Amante 0 Posted August 5, 2009 Something I've been thinking about a few days, and both the old and new FAQs have the same slightly vague wording: "Any time a player gains control of a committed character during a story, that character is removed from the story." Not sure what "during a story" means specifically - during the story phase, perhaps (as there are certain card effects that can cause a character to remain committed past the story phase). I guess it could mean in the middle of story resolution, but I can't think of anything in the LCG that would take control of a character during that time (i.e. forced response / disrupt only), so I'm assuming for now that "during a story" means "during the story phase".Or to put it another way, here's a gameplay example: Say I'm playing as a Hastur deck. It's my turn and I'm attacking during the story phase. I declare three attackers to one story and pass. The other player declares three defenders to the same story, in a way that equalizes things. After defenders are declared, I play Blind Submission, to grab a 2 skill character over to my side to turn the tide. Does it stay at the story and go over to my side, or do I take control of it and it becomes uncommitted and sent "home" on my side? Thanks to anyone who knows this. Quote Share this post Link to post Share on other sites
PRODIGEE 0 Posted August 5, 2009 Like you said, this is just a word that gotten off during redaction. You can read "Story PHASE". From the new FAQ :If a triggered ability has no specified duration, then the effects of thatability expire at the end of the current phase. In your exemple, you'll just need to apply last FAQ text on Commission and Take of control : If you're able to take control of a commited character from the opponent, it's removed from the story (look carefully at the FAQ for removed and exhausted characters).You'll have the control of a chracter that might not join a story, in your exemple. + this character will still be exhausted ! Quote Share this post Link to post Share on other sites
Muzar 0 Posted August 5, 2009 Agreed, taking control during story phase has generally seemed to be more useful either in the round of actions before committing (so that you deprive the other side of a character and get to use them yourself), or in the round of actions after committing in order to remove a key opposing character from a story (but then you don't get to use them unless you're the defender and have a means of readying the controlled character before you commit your troops). Quote Share this post Link to post Share on other sites