Jump to content
Sign in to follow this  
Nyxen

So about the PS for the Punisher...

Recommended Posts

Why is the Highest PS for a ship that wants to shoot all the ordnance ever a 6? I'm feeling a great Rebel Bias here, all three dedicated ordnance carriers (B,Y,K) top at PS 8 while their Imperial Counterparts top out at 7 and 6 (TIE B and P) respectively. It makes them much less effective against elites :(

Share this post


Link to post
Share on other sites

I've noticed that too. Kinda whacked really since PS should have nothing to do with getting a missile shot off. The F-14 Tomcat which used technology from the 1970's could engage 15 targets FROM BEYOND THE HORIZON.

 

Seems kinda stupid that a science fiction missile can get foiled so easily in this game.

Share this post


Link to post
Share on other sites

Why is the Highest PS for a ship that wants to shoot all the ordnance ever a 6? I'm feeling a great Rebel Bias here, all three dedicated ordnance carriers (B,Y,K) top at PS 8 while their Imperial Counterparts top out at 7 and 6 (TIE B and P) respectively. It makes them much less effective against elites :(

because a ship at PS9 with a EPT who gets two target locks on the same ship could be a powerhouse. Imagine that ship having Marksmanship. Moves near last (on par with han) shoots with a ton of damage and has the missile modifiers and Marksman to maximize damage. Sounds like overkill, so I think 7 was a good place to top that ship off at. If you really want that ps9 you have to pay for it.

Share this post


Link to post
Share on other sites

 

 

Seems kinda stupid that a science fiction missile can get foiled so easily in this game.

 

Science Fiction Foils.

 

Also - We have a model scale, but we don't have a time per round nor a space scale to know how far the ships are actually "traveling" in a turn - range 3 could be beyond visual range, with laser systems having Sci-Fi BVR targetting.

Share this post


Link to post
Share on other sites

I've noticed that too. Kinda whacked really since PS should have nothing to do with getting a missile shot off. The F-14 Tomcat which used technology from the 1970's could engage 15 targets FROM BEYOND THE HORIZON.

 

Seems kinda stupid that a science fiction missile can get foiled so easily in this game.

Well science fiction doesn't alway have everything right.

In space where there is no gravity,why do ships keep their thrusters on?

Once you reach your desired speed, you'll keep going at the same speed without the need for constant push

Share this post


Link to post
Share on other sites

Imperials get the only ship capable of having both Cluster Missiles and Fire Control System. Season with Extra Muntions and missiles/torpedos/bombs to taste (I'm partial to Flechettes, Ion Pulses and Proxes, myself), and be scary.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...