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Lancer T

second and third edition characters you'd like too see in the fourth edition?!

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Í collect all Expansions of the 2nd Edition of Talisman without The Dragons (City, Adventure, Dungeon, Timescape)... but I can´t find the Leprechaun in my game... maybe he is in the main game (which is german), so I don´t know the right translation of his name... but most of you are talking about him as a very good Char... so maybe someone can post his stats and skills. In this case I could match up these with my german chars and then I would know what´s so special about the Leprechaun... ;-) Thank you for helping!

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Don't have the 2nd ed (wouldn't be here if I did gui%C3%B1o.gif ), so can only c&p from the Expert Rule Book.

 

"Leprechaun – Strength: 2, Craft: 4, Alignment: Good, Start: Forest.

Ability 1: You begin the game with 2 Spells.

Ability 2: You do not need to roll the die in the Forest. However, if you do roll you must accept the outcome of the die roll.

Ability 3: Whenever you roll a 6 for your movement you may Teleport to any other space in the same Region, instead of your normal movement (you may also Teleport into or out of the City, including City Locations). You may only Teleport one space during the Blizzard. You cannot Teleport whilst you are in the Dungeon, Timescape, or Inner Region. It is Illegal to Teleport whilst you are in the City.

Ability 4: You are unaffected by the Siren."

 

IIRC, and it's been probably decade or so since I last read the 2nd ed char cards, most of that was on the card in the first place. Looks like a built-in Magic Carpet.

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Dam said:

Don't have the 2nd ed (wouldn't be here if I did gui%C3%B1o.gif ), so can only c&p from the Expert Rule Book.

 

"Leprechaun – Strength: 2, Craft: 4, Alignment: Good, Start: Forest.

Ability 1: You begin the game with 2 Spells.

Ability 2: You do not need to roll the die in the Forest. However, if you do roll you must accept the outcome of the die roll.

Ability 3: Whenever you roll a 6 for your movement you may Teleport to any other space in the same Region, instead of your normal movement (you may also Teleport into or out of the City, including City Locations). You may only Teleport one space during the Blizzard. You cannot Teleport whilst you are in the Dungeon, Timescape, or Inner Region. It is Illegal to Teleport whilst you are in the City.

Ability 4: You are unaffected by the Siren."

 

IIRC, and it's been probably decade or so since I last read the 2nd ed char cards, most of that was on the card in the first place. Looks like a built-in Magic Carpet.

Hi Dam

Can you see in the expert book what the ability's are from the upcoming characters from the dungeon expansion.

I wonder what they are. I know only a little about the swashbuckler because he is in the third edition.

greetings,

 Velhart

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Velhart said:

 

Hi Dam

Can you see in the expert book what the ability's are from the upcoming characters from the dungeon expansion.

I wonder what they are. I know only a little about the swashbuckler because he is in the third edition.

greetings,

 Velhart

 

 

Grab the thing for yourself, it's nice reading:

www.talismanisland.com/downloads.htm

(one section down from the 4th ed bar)

Gladiator and Amazon I'm familiar with from the 2nd ed days, the old Philosopher is pretty much the exact same char as the Sage in Reaper so remains to be seen what the Dungeon Philosopher will bring. Swashbuckler is also in there, but no Gypsy.

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Actually, I really like what FFG have done so far with Talisman.

The Reaper was something new, which I think was a really solid idea. The Dungeon looks great. As to characters, I like the fact that Talisman is generic fantasy and I honestly don't think adding anything which is non-generic is a good idea.

I personally HATE ninjas in general fantasy.

Plus, you'll NEVER see the Space Marine or Skaven or any other Games Workshop license-specific character. Which is for the better in my opinion!

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Dam said:

Velhart said:

 

Hi Dam

Can you see in the expert book what the ability's are from the upcoming characters from the dungeon expansion.

I wonder what they are. I know only a little about the swashbuckler because he is in the third edition.

greetings,

 Velhart

 

 

Grab the thing for yourself, it's nice reading:

www.talismanisland.com/downloads.htm

(one section down from the 4th ed bar)

Gladiator and Amazon I'm familiar with from the 2nd ed days, the old Philosopher is pretty much the exact same char as the Sage in Reaper so remains to be seen what the Dungeon Philosopher will bring. Swashbuckler is also in there, but no Gypsy.

Hey Dam,

Thanks for that.gran_risa.gif

I shall take a look there ! gran_risa.gif

PS: It was true what you said about the assassin discussiongui%C3%B1o.gif

 

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Dam said:

Don't have the 2nd ed (wouldn't be here if I did gui%C3%B1o.gif ), so can only c&p from the Expert Rule Book.

