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ultimateigor

No Halflings!

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No Haflings? Can't understand that. Personally i'm not a great halfling fan, but in my group and most groups i know (real life and internet) they are very popular player races. Normally every group has an halfling-PC.

On the other hand most groups i know, have no elf characters. They are considered as to high-fantasy and are very seldom in the setting.

Don't understand FFG. For me it look that they will "crash WFRP 3rd on the wall".

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What I dont get is why Wood Elves, they are the most insular isolationists in the Warhammer world and that is in a world of insular isolationists. If I was running a game (of any edition) I would always ban charcters with a Wood Elf backgroun because they just do not fit.

Kaihlik

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I'm sure halflings still exist in the game. Just not supported until later, or maybe a nod in the background/bestiary

 

If halflings were so poplular, cool, and played by so many people they wouldn't have been cut from the first release.  Since they are honestly not so popular, as say Elves, Orcs etc.

 

And cutting Dark Elves and Orcs because haflings are out, like the one poster suggested is silly, like halflings are anyway near as cool as orcs and dark elves, or popular :)

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All I can say is halflings are generally my first choice of PC race when I'm playing (or they're at least in for serious consideration). When I'm GMing, there's generally a halfling in the group. I'd say they're more popular among my group than elves, or at least on the same level.

And what do you mean "cut from the first release"?

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I find it completely ridiculous to cut the halflings from character choices. The halflings bring a different aspect of roleplaying within the game itself, always acting a bit more cheery in an extremely grim setting. They also represented a faction that had a good amount of knowledge on the undead, due to the proximity of the Moot and Sylvania.  It was a poor choice to remove that option from the game.

As for wood elves, I can't understand it. They are extremely secular, usually avoiding any contact with other civilizations unless facing an emergeny. And even then, it would take a hell of a push to get them out of the woods. I think this in itself shows that the 3rd edition is heading more towards a table top fighting game than a traditional rpg.

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LordofEndTimes said:

 

High Elves and Wood Elves? It ihas always been part of the setting, that there aren't any different sub-species of Elves! They are the same! Only culture and habitat distinguishes them from each other. The Druchii isn't the WFRP equivilant of the Drow! I think it is great that you can now play High Elves, but making it a different race AND excluding the unique WFRP-race in the process is just wrong.

 

You're incorrect about the differences between the races of elves in Warhammer; all three types of elves originally came from the same stock, but their disparate uses of magic changed them to the point of being (essentially) different species.  Culturally they're light-years apart from each other.

Back on point, though, I hope they bring halflings back into the mix, but it's not a deal breaker for me.

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Yes, i'd love to play the Halfling, Cook, Farmer, Exotic Weede entrepenaur, and of course the Pie Salesman!!!!   

What isn't to love about a race of    layabouts, who are best known for Pies, and Weede, and look like 12 yr old fat boys.   I'm sure that market tested better than the Trollslayer did, in fact i'm sure it was a tough choice Dwarves or Halflings. But they Went for dwarves. And elves? who would want to play a race of magic tossing, asthetically pleasing, top notch warriors?  Nah...... lol.   I want Halfings in HALFLINGS. Be sure to give them +10 to their BS when they throw a PIE@!!!!! LOL

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This is a horrible idea.....even if they liked the idea of elfs that much they could have included both....a few careers missing in the first book would hardly be noticed if they needed space and this will disapoint so many fans.....I only have one player who ever plays elfs in my group and when someone else is asked to do so (often beacouse I need to fit the party in with the guy who plays elfs) they rarely do it well......the fact that there will be more humans in the groups is still good I quess but I´d rather get rid of the elfs than the halflings.

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random.brown said:

 

LordofEndTimes said:

 

High Elves and Wood Elves? It ihas always been part of the setting, that there aren't any different sub-species of Elves! They are the same! Only culture and habitat distinguishes them from each other. The Druchii isn't the WFRP equivilant of the Drow! I think it is great that you can now play High Elves, but making it a different race AND excluding the unique WFRP-race in the process is just wrong.

