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Attacks of the Ancient ones, we don't get them?

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We don't get the attacks from the ancient ones. It is impossible to defeat them.

For example "Glaaki", his attack text is "Raise the terror level by 1. If it is 10 or higher, all investigators are devoured". His doom track is 12. 12 - 10 = 2! ;-)

But it means that it is impossible to go father back then doom track 2? Always doomtrack no 1 and 2 stays with a doom token and all investigators are devoured.

Monster "Yig" same story. After each round the modifier decrease by 1. So after 7 turn no investigator has any sanity or stamina left, so you never come beyond doom track 2.

What do we do wrong?

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Gameboy said:

 

We don't get the attacks from the ancient ones. It is impossible to defeat them.

For example "Glaaki", his attack text is "Raise the terror level by 1. If it is 10 or higher, all investigators are devoured". His doom track is 12. 12 - 10 = 2! ;-)

But it means that it is impossible to go father back then doom track 2? Always doomtrack no 1 and 2 stays with a doom token and all investigators are devoured.

Monster "Yig" same story. After each round the modifier decrease by 1. So after 7 turn no investigator has any sanity or stamina left, so you never come beyond doom track 2.

What do we do wrong?

 

 

You can remove any number of doom tokens per turn (apart from Chaugnar Faugn). Check the FAQ. Basically, you need X times Y hits to defeat the GOO, X = # of investigators, Y = doom track of the GOO (always use the max number, bar very special occasions).

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We still don't get it. Because the rules say that after the investigators had there attack (succesfull or not) the accient one does his attack. Still after 10 turns the monster always wins even if we "the investigators" win each turn.

So please explain what you mean by you can take doom tokens from the card?  I cann't find the rule that when the investigators win the turn, the accient ones doesn't do his attack.

Maybe it's a language thing (our native language isn't English).

 

Thx

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Gameboy said:

 

We still don't get it. Because the rules say that after the investigators had there attack (succesfull or not) the accient one does his attack. Still after 10 turns the monster always wins even if we "the investigators" win each turn.

So please explain what you mean by you can take doom tokens from the card?  I cann't find the rule that when the investigators win the turn, the accient ones doesn't do his attack.

Maybe it's a language thing (our native language isn't English).

 

Thx

 

 

English isn't my first language either. Why would the monster win after 10 turns???

Okay, let's sim a final combat, use your Glaaki vs 4 investigators, so need 12x4 = 48 hits (every 4 hits removes a doom token). Terror is at 0 when the final combat begins.

Each round of combat goes: Upkeep - Investigators Attack - GOO attack

Since you should know what Upkeep does, concentrate on the other 2.

First round: Investigators get 9 hits total, Glaaki is down to 10 doomers (with 1 hit carrying over)

Glaaki attacks, Terror at 1 (activate Servant; but we'll ignore for this sim's purposes)

Second round: Investigators get 6 hits total, Glaaki down to 9 doomers (with 3 carrying over)

Glaaki attacks, Terror at 2

Third round: Investigators get total of 13 hits, so Glaaki down to 5 doomers

Glaaki attacks, Terror at 3

and so on, until Terror hits 10 or Glaaki is cleared of doomers.

Page 22 details the final combat (with FAQ clarifying the cumulative successes bit).

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In your example we have the same problem. When we hit turn 10 the terror level is then 10, but still 2 doom tokens to go because his doomtrack is 12. So we can never win because the teror level reaches the 10 earlier then we end the doom track (in this case 12) of the accient one?

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What I understand of the rules is that each round the accient one can only loose one doom token. So if for example in a game with 2 players we have in total (in turn 1) 4 succesfull hits, the monster still loose only one doom token.

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Gameboy said:

In your example we have the same problem. When we hit turn 10 the terror level is then 10, but still 2 doom tokens to go because his doomtrack is 12. So we can never win because the teror level reaches the 10 earlier then we end the doom track (in this case 12) of the accient one?

The error you make is that you assume you can only remove one doom token per turn. This is not the case. You probably misunderstand the rules on Final Combat. You remove one doom token every N successes where N = the number of investigators at the beginning of the game.

Let's say you have 3 investigators. The first one attacks and makes 4 successes. The second one attacks and makes 3 successes. the third one attacks and makes 3 successes. You have a total of success = 4+3+3 = 10. You remove one doom token per 3 successes = you remove 3 tokens (9 successes). You have 1 success left, carried over on the next turn, etc.

The difficulty with Glaaki is to start the final battle with the lowest terror level possible.

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Gameboy said:

What I understand of the rules is that each round the accient one can only loose one doom token. So if for example in a game with 2 players we have in total (in turn 1) 4 succesfull hits, the monster still loose only one doom token.

Nope. That's your error. The AO would lose 2 tokens (2x2successful hits).

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The error you make is that you assume you can only remove one doom token per turn. This is not the case. You probably misunderstand the rules on Final Combat. You remove one doom token every N successes where N = the number of investigators at the beginning of the game

 

That's where I make a mistake, this clears everything, thanks.

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I think we did that, in our very first game. We then thought final battles were pointless, just to show you how great and huge an AO is.

Still, your example, Dam, shows pretty much how you gear up before FB, or how improbable is your example ! 13 hits ! Come on ! You must use atomic weapon ;)

By the way, very disturbing to see Dam & Zeb answering each on the same topic... with the same avatar. I never realize who says what.

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Hem said:

I think we did that, in our very first game. We then thought final battles were pointless, just to show you how great and huge an AO is.

Still, your example, Dam, shows pretty much how you gear up before FB, or how improbable is your example ! 13 hits ! Come on ! You must use atomic weapon ;)

By the way, very disturbing to see Dam & Zeb answering each on the same topic... with the same avatar. I never realize who says what.

Dam and Zeb are cultists conspiring to drive Hem into the asylum. Lose 1 sanity every time you confuse Dam for Zeb, or vice versa!

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Nghtflame7 said:

 

Dam and Zeb are cultists conspiring to drive Hem into the asylum. Lose 1 sanity every time you confuse Dam for Zeb, or vice versa!

Beware, there are also our fellows Deb and Zam preocupado.gif

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Hem said:

 

Still, your example, Dam, shows pretty much how you gear up before FB, or how improbable is your example ! 13 hits ! Come on ! You must use atomic weapon ;)

 

 

13 hits between 4 investigators isn't that much, 3x3 and 1x4. Maybe assume that they didn't spend their Clues until turn 3 or they used their best "discard after use" then, because the Servants left were "discard 2 Clues", "discard 1 UI" and "discard 1 Spell". Maybe Mandy is in the game gui%C3%B1o.gif . Also, if we assume the # of dice is the same each round, getting 6 hits on turn 2, then getting 13 on turn 3 merely balances the odds.

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