 

"Leprechaun – Strength: 2, Craft: 4, Alignment: Good, Start: Forest.

Ability 1: You begin the game with 2 Spells.

Ability 2: You do not need to roll the die in the Forest. However, if you do roll you must accept the outcome of the die roll.

Ability 3: Whenever you roll a 6 for your movement you may Teleport to any other space in the same Region, instead of your normal movement (you may also Teleport into or out of the City, including City Locations). You may only Teleport one space during the Blizzard. You cannot Teleport whilst you are in the Dungeon, Timescape, or Inner Region. It is Illegal to Teleport whilst you are in the City.

Ability 4: You are unaffected by the Siren."

 

IIRC, and it's been probably decade or so since I last read the 2nd ed char cards, most of that was on the card in the first place. Looks like a built-in Magic Carpet.

 

Thank You. In the german edition this is  the "Gnom", which would be normaly, in my opinion, translated as "gnome", but it doesn´t matter at all. Thank You for posting the stats. Back in the old days this little brother wasn´t one of my favorite Chars... but maybe I will take him on the next game...

And for me: It would be a honor, if the centaur would start a comeback... ;-)

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jadrax said:

The Skaven from 3rd.

 

x2, though I agree with what DTH said, in that we won't be seeing Games Workshop licensed people/races, which is for the better.

But we could hold out hope for a generic ratmen! gran_risa.gif

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Ahh the leprechaun I remember winning many games and having lots of fun with his teleport ability.Always thought he should of had more gold..... that he took from the end of the raindow.gui%C3%B1o.gif

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Lancer T said:

Ahh the leprechaun I remember winning many games and having lots of fun with his teleport ability.Always thought he should of had more gold..... that he took from the end of the raindow.gui%C3%B1o.gif

Hahagran_risa.gif

Maybe he have empty pockets? hahademonio.gifgran_risa.gif

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I hope that we get differents toads as:

 

warrior toad, mage toad, ranger toads etc.

Maybe a toad character with a sword or something would be nice

 

Yes that would be very cool. I remember something like this when the old 2nd ed mini's were out. I painted all the base game 3rd edition miniatures so would LOVE to see them with new cards and some balancing stats to play them in 4th rev.... THE CETAUR WOULD BE A GREAT MINI TO PAINT!!!
 

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Crow T Robot said:

 

I hope that we get differents toads as:

 

warrior toad, mage toad, ranger toads etc.

Maybe a toad character with a sword or something would be nice

 

Yes that would be very cool. I remember something like this when the old 2nd ed mini's were out. I painted all the base game 3rd edition miniatures so would LOVE to see them with new cards and some balancing stats to play them in 4th rev.... THE CETAUR WOULD BE A GREAT MINI TO PAINT!!!
 

 

 

I hope too that we get different toads.

As you said.... a toad with a sword would be nice, or one with a spell book( lol) ( a frog song spell hahapartido_risa.gif

But if it is not possible, then i have at least that we get a warrior, mage, ranger, etc toads.gran_risa.gif

But the next expansion has something to do with toads, so maybe we get some toad figures?....lengua.gif

 

 

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This may mark me as a traditionalist or even unimaginative, but I would like to see FFG focus more on 'realistic' characters versus ones that would never be seen roaming around hunting demons.  I can appreciate the variations and flavor some of these characters add to the typical lots you find in other games and genres, but I just can't picture a Philosopher taking on a dragon or a Leprechaun achieving world domination.  There are so many untapped characters - new and old - that could be brought to the literal table that I find it hard to believe that these characters who are best suited for supporting roles as followers are being tapped as the main protagonists.  Bring back the Necromancer, Knight Templar, Chaos Warrior, Ninja, and make way for other more believable heroes such as a Samurai/Ronin, Pirate/Mariner, Machinist (think Steampunk or Gnomish), Shaman, Viking.  These may be archetypical, but at least I don't have to convince my young kids that playing a Merchant while I get the Warrior or Wizard can be fun too.  You ever try to tell an 11 year old boy raised on Xbox and WoW that roaming the dangerous countryside as a Sage is a good idea?

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Backlash said:

 

This may mark me as a traditionalist or even unimaginative, but I would like to see FFG focus more on 'realistic' characters versus ones that would never be seen roaming around hunting demons.  I can appreciate the variations and flavor some of these characters add to the typical lots you find in other games and genres, but I just can't picture a Philosopher taking on a dragon or a Leprechaun achieving world domination.  There are so many untapped characters - new and old - that could be brought to the literal table that I find it hard to believe that these characters who are best suited for supporting roles as followers are being tapped as the main protagonists.  Bring back the Necromancer, Knight Templar, Chaos Warrior, Ninja, and make way for other more believable heroes such as a Samurai/Ronin, Pirate/Mariner, Machinist (think Steampunk or Gnomish), Shaman, Viking.  These may be archetypical, but at least I don't have to convince my young kids that playing a Merchant while I get the Warrior or Wizard can be fun too.  You ever try to tell an 11 year old boy raised on Xbox and WoW that roaming the dangerous countryside as a Sage is a good idea?

