willismaximus 104 Posted April 21, 2015 So, tooling around with fleet builders I came across a particular combo that I'm not 100% sure on the interaction. Keep in mind that yes, the wording on these cards may change when we see them for real. Gladiator with: Engine techs: (navigate command) after you execute a maneuver, you may exhaust this card to perform a speed 1 maneuver Demolisher(title): During your activation, you can perform 1 of your attacks after you execute a maneuver So, by themselves, pretty self explanatory. But combine them, things get fuzzy. It seems pretty clear that both effects, if invoked, are happening simultaneously. So, as far as I know, the controlling character would decide which to do first. So, the question is, which of the following scenarios are legal? Scenario 1 1.) Shoot once(or not) 2.) Maneuver 3.) (Demolisher) shoot once 4.) (engine techs) Speed 1 maneuver Scenario 2 1.) Shoot once(or not) 2.) Maneuver 3.) (engine techs) Speed 1 maneuver 4.) (Demolisher) shoot once finally, and most disturbingly if legal Scenario 3 1.) Don't shoot! 2.) Maneuver 3.) (Demolisher) Shoot once 4.) (engine techs) Speed 1 maneuver 5.) (Demolisher(again!)) Shoot once Pretty sure either of the first two cases are fine for the reasons I mentioned above. However, scenario 3 . . . Demolisher just says after a maneuver, perform one of your attacks. Engine techs reads like it's a whole separate maneuver. So can a gladiator walk up to someone's face, vomit black dice from its front hull, bank speed 1 with engine techs, and vomit more black dice from it's side into the same target? After writing this, I'm leaning towards . . yes . . . it may be totally ok . . . Need thoughts on this! (I love **** like this) 1 Blail Blerg reacted to this Quote Share this post Link to post Share on other sites
skyhwk290 94 Posted April 21, 2015 (edited) I was actually just thinking about this today and made a 3 gladiator list using it last night. I want scenario 3 to work but I am not sure what to say about it. They may consider the Engine Techs just an extension of the the "Movement Step" and the Demolisher is just meant to be an attack following that "Step". This (of course) renders both scenarios 1 and 3 impossible, we will probably end up waiting until realese of a FAQ. Edit: Spelled made mad. Edited April 21, 2015 by skyhwk290 Quote Share this post Link to post Share on other sites
DWRR 898 Posted April 21, 2015 (edited) Scenario 3 won't work as you must always attack once before any moves. Neither upgrade lets you make both your attacks after a move. Demolisher only gives you the opportunity to perform 1 attack after a manoeuvre during the ships activation, it does not allow an attack after every manoeuvre. To me that 1 reads as a hard limit. Edited April 21, 2015 by DWRR Quote Share this post Link to post Share on other sites
DWRR 898 Posted April 21, 2015 1 & 2 both seem fine. Engine techs are a separate manoeuvre, made at speed 1. Quote Share this post Link to post Share on other sites
KAGE13 270 Posted April 21, 2015 I believe only #2 is going to work. Engine techs says after you complete a maneuver can do another speed one maneuver. In your #1 example you are doing the extra speed 1 maneuver after shooting. Quote Share this post Link to post Share on other sites
DWRR 898 Posted April 21, 2015 I believe only #2 is going to work. Engine techs says after you complete a maneuver can do another speed one maneuver. In your #1 example you are doing the extra speed 1 maneuver after shooting. My understanding is that in this instance you have 2 "After" effects both triggering the same in game situation, so you can choose what order to resolve them. After completing your first manoeurvre you can make another move and you can take a shot. Both of these happen at the same trigger so can be resolved in any order. 1 headache62 reacted to this Quote Share this post Link to post Share on other sites
willismaximus 104 Posted April 21, 2015 I believe only #2 is going to work. Engine techs says after you complete a maneuver can do another speed one maneuver. In your #1 example you are doing the extra speed 1 maneuver after shooting. Both abilities happen immediately after a maneuver, so wouldn't that make them simultaneous? In which case, does the owning player not get to choose which to resolve first? Scenario 3 won't work as you must always attack once before any moves. By what reasoning? Quote Share this post Link to post Share on other sites
KAGE13 270 Posted April 21, 2015 (edited) Its because of the Maneuver command Icon. It can be done once while resolving the matching command. So you cannot stick an attack in between. And yes #3 also doesn't work. for the reason I just stated. And because ALL shooting happens before moving. The Demolisher lets you use one of your attacks after moving. You can't shoot twice after you've moved. Edited April 21, 2015 by KAGE13 1 Hesekiel reacted to this Quote Share this post Link to post Share on other sites
