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knew_b33

due to the announcement, my new attempt at air (till tekken)

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Temujin ** x4

Armor of the Forsaken One 3/5 Unique x4
Crown of the Forgotten Secret 2/5+1H Unique x4
Ostreinsburg Castle - Twilight 3/5+3M Terrain x4

Dragon's Flame 5/3+1M 5M4 Ranged-Combo (Mid Weapon, High Attack) x4
Grappling Knee Strike 4/3 3M4 Kick-Combo (Weapon) x4
Sweeping Tail Strike 3/3+2M 2H3 Punch-Combo (Weapon) x4
Shredding Vibrato 4/3+2H 4M6 Weapon x4

Communing with the Ancients 3/5 x4
Determined to be the Best 2/4+2H x4
From the Horse, Endurance 3/5 x4
The Forgotten Technique 3/5 x4
Trained Far and Wide 3/4+4H x4

 

So like the topic heads, this is my new attempt at Air using Temujin and his crazy non-commiting abilities and his slyly unstoppable F since Tag Along won't be around to hinder anymore... so I nabbed a playset of all cards that looked good to fool around with and that had the checks and check balance to have a flow with.

The play is very similar, but your thoughts are what I want to hear so then I can correct my brief mistakes and try getting a good heading for what to aim with... one thing I was trying to look at was either Life Gain and Defense so any help there is ... well helpful.

~knewbz

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Your foundations look, well, abyssmal. You have only have 20, and 12 of them are 3 difficulty. You won't be able to guarantee more than 2 ever, and when you want to play attacks if you hit a bad roll you won't have any cards in your staging area that do something -- just enough to pass the check, if you can even do that. While you don't have a TON of options on what you could add to help that, From the Hawk, Alertness is very good (1/5 +3M is about as good as you get). You could also try splashing Fire (which is on virtually all of your cards, too :) ) for Hope for One's People, a 0/5 +3H.

12 assets is way way WAY too many, especially when they're all unique or terrains. 2x each might be a better place to start; you can increase or decrease as you see fit (Castle Twilight seems like it could be really strong, because there really aren't a lot of strong defensive foundations; worst case, your opponent has Stand Off)

Cut Shredding Vibrato. You don't have any (that I see) way to discard cards from your pool, meaning you'll never get to play it, and on top of that Temujin doesn't have the Death symbol that makes it worthwhile. It'd be really savage if he did -- Powerful:6 much? -- but he doesn't.

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