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Custom card/ship yard: Star Trek (Armada)

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B1_M1_XWA_DAT15210_10.png

 

 

All Cards can be found here:
 

http://v1.kdyards.com/expansions.view.php?id=5699

Overview so far:


 

Ships

Squadrons

Upgrades

1Kang
1Kor
1Kurn
1Vash

 

 

Bildergebnis für Star Trek symbolUNITED FEDERATION OF PLANETSimage.png.97ac22bfd2259aa1979dd8918591ed8e.png

 

All Federation cards can be found here:

http://v1.kdyards.com/expansions.view.php?id=5871

 

 

 

image.jpeg.fc0047ace8dcae95f3087c2806265c6f.jpegKLINGON EMPIREimage.jpeg.fc0047ace8dcae95f3087c2806265c6f.jpeg

All Klingon cards can be found:

http://v1.kdyards.com/expansions.view.php?id=5498

 

image.jpeg.f053def9b7f8487466c80df1f3173286.jpegROMULAN STAR EMPIREimage.png.fa31a646092ad7be05bbe3004a449349.png

All Romulan cards can be found here:

http://v1.kdyards.com/expansions.view.php?id=5646

 

 

image.jpeg.5d5baff608b9c02d8c6d24f9c51f3fcf.jpeg Dominiumimage.jpeg.5d5baff608b9c02d8c6d24f9c51f3fcf.jpeg

 

All Dominium Cards:

http://v1.kdyards.com/expansions.view.php?id=6039

 

 

image.jpeg.284f11e4513e3361255a25a0de936a6d.jpegCardassian Union image.jpeg.284f11e4513e3361255a25a0de936a6d.jpeg

 

All cardassian cards can be found here:

http://v1.kdyards.com/expansions.view.php?id=6625

 

image.jpeg.c1e58e6ce7ba9acdd8f897d54f4aac51.jpeg Breen Confederacy image.jpeg.52c735a996aab87f04f9af146c049178.jpeg

 

All Breen cards can be found here:

http://v1.kdyards.com/expansions.view.php?id=6715

 

 

image.jpeg.98ae8f1509e98c474b2b49bff7ebcd8e.jpegFERENGI ALLIANCEimage.jpeg.98ae8f1509e98c474b2b49bff7ebcd8e.jpeg

 

All Ferengi cards can be found here:

http://v1.kdyards.com/expansions.view.php?id=6089

 

 

Bildergebnis für Star Trek symbolNEUTRAL / OTHERSBildergebnis für Star Trek symbol

All Husnok cars can be found here:

http://v1.kdyards.com/expansions.view.php?id=5472

 

First set based on the great Star Trek cards for armada from Norsehound http://boardgamegeek.com/user/Norsehound 

from there on based on / made with

the http://kdyards.com/ card generator from @FoaS

Edited by DScipio

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Here is a list of the ships, critics most welcome:

 

Quote

 

I just wanted your Oppionion to some stats, keep in mind that they should be balanced with the Star Wars Armada ships.

R= Red Die (mostly Torpedos)
B= Blue Die (mostly Phasers)
b= black Die (mostly Disruptors or small phasers)

General Rules:
Leaky shields: If the shields are hit, and are level 1 or not their full strength, when the attackers rolls 2 or more critical hits, the hull suffers a hull point loss or a face down damage card card is placed face up at the choice of the defender.

Transporters: Ships in close range may exchange Support Teams and Officers at will, as long as they have no shields up. A ship may never use more upgrades than it can have in a single turn.

Cloak: All ships that can get cloak updates can cloak. Cloaking/Decloaking takes place at activation. Cloaking/staying cloaked results in: removing of shields, gives them 3 Scatter Defense tokens. They may not fire or claim objectives. When decloaking they may make a free move with half their current speed in an direction. They can spend double their engeering score to recharge shields.

