships flying through each other and proximity mines have sensors. But these ships can travel hundreds of thousands of miles and run into a net not much bigger than the ship itself seems a bit of a far stretch. Sorry if I didn't make myself more clear. Does that help? Quote Share this post Link to post Share on other sites
Hobojebus 11,341 Posted April 22, 2015 I don't get the Conner Net. I had to look it up on Wookieepedia. It is a net in the vastness of space trapping plans that fly between planets and their moons. There is one that 1km but even that the odds should be astronomical that a ship would ever encounter it. What am I missing? Although space is infinite you'd stick to areas you know others travel, if your hyperdrive breaks down in an uninhabited system your boned basically sub light speeds take hundreds of years to get you to the next star system. So traffic would have common routes you could booby trap. Quote Share this post Link to post Share on other sites
Klutz 1,590 Posted April 22, 2015 (edited) Bogus? Perhaps a little strong. Let me try again. We disagree, I believe you are mixing apples and oranges and calling them the same. To use an old metaphor. I'm not implying that ships are randomly placed and between here and Jupiter they somehow bump into each other or that lasers are fired randomly and somehow hit. Not sure where you're getting that from. The ships come to a specific place for a reason, in this case a battle. Ships maneuver and the lasers are targeted nothing is very random here. Even the 2d board as the 3d aspect of ships flying through each other and proximity mines have sensors. But these ships can travel hundreds of thousands of miles and run into a net not much bigger than the ship itself seems a bit of a far stretch. Sorry if I didn't make myself more clear. Does that help? In the same paragraph you go from "the ships come to a specific place" to "ships can travel hundreds of thousands of miles"... Are you saying that, during a battle, the ships travel hundreds of thousands of miles? It's not like someone drops a Conner Net, and then waits around to see if someone might randomly fly into it... This is still in the context of a battle. The ships are in (relatively) close proximity. I don't see how you can have no problem with a ship flying by a proximity mine, but see a problem when it comes to ships flying into nets. Judging from the look of the Conner Net token, I'd say it has about the same area as a Proximity Mine token. Edited April 22, 2015 by Klutz Quote Share this post Link to post Share on other sites