 

 

I don't have kids to play with but I understand. I have the same problems when I present the game to newbies; many feel uncomfortable if they draw weird Characters, most notably the Ghoul and the Monk. They don't look like heroes and is their magical/spiritual power is not easy to spot.

I wish the next expansions bring back the most classic Characters: Necromancer, Ninja, Halfling, Ranger, Highlander, Barbarian have a strong fantasy adventure feeling and should be brought back with no hesitation, paying some more attention to balancement and thematics. I really disliked 2nd Ranger and Woodsman, but I think that a good mix of these two Characters could bring to a better Ranger. Barbarian needs improvement too; Ninja needs balancement.

There's room for other typical rolegame Characters, such as a Cleric and a Fighter-mage (combining both spellcasting and combat abilities), there's need for some demi-human variety (a Gnome-like Character and also a new Sprite might be interesting). Perhaps FFG wants to bring some of the typical Terrinoth creatures into Talisman. Let's see what happens. Just don't bring back to life Saracen, Zulu, Conjurer or Spy. Some of them had interesting abilities but I really disliked their lack of fantasy feeling.

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I hope also that we get a Barbarian and Knight Templar, Chaos Warrior, Chaos Sorcerer, Vampire or Dark Elf. Leprechaun, Valkyrie,

They are characters i like to play withgran_risa.gif

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1 Vampire

2 Chaos Warrior

3 Chaos Sorcerer ( with better ability's

4 Dark Elf

5 Dragon Rider

6 Sprite

7 Witch Elf

8 Barbarian

9 Halfling

10 Valkryrie

11 Satyr

12 Conjurer

13 Witch Doctor

14 Peasant

15 Wench...

16 Vagebond

17 Highlander..

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I am just updating my wishlist of characters, because some of them are fake from the expert rule book.

 

1 Vampire

2 Chaos Warrior

3 Chaos Sorcerer ( with better ability's

4 Dark Elf

5 Dragon Rider

6 Sprite

7 Witch Elf

8 Barbarian

9 Halfling

10 Valkryrie

11 Satyr

12 Conjurer

13 Witch Doctor

14 Highlander
 

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Old Master said:

Thernand said:

 

I want to see the Scout.

 

 

Do you know that the only good Scout is a dead Scout!!!!

Cheers,

Haha gran_risa.gif

The Scout is one of the secret ( lost files) characters from third edition.

 

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I am just updating my wish list of characters again, now that we know what the characters are from the Highlands..

1 Chaos Warrior

2 Chaos Sorcerer ( with better ability's

3 Dark Elf

4 Dragon Rider

5 Witch Elf

6 Barbarian

7 Halfling

8 Satyr

9 Conjurer

10 Witch Doctor

 

Highlands has 4 characters who are standing in my list..

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Revised 4th ed is compared to 2nd edition. 3rd one has simplify rules but of course some cards and general contents (Highland refer to Mountains) surely appear in the future. Generally  looking to 2nd editions I think they omit Characters from Timescape but the rest is still to come:

  1. Barbarian
  2. Centaur 
  3. Hobgoblin / Orc / Minotaur - I think they consolidate them in powerful Orge Cheftain
  4. Halfling 
  5. Inquisitor
  6. Martial Artist 
  7. Ninja (?)
  8. Pilgrim
  9. Ranger 
  10. Samurai 
  11. Satyr
  12. Scout
  13. Soldier
  14. Spy
  15. Swordsman
  16. Witch Doctor
  17. Zulu (?)
  18. Warrior Of Chaos appeared as Dark Cultist
  19. Conjurer
  20. Dark Elf - probably appears as Vampire
  21. Woodsman
  22. Saracen
  23. Pirate 
  24. Dragon Rider (Dragons exp)
  25. Dragon Priest (Dragons exp)
  26. Dragon Slayer (Dragons exp)
  27. Questing Knight (Dragons exp)

 

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I hope that the Dark Cultist is not a replacement for the Chaos Warrior....sad.gif 

The Chaos warrior and Chaos Sorcerer must return with new ability's..

A Dark Cultist is nothing compare to the look of a Chaos Warrior demonio.gif

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