Federation:
Sovereign-Class
Hull: 6 Shields: 4/4/4/4
Anti-Figher: 1B
Anti-Cap: 4R,2B/ 4B / 4B / 2R 3B
Defense: 3 Redirect, 1 Evade
Speed: 4 (1 click/3clicks/3clicks/3clicks)
C/S/E: 2/0/5

Upgrades: Torpedos, Officers x2, Support Teams, Science, Defensive Modifications
Special Ships: USS Enterprise-D, USS Odysseus

Galaxy-Class
Hull: 7 Shields: 4/4/4/4
Anti-Figher: 1b
Anti-Cap: 3R,3B/ 3B / 3B / 2R 2B
Defense: 3 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/2clicks)
C/S/E: 3/0/5

Upgrades: Torpedos, Officers x3, Support Teams, Morale, Science
Special Ships: USS Enterprise-D, USS Odysseus

Nebula-Class
Hull: 6 Shields: 4/4/4/3
Anti-Figher: 1b
Anti-Cap: 2R,3B/ 3B / 3B / 1R 2B
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 3/0/4


Upgrades: Torpedos, Officers x2, Support Teams, Morale, Science, Pods (<-Science, Weapon, Hangar or Scanner pods)
Special Ships: USS Phoenix

Ambassador-Class
Hull: 6 Shields: 4/3/3/3
Anti-Figher: 1 Black
Anti-Cap: 3R,2B/ 3B / 3B / 2R 1B
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/2clicks)
C/S/E: 2/0/4

Upgrades: Torpedos, Officers x2, Support Teams, Morale, Science
Special Ships: USS Enterprise-C

Excelsior-Class
Hull: 5 Shields: 3/3/3/3
Anti-Figher: 1 Black
Anti-Cap: 2R,3B/ 2B / 2B / 1R 1B
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 2/0/4

Upgrades: Torpedos, Officers x2, Support Teams, Morale, Science
Special Ships: USS Lakota

Akira-Class
Hull: 5 Shields: 3/3/3/3
Anti-Figher: 1 Black
Anti-Cap: 3R,3B/ 3B / 3B / 1R 2B
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/4clicks)
C/S/E: 2/0/4


Upgrades: Torpedos, Officers x2, Support Teams, offensive Modifications
Special Ships: USS Thunderchild

Constellation-Class
Hull: 4 Shields: 3/2/2/2
Anti-Figher: -
Anti-Cap: 1R,2B/ 2B / 2B / 1B
Defense: 1 Redirect, 1 Evade
Speed: 4 (1 click/2clicks/3clicks/2clicks)
C/S/E: 2/0/2

Upgrades: Torpedos, Officers, Support Teams, Science
Special Ships: USS Stargazer

Constitution-Class
Hull: 4 Shields: 2/2/2/2
Anti-Figher: 1 Black
Anti-Cap: 2R,2B/ 2B / 2B / 1R 1B
Defense: 1 Redirect, 2 Brace
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 2/0/4

Upgrades: Torpedos, Officers, Support Teams, Science
Special Ships: USS Enterprise-A, USS Enterprise-B

Miranda-Class
Hull: 4 Shields: 2/2/2/2
Anti-Figher: 1 Black
Anti-Cap: 1R,2B/ 2B / 2B / 1B
Defense: 1 Redirect, 1 Brace, 1 Evade
Speed: 3 (1 click/2clicks/3clicks/3clicks)
C/S/E: 2/0/4

Upgrades: Torpedos, Officers, Support Teams, Science
Special Ships: USS Reliant, USS Miranda

Intrepid-Class
Hull: 4 Shields: 3/2/2/2
Anti-Figher: 1 Black
Anti-Cap: 2R,2B/ 2B / 2B / 1R,1B
Defense: 3 Redirect, 1 Evade
Speed: 4 (1 click/2clicks/4clicks/3clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 4

Upgrades: Torpedos, Officers, Support Teams, Science, Fleet support.
Special Ships: USS Voyager (+1 Squadron Point?)

Norway-Class
Hull: 5 Shields: 3/2/2/1
Anti-Figher: 1 B
Anti-Cap: 1R,2B/ 2B / 2B / 2B
Defense: 3 Redirect
Speed: 4 (1 click/2clicks/3clicks/3clicks)
C/S/E: 2/1/3

Upgrades: Torpedos, Officers, Support Teams
Special Ships: USS Budapest

Steamrunner-Class
Hull: 3 Shields: 3/2/2/2
Anti-Figher: 1 B
Anti-Cap: 1R,2B/ 2B / 2B / 1B
Defense: 2 Redirect, 1 Brace
Speed: 3 (0 click/2clicks/3clicks/3clicks)
C/S/E: 2/0/3

Upgrades: Torpedos, Officers, Support Teams, Resonance Cascade Modulator (no leaky shields), Makrotorpedos
Special Ships: USS Budapest