DWRR 898 Posted April 21, 2015 Scenario 3 won't work as you must always attack once before any moves. By what reasoning? All ships must take both their attacks before moving. Demolisher only lets your ship take 1 of those attacks after moving, ergo if you are going to attack, one of those attacks must be made before any moves. Quote Share this post Link to post Share on other sites
DWRR 898 Posted April 21, 2015 Its because of the Maneuver command Icon. It can be done once while resolving the matching command. So you cannot stick an attack in between. I disagree with this, you can completely 'stick an attack in between', Both Engine Techs and Demolisher react to the exact same trigger, it doesn't matter how the manoeurvre was being generated (by a command in this instance). Quote Share this post Link to post Share on other sites
KAGE13 270 Posted April 21, 2015 not sure how you can disagree with the rules. Effects with a command icon as a header, such as “M:,” can be resolved once while the ship is resolving the matching command. The card has a maneuver icon so it must be done at the same time as the maneuver command dial or token. Quote Share this post Link to post Share on other sites
DWRR 898 Posted April 21, 2015 (edited) not sure how you can disagree with the rules. Effects with a command icon as a header, such as “M:,” can be resolved once while the ship is resolving the matching command. The card has a maneuver icon so it must be done at the same time as the maneuver command dial or token. I don't disagree with that. It doesn't matter when you dclaire the use of the techs. With the command or after a move using the command. The trigger for both effects (Techs and Demolisher) are the same. The point in the game when both upgrades produce their effect is the exact same point in time, so they can be resolved in any order. There is nothing to say that an effect with a command icon takes priority. Edited April 21, 2015 by DWRR 1 headache62 reacted to this Quote Share this post Link to post Share on other sites
KAGE13 270 Posted April 21, 2015 So your turn would like this 1) Attack (once) 2a) Move (use command dial or token) 2b) It is still WHILE you are executing your move so now you can use Engine Techs AFTER you do your original move3) Attack again using Demolisher because it is AFTER your move Quote Share this post Link to post Share on other sites
KAGE13 270 Posted April 21, 2015 (edited) OK so, if this is the rule Effects with a command icon as a header, such as “M:,” can be resolved once while the ship is resolving the matching command. And we have established that the card DOES have a command icon as a header... And you say this is ok; Scenario 1 1.) Shoot once(or not) 2.) Maneuver 3.) (Demolisher) shoot once 4.) (engine techs) Speed 1 maneuver Show me how Engine techs is happening WHILE you are resolving a maneuver command? You cannot execute a maneuver command AFTER you have already moved If the Demolisher has the same command icon then yes It would work that way. With scenario 1 you are completely ignoring the command icon on the engine techs card. Edited April 21, 2015 by KAGE13 Quote Share this post Link to post Share on other sites
DWRR 898 Posted April 21, 2015 (edited) So your turn would like this 1) Attack (once) 2a) Move (use command dial or token) 2b) It is still WHILE you are executing your move so now you can use Engine Techs AFTER you do your original move3) Attack again using Demolisher because it is AFTER your move No. The fact it is part of a command does not mean the point at which it produces its effect jumps forwards in the queue. 1) Attack 2a) Move (use command dial/token) 2b) Resolve any "After Your Move" effects. 2c)Choose Either Engine Techs or Demolisher - Resolve Effects 2d)Choose Either Engine Techs or Demolisher - Resolve Effects 3) ???? 4) Profit? Edited April 21, 2015 by DWRR Quote Share this post Link to post Share on other sites
KAGE13 270 Posted April 21, 2015 (edited) so what is the point of the command icon on the card then? Engine tech (has 2 effects timing key words) WHILE and AFTER Demolisher (has 1 timing key word) AFTER They clearly do not happen at the same time. Edited April 21, 2015 by KAGE13 Quote Share this post Link to post Share on other sites
DWRR 898 Posted April 21, 2015 (edited) The WHILE keyword is for all command icon driven actions. I completely agree that you use the Engine Techs while resolving a move you used your command dial on. It is the Demolisher card that sticks it's head in and produces and out of sequence. The fact that Engine Techs is very clear about it being a separate manoeurvre, and not +1 SPEED means there will be two very clear points, 2 very separate manoeuvres, during which Demolisher can interrupt the flow of events. After the first manoeurvre or after the second manoeurvre. All of this takes place while resolving the Nav command. Once you have completed all extra shooting and all extra moves the original move is over and the command is over. Both the extra shooting and the extra move are nested within the resolution of the original move. Edited April 21, 2015 by DWRR 1 KAGE13 reacted to this Quote Share this post Link to post Share on other sites
