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MarcoPulleaux

Fire Ragnar** for Teams! =)

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So after posting my teams thread, I figured I might as well build him. I'm not a huge fire person, but I think ima gettin its.

Ragnar** - Fire Team

Characters: 1

1x Astaroth 6/6 +0-MID

Actions: 4

4x Berserker Rage 3/4

Assets: 7

2x Stormhammer 3/4 +2-MID [Weapon] [unique]
3x Ymirfang 3/4 +2-MID [Weapon] [unique]
2x Kunpaetku Shrine - Dream Remnants 2/5 +3-HIGH [Terrain]

Attacks: 17

3x Body Slam 6/3 +2-MID [Throw]
4x Knight Breaker 5/3 +0-HIGH [Weapon]
3x Cleave 5/3 +0-MID [Weapon]
4x Crushing Embrace of the Jotun 5/3 [Desperation: 4] [Throw]
3x Leg Slash 4/3 +2-HIGH [breaker: 2]

Foundations: 34

3x Enraged Golem 3/5
4x Communing with the Ancients 3/5
4x Heir to the Storm 2/5 +3-MID
4x In Search of Plunder 2/5 +3-MID
4x Stand Off 2/5 +3-MID
4x Financial Distress 2/5
3x Unstoppable Warrior 2/4
4x Broodng 1/5 +3-HIGH
4x Hope for One's People 0/5 +3-HIGH

Sideboard: 8

2x Kulutues* 4/5 +2-MID [Astaroth-Only] [unique]
3x Soul Wave 5/4 +2-MID
3x Martial Arts Champion 2/4

GRAAAAR ***** SMASH!

Breakdizzle:

Ragnar gives me very consistant invest-in-one-attack one-shot, but he also gives me access to strings of attacks by means of Embrace-Cleave-Slash, or the ever-reliable Knight Breaker (with the Death Enhance, which has just as much Calcium as milk!). All of his support is great for knocking me into Desperation (hello Hope, Embrace) and either First Forming, or using Heir to the Storm ftw. Of course, with the most vitality in the format (30), I don't even have to lose vitality; I can play a rather standard aggro game with Enraged Golem, Stormhammer, and Stand Off.

Astaroth covers what Ragnar can't, such as opponent's whom omegabuild (Cursed Blood), and Jin (since I believe Astaroth's R can stop Jin's F). Astaroth focuses less on a suicide game and plays more typical aggro, but abuses the Hell out of the first E on Heir to the Storm to keep his area less than the opponent to SMASH FACE with his E and Kulutues.

Berserker is TOO good. +5 damage is hawtness in all cases, but the -3 vitality can only help but feed Heir.

His assets are super shiny. Stormhammer wins the game, period. Ymirfang serves triple purpose: pump, asset destruction, feeding Heir to the Storm.  Kunpaetku is...Kunpaetku.

The attacks are gravy. Embrace is probably the best in here. 5-4 difficulty, 5 damage throw, nothing more needs to be said. Body Slam ups the difficulty for speed, damage, and a block. Cleave is a solid attack, block bait, and has the only other non-char +0 mid block. Leg Slash keeps players away, and Knight Breaker wins games when ALL-DAMAGE-ON-ONE-THROW cannot.

His foundations are what you'd think, almost all pumps =). I did consider Intimidating Presence, but it just didn't have much of an important in here, and while one may suggest All Life is Prey, destroying foundations MIGHT happen, and with that said, it's not the biggest pump for a situational strategy.

Hope you guys like, looking forward to criticism.

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I like it a lot, to be honest.  I'm probably gonna take a leaf from your book and go with less attacks and more damage on them in my own deck.  The only thing I'm iffy on is Kunpaetku Shrine - Dream Remnants (not sure I wouldn't just have another foundation), but apart from that we're on the same page.

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Kunpaetku is cute +1 to everything, but what's more, I can use Ymirfang's E to give an attack +3 damage, and when I'm ready, commit Ymirfang for +2 damage, then commit Kunpaetku for +2 on another attack. Running a diverse array of attacks allows fluidity, that way I'm not a one-trick pony.

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