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Kimbo81

299pt Rebel Build

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With out trying it out, I think this would be a strong fleet, what do you guys think?

 

1.  Assult Frigate Mk2 B          72

         Garm Bel Iblis                 25

         Gallant Haven                  8

         Enhanced Armaments    10

         Gunnery Team                 7

                                

                       Total               122

 

 

2.  Nebulon B Escort               57

         Yavaris                            5

         Gunnery team                 7

         Adar Tallon                    10

 

                       Total                79

 

 

3.  Fighters

     Dutch Vander                   16

     X-Wing  x2                        26

     B-wing   x4                        56

 

                       Total               98

 

                       Total              299pts

 

My 3 Objectives are Superior Positions, Precision Strike, and Hyperspace Assault

I Love the idea of Hyperspace Assult.

Edited by Kimbo81

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I think 4 b-wings is either going to work really well or get severely out-manuevered. To counter the B-Wings slow speed I would suggest objectives which limit your opponents navigation options forces their movements into somewhat more predictable patterns, such as Contested Outpost, which will hopefully allow you to bring your bombers into play. Hyperspace Assault might also work well for you.

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I'm pretty disappointed in Gallant Haven just because it only affects squadrons at distance 1 instead of range 1.

Obviously the fighters would have to be within distance 1 of an enemy ship to attack. I wouldn't want my AF2 within distance 1 of that, especially since the AF2B doesn't have black dice. You'd be able to shoot at range 3 with 4 red dice with enhanced armament while only sacrificng 1 blue.

Also, I'm personally not convinced Garm Bel Iblis is worth the 25 points either. But that's not why I'm responding. Just wanted to make sure you differentiated between range and distance.

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I'm pretty disappointed in Gallant Haven just because it only affects squadrons at distance 1 instead of range 1.

Obviously the fighters would have to be within distance 1 of an enemy ship to attack. I wouldn't want my AF2 within distance 1 of that, especially since the AF2B doesn't have black dice. You'd be able to shoot at range 3 with 4 red dice with enhanced armament while only sacrificng 1 blue.

Also, I'm personally not convinced Garm Bel Iblis is worth the 25 points either. But that's not why I'm responding. Just wanted to make sure you differentiated between range and distance.

i'm taking gallant haven to protect my b-wings from other squadrons in the 1st few rounds.  If haven does not work i will pull it out and get the salvation title for my Nebulon B, but we will see how it works when expansion comes out and we get idea of how wave one will play out.

Edited by Kimbo81

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The Nebulon-B can't take weapons teams so Gunnery Team isn't an option.

 

As to the rest of your list, I'd suggest replacing a B-wing and Dutch Vander with Keyan Farlander. Farlander does much more damage than the other B-wing pilots and Dutch's talent really just compensates for Heavy.

 

Overall I think your X-wings' Escort ability will do a better job of protecting the B-wings than the Gallant Haven title.

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The Nebulon-B can't take weapons teams so Gunnery Team isn't an option.

 

As to the rest of your list, I'd suggest replacing a B-wing and Dutch Vander with Keyan Farlander. Farlander does much more damage than the other B-wing pilots and Dutch's talent really just compensates for Heavy.

 

Overall I think your X-wings' Escort ability will do a better job of protecting the B-wings than the Gallant Haven title.

ty I did not notice that upgrade, and i like your other suggestions.... ty again

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