KAGE13 270 Posted April 21, 2015 I think I see what you are saying. You are saying the icon is suppose to mean you can only do the Engine techs if you are using a command dial or token. Ok, I think I cede to your point. I just don't like that key word while. But I guess having to "spend" a command could be enough. Quote Share this post Link to post Share on other sites
willismaximus 104 Posted April 21, 2015 (edited) I see the reasoning behind both interpretations, but I have to agree with DWRR. Demolisher says "after a maneuver" and not after resolving the whole movement phase. The effects of engine techs command occur at the same point "after a maneuver," so the choice of which to resolve first would be the player's decision. edit: And I agree that scenario three isn't legal. Sadly Edited April 21, 2015 by willismaximus Quote Share this post Link to post Share on other sites
DWRR 898 Posted April 21, 2015 (edited) I do agree with Kage13 that the rules around using upgrade cards with command icons is a touch fuzzy, especially the word WHILE. Either way an FAQ entry would be good. Edited April 21, 2015 by DWRR 1 Cremate reacted to this Quote Share this post Link to post Share on other sites
willismaximus 104 Posted April 21, 2015 I do agree with Kage13 that the rules around using upgrade cards with command icons is a touch fuzzy, especially the word WHILE. Either way an FAQ entry would be good. Yeah, hence the reason for this discussion. Still not 100%. Good stuff though regardless. This is the sort of thing that get people really intimate with the way the game works. 1 DWRR reacted to this Quote Share this post Link to post Share on other sites
KAGE13 270 Posted April 21, 2015 Even the actual rule on While gives me reason to doubt and definitely needs an FAQ A “while” effect can be resolved during the specified event and cannot occur again during that instance of the event. Here the while pertains to the command icon rule Effects with a command icon as a header, such as “M:,” can be resolved once while the ship is resolving the matching command. So if we go absolutely raw the specified event is "resolving the matching command." But agreeing with DWRR's interpretation the specified event should be "After you Execute a maneuver" 1 DWRR reacted to this Quote Share this post Link to post Share on other sites
willismaximus 104 Posted April 21, 2015 (edited) Even the actual rule on While gives me reason to doubt and definitely needs an FAQ A “while” effect can be resolved during the specified event and cannot occur again during that instance of the event. Here the while pertains to the command icon rule Effects with a command icon as a header, such as “M:,” can be resolved once while the ship is resolving the matching command. So if we go absolutely raw the specified event is "resolving the matching command." But agreeing with DWRR's interpretation the specified event should be "After you Execute a maneuver" I see what the issue was now (had to do some studying.) The generic definition of a command icon on a card says while resolving the matching command which would equate to while executing a maneuver which would imply the following: while EVENT maneuver { move ship EVENT Engine Tech { (execute speed 1 maneuver) } end EVENT Engine Tech (Demolisher here) } end EVENT maneuver (or demolisher here) So no matter which move event Demolisher is used after, it is still after both moves. However the Engine tech ability itself says after a maneuver. Which implies the following is ok while EVENT maneuver { move ship } end EVENT maneuver EVENT Engine Tech AND EVENT Demolisher { Perform both in either order } end EVENT Engine Tech AND EVENT Demolisher The generic command icon definition of while contradicts the ability itself which says after, in which case I believe the ability takes precedence. Gah, my brains. Glad we're all on the same page now though. Edited April 21, 2015 by willismaximus 2 DWRR and KAGE13 reacted to this Quote Share this post Link to post Share on other sites
MaxTeranous 206 Posted April 21, 2015 ofc none of this could be relevant, as the released card rules are not yet known. We've already seen cards that have changed between preview and release. Quote Share this post Link to post Share on other sites
kami689 156 Posted May 19, 2015 So I am fairly new to the game, so I could be completely wrong on this. I would think scenario 2 is the most likely going to be the case. Steps: 1) Activate ship (choose to activate demolisher or not, in this case it is being activated) 2) Perform 1 attack or dont 3) Perform Maneuver 3a) As soon as this maneuver is complete, choose to use Engine Tech (in this case it is being used) 3b) Resolve Engine Tech's effect, do an additional speed 1 maneuver 4) Perform 2nd attack due to the effect of Demolisher The only reason I think this is the case is due to the wording on Engine Tech card, "after you execute a maneuver" you have to choose to use Engine Tech or not. if you do not and go to your second attack from Demolisher, you would no longer be using Engine Tech after a maneuver, you would be using it after an attack (which of course you cannot do). Again just my thoughts and could be wrong. Quote Share this post Link to post Share on other sites