 

You're incorrect about the differences between the races of elves in Warhammer; all three types of elves originally came from the same stock, but their disparate uses of magic changed them to the point of being (essentially) different species.  Culturally they're light-years apart from each other.

Back on point, though, I hope they bring halflings back into the mix, but it's not a deal breaker for me.

 

 

 

Where, in any book is that stated? 1.st edition WFRP states that there are no physiological differences between the Elven cultures. None. ( And that is the only WFRP book that have even addressed the issue!) Their different approach to magick did not change their DNA. Different human skin color and cultures does not negate the fact that we are all the basic stock- it's the same with Elves. Habitat and culture are the only difference between the races.

 

In all the campaigns I have run over the the years, in both 1st. and 2nd ed. I have had ONE Elf, and dozens of halflings...

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Over the years many new players in my group have wanted to play Halflings and for the first couple of sessions they have fun telling "Second Breakfast" jokes and then get bored and want to change character. So personally I have no problem with losing Halflings but I understand that others like them.

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ChaosChild said:

This was touched on before but I'd just like to bring it up again. It would appear that the 4 races available in this new game are human, dwarf, high elf and wood elf.

No halflings is enough reason, in and of itself, for me to not even contemplate getting into this game. 

And no, I'm not joking on this one. It's one of the reasons I've never got into Warcraft and one of the reasons I don't like Dragonlance as a background. To me, halflings should be an integral part of any decent fantasy setting. And more importantly, they ARE an integral part of the Warhammer background, especially if it's centred on the Empire (as 2nd Ed was and 3rd Ed seems to be).

For any game that claims to be "a new, exciting way to experience the popular Warhammer Fantasy setting", they've missed a large part of the point for me.

 

i belive it has been reported from someone who was at gen con that the halflings will be introduced into the first set of additions after the main box set, why they wont be in the core set is still as mystery though.

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Istivan said:

ChaosChild said:

 

This was touched on before but I'd just like to bring it up again. It would appear that the 4 races available in this new game are human, dwarf, high elf and wood elf.

No halflings is enough reason, in and of itself, for me to not even contemplate getting into this game. 

And no, I'm not joking on this one. It's one of the reasons I've never got into Warcraft and one of the reasons I don't like Dragonlance as a background. To me, halflings should be an integral part of any decent fantasy setting. And more importantly, they ARE an integral part of the Warhammer background, especially if it's centred on the Empire (as 2nd Ed was and 3rd Ed seems to be).

For any game that claims to be "a new, exciting way to experience the popular Warhammer Fantasy setting", they've missed a large part of the point for me.

 

 

 

i belive it has been reported from someone who was at gen con that the halflings will be introduced into the first set of additions after the main box set, why they wont be in the core set is still as mystery though.

That was me. Yes, Halflings WILL be in the new game, but introduced in an expansion set. Jay mentioned that several of the design team members are fans of Halflings and that they are working to make sure that little guys get their dues. From a game design standpoint he said they wanted to have the High & Wood Elves in the main set so they could differentiate the two right off the bat. Each has their own style of play. He mentioned that you will be able to play Sword Masters & Wardancers (in the expansion) for example.

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PointyEaredBastard said:

From a game design standpoint he said they wanted to have the High & Wood Elves in the main set so they could differentiate the two right off the bat. Each has their own style of play. He mentioned that you will be able to play Sword Masters & Wardancers (in the expansion) for example.

That argument for including two types of elves sounds a bit iffy. I think it is more a case of what the potential customers want to play, and even though I accept halflings in the game, I can't believe that they are more popular as a PC option than High or Wood elves. Elves are pretty popular in all games, so it makes sense to include them in the basic game, and then add halflings later.

/M

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No Halflings in the basic set, no ratcatchers in the basic set. I can see what they're trying to do, and that's to fold the 'higher level' material found in Warhammer Online and WFB into WFRP so that new people being introduced to the game will be able to play what they've seen in the other games. A kind of 'complete'  Warhammer Role-playing game, rather than retaining the WFRP style of play.

It might work. If it scales well enough, and there are supplements released that support the different styles of play, I could see it working. The press release was badly worded, and the lack of good information has birthed it under a bad moon though. Hmmm.

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