ShiKage 282 Posted April 13, 2015 Is anyone out there running a Force and Destiny game that they expect to continue past the release of the official core book? If so, what are your plans for transitioning? Will you just continue using the Beta rules until the conclusion of the game or will you have any changes in the released version superseded those of the Beta? As there is every possibility there will be talent name and mechanical changes, potentially completely replacing one talent with a different one, will you have your players re-tool their characters to take these changes into account? If a GM were considering starting up a new, lengthy campaign, would you recommend waiting for the official release or to start with Beta and either just stick with it even if it goes well past the official release or do some kind of transition from the Beta to official rules once they are released? Quote Share this post Link to post Share on other sites
Gigerstreak 234 Posted April 13, 2015 I'm just retconning whatever changes. Updates all around. 1 ShiKage reacted to this Quote Share this post Link to post Share on other sites
Ghostofman 8,319 Posted April 13, 2015 The core mechanics won't change, only minor adjustments to talent and force trees and some other odds and ends. So easy solution, you allow the players to adjust as well. A few XP refunded here, and respent there won't change the universe. 3 kaosoe, Josep Maria and ShiKage reacted to this Quote Share this post Link to post Share on other sites
ShiKage 282 Posted April 13, 2015 The core mechanics won't change, only minor adjustments to talent and force trees and some other odds and ends. So easy solution, you allow the players to adjust as well. A few XP refunded here, and respent there won't change the universe. This is what I would be inclined towards as well, I am just also curious to see if others have other ideas on how they might handle this. There are some very creative contributors on these forums so you never know, there might be an interesting idea out there worth trying too. Quote Share this post Link to post Share on other sites
Josep Maria 685 Posted April 13, 2015 Generally, about mechanics, changes between Beta+Errata/Update and the final Core use to be minimal? Thanks people! 1 ShiKage reacted to this Quote Share this post Link to post Share on other sites
ShiKage 282 Posted April 13, 2015 Yeah, most the core mechanics have remained the same. I haven't closely looked at talent tree changes between final beta updates and core releases that closely but I know in some of the beta updates they will do some fairly significant changes to talents, like removing some talents and replacing them with something completely different or significantly changing the way a talent functions. These could have significant impacts on an existing character. It's things like that which I was curious how people handled. Seems like the most common way is to let people do some degree of character rebuilding. 1 Josep Maria reacted to this Quote Share this post Link to post Share on other sites
mouthymerc 4,483 Posted April 13, 2015 Any characters made with any of the betas are done so knowing that there may need to some adjustments or retonning done after the CRB drops in my group. 3 kaosoe, ShiKage and Josep Maria reacted to this Quote Share this post Link to post Share on other sites
Donovan Morningfire 10,200 Posted April 13, 2015 Any characters made with any of the betas are done so knowing that there may need to some adjustments or retonning done after the CRB drops in my group. Pretty much this. I'm not anticipating there being any major changes to the specs or talents, but when I pick my Force and Destiny game back up to finish it (not sure when that will be as we're rotating games and it might be a while before I'm back in the GM's seat) I will have my PCs make the necessary tweaks to their characters, just as I did with any changes that came about from the Beta Updates, sans XP cost increases such as the Heal/Harm power or that the Mentor benefit only applied after chargen. 2 ShiKage and Josep Maria reacted to this Quote Share this post Link to post Share on other sites
ShiKage 282 Posted April 13, 2015 Seems most people are in agreement and following with what I'd expect myself. So that is definitely good news. Quote Share this post Link to post Share on other sites
Kilcannon 177 Posted April 14, 2015 I would make needed chsnges or if preferring beta veto the new version If my group agrees. Always run it by 1st Quote Share this post Link to post Share on other sites
Atraangelis 301 Posted April 14, 2015 (edited) I would make needed chsnges or if preferring beta veto the new version If my group agrees. Always run it by 1stI would not give the players an option to keep broken mechanic because is uber-munchkin rather than play the legal rules. Edited April 14, 2015 by Atraangelis Quote Share this post Link to post Share on other sites
Kilcannon 177 Posted April 14, 2015 rules would only stay when I prefer it. Only seen that happen with the Zabrek racial traits. I give a choice because I prefer pre errata zabreks for example Quote Share this post Link to post Share on other sites
MuttonchopMac 381 Posted April 14, 2015 I would make needed chsnges or if preferring beta veto the new version If my group agrees. Always run it by 1stI would not give the players an option to keep broken mechanic because is uber-munchkin rather than play the legal rules. Suppose all the players and the GM are munchkins at heart... If everyone liked the beta better, why shouldn't they use that? Even if they're not all munchkins, if no one is clearly abusing a rule that got changed, they may just like the beta rules better... You can't just generalize anyone who likes the beta better as an uber-munchkin. Quote Share this post Link to post Share on other sites
Lorne 2,021 Posted April 14, 2015 Switch them over, but give them a "free respec" within reason. Quote Share this post Link to post Share on other sites