Sabre-Class
Hull: 3 Shields: 3/2/2/1
Anti-Figher: 1 Black
Anti-Cap: 1R,2B/ 2B / 2B / 1B
Defense: 2 Redirect, 1 Evade
Speed: 4 (1 click/2clicks/4clicks/3clicks)
C/S/E: 1/0/3

Upgrades: Torpedos, Officers, Support Teams, Fleet support, Defensive Modifications
Special Ships: USS da Vinci

Defiant-Class
Hull: 3 Shields: 2/2/2/2
Anti-Figher: None
Anti-Cap: 3R,3B/ 1B / 1B / 1B
Defense: 1 Redirect, 1 Brace, 2 Evade
Speed: 4 (1 click/2clicks/3clicks/4clicks)
C/S/E: 1/0/2

Upgrades: Torpedos, Officers, Support Teams, Science, Pulse Phasers
Special Ships: USS Defiant (cloak?)

Nova-Class
Hull: 3 Shields: 2/2/2/1
Anti-Figher: 1 Black
Anti-Cap: 1R,1B/ 1B / 1B /
Defense: 1 Redirect, 1 Evade
Speed: 4 (1 click/3clicks/4clicks/3clicks)
C/S/E: 1/0/1
Rules: Wide Arcs 2

Upgrades: Torpedos, Officers, Support Teams

Oberth-Class
Hull: 3 Shields: 3/2/2/2
Anti-Figher: 1 Black
Anti-Cap: 1B/ - / - / -
Defense: 2 Redirect
Speed: 2 (1 click/3clicks)
C/S/E: 2/0/2
Rules: Wide Arcs 1

Upgrades: Officers, Support Teams, Science, Fleet support

Peregrine Class
Hull: 5 Speed 3
Anti-Figher: 4B
Anti-Cap: 1B
Bomber

 

Runabout Class
Hull: 8 Speed 3
Anti-Fighter: 2B
Antic-Cap: 1B, 1R
Bomber, Heavy


Klingons:

Neg`Var
Hull: 7 Shields: 3/3/3/2
Anti-Figher: 1b
Anti-Cap: 4R,4b/ 2b / 2b / 2R 2b
Defense: 1 Redirect, 2 Brace, 1 Contain
Speed: 3 (1 click/2clicks/2clicks)
C/S/E: 3/0/3

Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications, Cloak

Vor`cha
Hull: 5 Shields: 3/2/2/2
Anti-Figher: 1B
Anti-Cap: 3R,3b/ 1b / 1b / 2R 1b
Defense: 1 Redirect, 1 Brace, 1 Contain
Speed: 3 (1 click/3clicks/3clicks)
C/S/E: 2/0/3

Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications,  Cloak

K`Vort
Hull: 5 Shields: 3/2/2/1
Anti-Figher: -
Anti-Cap: 3R,3b/ - / - / 1R 1b
Defense: 1 Evade, 1 Brace, 1 Redirect
Speed: 4 (1 click/3clicks/3clicks/3clicks)
C/S/E: 2/0/2

Upgrades: Torpedos, Officers, Offensive Modifications, Cloak

B`rel (flottila)
Hull: 3 Shields: 2/1/1/1
Anti-Figher: -
Anti-Cap: 1R,3b/ - / - / 1R
Defense: 2 Evade, 1 Brace,
Speed: 4 (1 click/3clicks/4clicks/6clicks)
C/S/E: 1/0/1

Upgrades: Torpedos, Officers, Offensive Modifications, Cloak

K`tinga
Hull: 4 Shields: 2/2/2/1
Anti-Figher: 1b
Anti-Cap: 2R,2B/ 1B / 1B / 1R 1B
Defense: 2 Brace, 1 Contain
Speed: 3 (0 click/2clicks/3clicks)
C/S/E: 2/0/2

Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications,

Romulan Star Empire:
Valdore
Hull: 7 Shields: 4/4/4/2
Anti-Figher: 1B
Anti-Cap: 3R 1B 4b/ 1B 3b / 1B 3b / 1B 2b
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 3/0/3
Rules: Wide Arcs 2

