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awp832

Score your BSG games

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My friends and I like to score our Arkham games just to see how we did.   I've been thinking the past few days that I wished BSG had a score system as well.   So I decided to make one.   Without further ado I'm going to list the system, and add more comments and notes later.

 

1.  +1 point per  remaining point of Fuel, Food, and Morale.

2.  +3 points per remaining point of Population.

3.  +10 points per unspent Nuke token.

4.  -10 points per unrevealed Cylon who is not in the brig/detention.

5.  -5 points per human who is in the brig/detention.  Infiltrating Cylon leaders who are in the brig/detention do not affect score.

6.  -5 points per human executed during the game.

7.  +10 points if a Cylon leader fufilled an agenda in which Humans Win.

8.  -10 points if a Cylon leader fufilled an agenda in which Humans Lose.

 

 

Designer notes:   First of all, this is kind of just version 0.1, so any comments or suggestions are definitely welcome.   As you may see, rather than devising two separate score systems, I decided that Humans would play for as high a score as possible, and Cylons would play for a low score.   In making the system I tried to keep in mind thematic goals, but also to encourage the sneakiness in BSG that we all know and love. 

 

I made population worth 3 points apiece instead of just 1 to reflect that early FTL jumps make the game eaiser.    A tried and true strategy is: Last Jump?  Higher than 3 pop?  Pull the switch!   I thought humans might be a little more concerned about the welfare of their race, so I wanted to reward them a little for planning jumps acurately.

 

Nukes are really good,   big points award if you manage to save them.

#4 is because I wanted to reward sneaky Cylon play.   Chances are that a Cylon will have to reveal during the course of the game,  but if not, than Kudos to you, sir.   #5 seemed a logical corralary of the above, and you also don't want to be imprisoning too many humans for crimes they didn't commit.

 

#6 was to hammer you for using the airlock a little further. 

#7-8 were big points awards that I decided to make.  I figured that each side (human/cylon) has very little incentive to win 'with' the Cylon leader.  So I decided to award a score boost if they did.  I also think this gives a Cylon leader a nice little tool in their toolbox.   "Hey, you can trust me.  You want the 10 points, don't you?"

 

 

 

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Any thought to a minor loss of points if a Cylon revealed while not in the Brig/Detention - i.e. got his special ability to go off?  If that happens, it means the humans weren't good enough/fast enough in rooting out the Cylons.  I wouldn't make it a major loss of points, maybe just -3 or something, because if the Cylon wanted to, he or she could do that at the beginning of the game.  But it could represent a Cylon playing well by picking the right moment to stab the humans when they were not playing well enough to prepare for it.

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+3 per population seems really high.  I would keep it the same as all commodities (or value fuel as the highest seeing as in a base game getting a head of the fuel curve is the 1st priority)

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If you play the New Caprican way of the Boardgame my expirience tells me population is one of the most valuable ressources. All games ended with 1 or less population. So it seems to be reasonable thought with +3 :)

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