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meaples

Dirty scum bombs list.

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Hi all,

 

I used to fly 4 Y-wings with Ions wayy back in wave 1 and haven't really been coming back to the game since Scum. That being said, I do like the new cards around and was thinking how would a list like this do?

 

Syndicate thug Y wing

Bomb loadout

Extra munitions

Proximity mine

Autoblaster turret

Genius

BTL-A4 Y-wing

 

Syndicate thug Y wing

Bomb loadout

Extra munitions

Proximity mine

Autoblaster turret

BTL-A4 Y-wing

 

Syndicate thug Y wing

Bomb loadout

Extra munitions

Proximity mine

Autoblaster turret

BTL-A4 Y-wing

 

Syndicate thug Y wing

Bomb loadout

Extra munitions

Proximity mine

Autoblaster turret

BTL-A4 Y-wing

 

Is 8 prox mines enough or is it better to go with siesmic charges and some ion cannons? I didn't figure the ion cannons will be needed in this case if you joust with this list, dropping bombs to fill half the map. When the new wave comes out, I'd have a go with replacing some prox mines with cluster mines just for fun. I know this is not the most competitive list but the only way this would be more fun is to lob deadman's switch in there (but Y-wing scum aren't crazy enough, go figure).

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Aren't the Extra Munitions cars also in Wave 7?  Of course, I'm a big fan of using the Unhinged mech for these...  Not sure what "Genius" does for your Y with the Prox mines though, were you wanting Seismic Charges there?  Should be fun though...

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I think this would be a very fun list. I think trying to fit in the unhinged astromech would serve you very well, those extra greens are invaluable when your gun is a range one bubble.

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I don't think Autoblaster + title is a good idea.  Too easy for your opponent to avoid.  Regardless, I feel engine upgrade is essential to make autoblaster work, and unhinged is a nice bonus if you can afford the points.  I also don't think the extra munitions is necessary.

 

Here's a pretty solid list with 4 y-wings:

 

Thug w/ Ion turret, bomb loadout, seismics & BTL-A4 title x 4

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Genius is wasted on a ship with Proximity Mines, as you already drop those after movement.

 

I, for one, plan to toy with the idea of Kavil using "Genius", extra munitions, proton bombs, and an engine upgrade (and probably ABT).  You'll go late in the round, giving you better knowledge of when to drop the bombs.  Then the Engine Upgrade will allow you to boost out of the explosion radius AND close enough possibly to other ships to use the ABT!

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Hi all, Thanks for the replies!

 

For the guys who have used mines like these before, are prox mines actually better than seismic charges? I'd be up for just stockpiling seismic charges and get an unhinged for all Y-wings if the outcome is better.

 

I actually get Blade_mercurial's list idea. If you can bait the opponent into a showdown all in mid lane clash it would be hilarious as you combine ions and bombs for a glorious recipe for destruction. I remember the chicken games we had in Wave 1 and it makes it even better with bombs.

 

Would outfitting all 4 Y-wings with Ions be better than just blaster turrets? I somehow feel that paying quite a steep price for the turret Ion cannon only to have it front firing a bit strange. Having flown the BTL-A4 title Y-wings before, what usually works better for you guys?

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Hi all, Thanks for the replies!

 

For the guys who have used mines like these before, are prox mines actually better than seismic charges? I'd be up for just stockpiling seismic charges and get an unhinged for all Y-wings if the outcome is better.

 

I actually get Blade_mercurial's list idea. If you can bait the opponent into a showdown all in mid lane clash it would be hilarious as you combine ions and bombs for a glorious recipe for destruction. I remember the chicken games we had in Wave 1 and it makes it even better with bombs.

 

Would outfitting all 4 Y-wings with Ions be better than just blaster turrets? I somehow feel that paying quite a steep price for the turret Ion cannon only to have it front firing a bit strange. Having flown the BTL-A4 title Y-wings before, what usually works better for you guys?

 

It's really hard to say which mine is "better", as situationally each has its advantages/disadvantages compared to the other.  I think I personally prefer proximity mines, simply because they can be "shot" at the enemy... so if you happen to land in a position where releasing the mine will either overlap it onto an enemy ship or along a path they'll have no choice put to go over, you get a guaranteed shot with it.  Of course, it's entirely possible for a proximity mine to result in zero damage.

 

Seismic charges can definitely be of value, however, especially with Ys without turrets that might have trouble defending their rear.  They can also be amusing with ions, as an ioned ship isn't difficult to drop a bomb right on top of for guaranteed damage.  With lower PS ships dropping them, you'll need to be good at predicting where enemy ships will move in order to get the best use out of em'.  Proximity Mines suffer a bit from lower PS as well, but they have the advantage of simply hanging out on the map until someone hits them, and since they're actions you can release them after you finish moving, potentially dropping them right on a higher PS ship's head.  And, since they're actions, you can team the bomb carrier with someone using the Squad Leader EPT, Lando, Airen Cracken, and anything I'm forgetting that gives off free actions to squadmates, allowing you to drop the bombs much, much later in the round.

 

I'd say try them with both kinds of bombs and see which you personally prefer.  But if you're going with generic Ys, I'd vote SCs and Ions all the way.

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