Upgrades: Torpedos, Offensive Modifications, Officers, Support Teams, Cloak

D`Deridex
Hull: 9 Shields: 4/4/4/2
Anti-Figher: 1B
Anti-Cap: 2R 1B 3b/ 1B 3b / 1B 3b / 1R 1B 2b
Defense: 2 Redirect, 1 Brace
Speed: 3 (1 click/2clicks/2clicks)
C/S/E: 3/0/4
Rules: Wide Arcs 2

Upgrades: Torpedos, Offensive Modifications, Officers, Support Teams, Science, Defensive Modifications, Cloak

Apnex
Hull: 4 Shields: 3/3/3/2
Anti-Figher: 1B
Anti-Cap: 1B 3b/ 1b / 1b / 1B 1b
Defense: 3 Redirect
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 2/0/4
Rules: Wide Arcs 1

Upgrades: Officers, Science, Fleet Support, Cloak

Talos (flottila)
Hull: 2 Shields: 2/2/2/1
Anti-Figher: 1B
Anti-Cap: 1b/ 1b / 1b / 1b
Defense: 2 Evade
Speed: 4 (1 click/2clicks/4clicks/5clicks)
C/S/E: 1/0/1

Upgrades: Offensive Modifications, Officers, Science, Intelligence, Cloak, Fleet Support

Dominion
Jem`Hadar Battleship
Hull: 10 Shields: 4/3/3/3
Anti-Figher: 1B
Anti-Cap: 4R,4b/ 5b / 5b / 3b
Defense: 1 Brace, 2 Redirect
Speed: 3 (0 click/2clicks/2clicks)
C/S/E: 2/0/3

Upgrades: Offensive Modifications, Support Teams

Jem`Hadar Battlecruiser
Hull: 7 Shields: 3/3/3/1
Anti-Figher: 1B
Anti-Cap: 1R,3b/ 3b / 3b / 3b
Defense: 1 Brace, 2 Redirect
Speed: 3 (0 click/3clicks/3clicks)
C/S/E: 1/0/2

Upgrades: Offensive Modifications, Support Teams

Jem`Hadar Attack ship (flottila)
Hull: 3 Shields: 2/2/1/1
Anti-Figher: -
Anti-Cap: 3b/ 1b / 1b / -
Defense: 2 Evade
Speed: 4 (1 click/3clicks/4clicks/6clicks)
C/S/E: 1/0/1

Upgrades: Offensive Modifications

 

Jem`Hadar Patrol ship (flottila)
Hull: 3 Shields: 2/1/1/1
Anti-Figher: -
Anti-Cap: 2b/ 1b / 1b / -
Defense: 3 Evade
Speed: 4 (1 click/4clicks/5clicks/6clicks)
C/S/E: 1/0/1

Upgrades: Fleet support

Others
Breen Cruiser
Hull: 5 Shields: 2/4/4/2
Anti-Figher: 1 B
Anti-Cap: 5R/ 1B / 1B / 1B
Defense: 2 Redirect, 1 Evade
Speed: 3 (1 click/4clicks/5clicks)
C/S/E: 3/0/5


Upgrades: Torpedos, Officers, Offensive Modifications, Defensive Modifications

Breen Destroyer (no source for it)
Hull: 3 Shields: 1/3/3/1
Anti-Figher: 1 B
Anti-Cap: 3R/ 1B / 1B / 1B
Defense: 1 Redirect, 2 Evade
Speed: 4 (1 click/4clicks/5clicks/6clicks)
C/S/E: 2/0/3


Upgrades: Torpedos, Officers, Offensive Modifications, Defensive Modifications

Ferengi D`Kora
Hull: 5 Shields: 3/2/2/2
Anti-Figher: 1B
Anti-Cap: 2R,1B 1b/ 2B 1b / 2B 1b / 2B 1b
Defense: 1 Redirect, 1 Contain
Speed: 3 (1 click/2clicks/3clicks)
C/S/E: 3/0/2

Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications

Ferengi Destroyer
Hull: 3 Shields: 2/1/1/1
Anti-Figher: 1B
Anti-Cap: 1B 1b/ 2B 1b / 2B 1b / 2B 1b
Defense: 1 Redirect, 1 Evade
Speed: 4 (1 click/2clicks/3clicks/3clicks)
C/S/E: 2/0/2

Upgrades: Officers, Support Teams, Offensive Modifications

Cardassian Galor
Hull: 5 Shields: 3/3/3/3
Anti-Figher: -
Anti-Cap: 5B/ 2B / 2B / 1B
Defense: 1 Evade, 2 Redirect
Speed: 4 (1 click/2clicks/3clicks/3clicks)
C/S/E: 2/0/2

Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications

Cardassian Keldon
Hull: 6 Shields: 3/3/3/3
Anti-Figher: -
Anti-Cap: 5B/ 2B / 2B / 1B
Defense: 2 Redirect, 1 Brace
Speed: 4 (0 click/2clicks/3clicks/3clicks)
C/S/E: 2/1/2

Upgrades: Torpedos, Officers, Support Teams, Offensive Modifications

Cardassian Hideki
Hull: 6 Speed 3
Anti-Figher: 3B
Anti-Cap: 1 black
Bomber, Heavy

Borg:
Assimilation Cube
Hull: 33 Shields: 10/10/10/10
Anti-Figher: 2B
Anti-Cap: 8B/ 8B / 8B / 8B
Defense: 2 Redirect, 2 Contain
Speed: 3 (2 click/3clicks/3clicks)
C/S/E: 6/1/10

Upgrades: Offensive Modifications x3, Defensive Modifications x3, support teams

Tactical Cube
Hull: 24 Shields: 10/10/10/10
Anti-Figher: 3B
Anti-Cap: 8B/ 8B / 8B / 8B
Defense: 2 Redirect, 2 Contain
Speed: 3 (2 click/4clicks/4clicks)
C/S/E: 4/0/7

Upgrades: Offensive Modifications x3, Defensive Modifications x3


Command Diamond
Hull: 13 Shields: 6/6/6/6
Anti-Figher: 1B
Anti-Cap: 4B/ 4B / 4B / 4B
Defense: 3 Redirect, 1 Contain
Speed: 3 (2 click/3clicks/3clicks)
C/S/E: 1/0/5

Upgrades: Defensive Modifications, support teams x3

Scout Sphere
Hull: 17 Shields: 6/6/6/6
Anti-Figher: 1B
Anti-Cap: 5B/ 5B / 5B / 4B
Defense: 2 Redirect, 2 Contain
Speed: 4 (2 click/5clicks/5clicks/5clicks)
C/S/E: 3/0/6

Upgrades: Offensive Modifications, support teams

Probe
Hull: 7 Shields: 4/4/4/4
Anti-Figher: -
Anti-Cap: 2B/ 2B / 2B / 2B
Defense: 2 Redirect, 1 Contain
Speed: 4 (2 click/5clicks/5clicks/5clicks)
C/S/E: 2/0/5

Upgrades: Fleet Support


 

 

Point calculation:
 

 

 

Some Size comparisons:

pic2477062_lg.jpg


StarfleetTop.jpg

 

Ähnliches Foto

 

Bildergebnis für Bird-of-Prey dimensions

Edited by DScipio

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Is the D'deridex supposed to be so humongous? I always got the impression it was just a little bigger than a Galaxy and of comparable power. At that depicted size it should be able to handle a small fleet on its own.

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Is the D'deridex supposed to be so humongous? I always got the impression it was just a little bigger than a Galaxy and of comparable power. At that depicted size it should be able to handle a small fleet on its own.

It is ridiculous huge. It is however not very well armed or powerful. A possible explanation is that the romulans build the ultimate Jack of all trades. Perhaps it has huge storage capacites and science stations, perhaps they even grow their own food there and actually generate supplies instead of using them.

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Didn't a number of the chip/token Star Trek games uses quite a bit of scuttles and small attack craft? There was also Star Fleet Battles (28mm?) that used smaller ships too. Maybe those can be added so that every ship doesn't have 0 for a squadron rating? Otherwise, why not just use something new to replace that rating?

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I have my own run of customs rules for an Armada Trek mod that give every Trek capital ship a fighter rating of 1, to allow them to command fighters (shuttles basically) in a pinch. Of course, that mod is designed to integrate Trek ships into the Star Wars setting, and that's a different story...

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Didn't a number of the chip/token Star Trek games uses quite a bit of scuttles and small attack craft? There was also Star Fleet Battles (28mm?) that used smaller ships too. Maybe those can be added so that every ship doesn't have 0 for a squadron rating? Otherwise, why not just use something new to replace that rating?

There are fightercraft for Federation/Romulans and perhaps Cardassia if you see them as heavy fighters. However I see the "weakness" of the Trek ships that they have no fighter infrastructure. I was thinking to give: The Akria and the Nebula (with a module) a sqaudron rating of 1-2, because some things hint this way. It would make sense to give the romulans a better squadron rating, that would explain what this huge ships actually do.

Using the squadron value for something else would in my eyes only complicate matters. I want to limit special rules to a minimum, so you can always just do Trek vs. Trek, Wars vs. wars or trek vs. wars or even Trek+Wars vs. trek+wars. And I dont see any need for another value beside command/squadron/engeening (Transporter/Boarding/Torpedos came to my mind).

Edited by DScipio

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Didn't a number of the chip/token Star Trek games uses quite a bit of scuttles and small attack craft? There was also Star Fleet Battles (28mm?) that used smaller ships too. Maybe those can be added so that every ship doesn't have 0 for a squadron rating? Otherwise, why not just use something new to replace that rating?

There are fightercraft for Federation/Romulans and perhaps Cardassia if you see them as heavy fighters. However I see the "weakness" of the Trek ships that they have no fighter infrastructure. I was thinking to give: The Akria and the Nebula (with a module) a sqaudron rating of 1-2, because some things hint this way. It would make sense to give the romulans a better squadron rating, that would explain what this huge ships actually do.

Using the squadron value for something else would in my eyes only complicate matters. I want to limit special rules to a minimum, so you can always just do Trek vs. Trek, Wars vs. wars or trek vs. wars or even Trek+Wars vs. trek+wars. And I dont see any need for another value beside command/squadron/engeening (Transporter/Boarding/Torpedos came to my mind).

 

 

I'd still include a small stat for people that purchased the older miniatures or got into Call to Arms. It never seemed too difficult to co-ordinate with a shuttle or two, thus a stat of 1, could work fine. It would also help in Trek versus Star Wars match ups. 

 

Replacing the squadron stat: I think you use the stat for something very simple, then it wouldn't be too game breaking. Something like a Science stat (or equivalent) that lets you look at X cards of the damage and put all but one on the bottom of the deck isn't game breaking. Of course, they'd have to spend an order to do so. Another possibility of using a stat like Science is something like letting it be used instead of another stat for a single friendly ship within a certain range(using an order of course).

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I think what you come up with is quite reasonable. Squadron phase should be eliminated all together but shield controls should be more detailed. 

 

I wonder why either FFG or any other manufacturer did not come up with an Armada style Star Trek game, It would great even just to collect the miniatures. 

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I think what you come up with is quite reasonable. Squadron phase should be eliminated all together but shield controls should be more detailed. 

 

I wonder why either FFG or any other manufacturer did not come up with an Armada style Star Trek game, It would great even just to collect the miniatures. 

 

I think it may have to do with the fact that FFG licensed their X-Wing "engine" to WizKids who hold the rights to Star Trek miniature gaming, and that was before Armada was created so the loss is on Star Trek enthusiasts.

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I think what you come up with is quite reasonable. Squadron phase should be eliminated all together but shield controls should be more detailed. 

 

I wonder why either FFG or any other manufacturer did not come up with an Armada style Star Trek game, It would great even just to collect the miniatures. 

I think the miniatures is likely the reason Wizkids doesn't want to bother.  It would take a serious investment to create the required new minis for an upscaled Star Trek style Armada.  I think the only reason they bought the FFG X-wing license was for the quick buck on using minis they already had and could re-purpose.  I would love to see an Armada style Star Trek.  Unfortunately, it looks like it if ever happens at all it has to come from Wizkids.

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Have you tested any of this Scipio, or are you just throwing out stats? Because that's easy.

 

I haven't moved on my own Trek project in a while simply because I don't have the time/attention to test it, and I think that needs to happen before I keep generating ships.

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No, unfortunally not. Thats why I am so desperate for any feedback even just from the glance of the stats. I just wanted to make a baseline for this all this ships first and adjust everything from there,

 

Most fortunally I will be able to test them in the next monts, because I found someone as crazy as me.

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Is the D'deridex supposed to be so humongous? I always got the impression it was just a little bigger than a Galaxy and of comparable power. At that depicted size it should be able to handle a small fleet on its own.

Yep, it's really that big. Not sure why, since it's more or less equal in power to a Galaxy-class (two D'Deridexes clearly outmatched the Enterprise, but when three K'Vort-class Birds-of-Prey decloaked that was enough to make them retreat), and given the militaristic nature of the Romulans it's surely more of a dedicated warship than a Galaxy-class is.

 

But you have to remember that the D'Deridex has a lot of empty space between its wings. In terms of mass and volume it should be clearly smaller than a Victory-class Star Destroyer. Which is still quite big for a Star Trek ship that's not a Borg cube, so my only explanation is that it must be a combined battleship and troop ship, with a troop capacity similar to an ISD for things like boarding actions and planetary invasions.

 

Incidentally, I'm also surprised by how small the USS Prometheus is. I would've expected it to be close to Galaxy-class size.

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Is the D'deridex supposed to be so humongous? I always got the impression it was just a little bigger than a Galaxy and of comparable power. At that depicted size it should be able to handle a small fleet on its own.

Yep, it's really that big. Not sure why, since it's more or less equal in power to a Galaxy-class (two D'Deridexes clearly outmatched the Enterprise, but when three K'Vort-class Birds-of-Prey decloaked that was enough to make them retreat), and given the militaristic nature of the Romulans it's surely more of a dedicated warship than a Galaxy-class is.

 

But you have to remember that the D'Deridex has a lot of empty space between its wings. In terms of mass and volume it should be clearly smaller than a Victory-class Star Destroyer. Which is still quite big for a Star Trek ship that's not a Borg cube, so my only explanation is that it must be a combined battleship and troop ship, with a troop capacity similar to an ISD for things like boarding actions and planetary invasions.

 

Incidentally, I'm also surprised by how small the USS Prometheus is. I would've expected it to be close to Galaxy-class size.

 

My guess is that the D'deridex class is an All-Rounder: Battleship, Carrier, Troop-Transporter, Scienceship, Commandvessel and more perhaps even a Training and Recruiting ground. We see it in this roles a lot and that would explain why its firepower is not matiching its size.

As it is as nearly long as a ISD (!) it could even have a mass compareable to that of the VSD.

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I have my own run of customs rules for an Armada Trek mod that give every Trek capital ship a fighter rating of 1, to allow them to command fighters (shuttles basically) in a pinch. Of course, that mod is designed to integrate Trek ships into the Star Wars setting, and that's a different story...

I would say a higher rating for the Akira-class, since IIRC they have a shuttle bay that runs the full length of the saucer section to serve as sort of a light carrier. And the Federation did finally start fielding true fighters during DS9's Dominion War arc, in the form of the Peregrine-class.

 

Data's scout ship from Star Trek: Insurrection also seems like it would be something akin to a heavy fighter. It's about the same size as a Danude-class runabout, but the much smaller one-man cockpit indicates it's probably got stronger engines, shields, etc. And I would assume better weapons too, since the entire aesthetic of it just screams "Defiant" to me (shrouded nacelles, those bulges to either side of the cockpit that I've always interpreted as pulse phaser cannons).

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Enterprise-A was always a connie-refit type ship. As for what the actual "class" of it, that's a bit subjective. Many people call the refit connie "Enterprise-class"

I go back and forth-myself.

Enterprise-Prime = Constitution, then Constitution-II
Enterprise-A = Constiution-II class

I've also done it like this, which I personally prefer.
Enterprise-Prime = Constitution-class, then Constitution-class refit
Enterprise-A = Enterprise-class (a re-naming of another ship that was newly built).

The idea is that the Enterprise-class is a distinct and new build that may share certain characteristics of the refit-constitution, including external appearance, but that it is a distinct class - the refit of the enterprise serving as a testbed for various new technologies that would later appear in other ships such as the Miranda, Soyuz, and the Enterprise-class.

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I have a 1986ish Mr Scott’s Guide to the Enterprise and a number of FASA and LUG sourcebooks that refer to the Enterprise A as an Enterprise-Class Heavy Cruiser (the Mr Scott’s Guide does say it has a cloaking device, that was retconned off by 1989).  The sourcebooks run into the 90s, so it would have to be some time after that.

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On 5/24/2016 at 6:21 AM, Hamanu1 said:

 

I think it may have to do with the fact that FFG licensed their X-Wing "engine" to WizKids who hold the rights to Star Trek miniature gaming, and that was before Armada was created so the loss is on Star Trek enthusiasts.

Yes, wizkids did not deliver a stellar product

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