BergerFett 708 Posted April 4, 2015 Is their any opposition to things like Proxy bases for putting your measuring tool over squadrons, dice to track wounds instead of the dials and a dual painted coin thats red and blue for activations? A few of us have been playing the learn to play scenario and even a 300pt game and it seems like the more you have to touch the models for activation slider or wounds the game gets sloppy. there are some ways to mitigate this but it seems very easily abusable in the competion. Quote Share this post Link to post Share on other sites
clontroper5 4,233 Posted April 4, 2015 Whatever works is fine, as long as both players agree to it Quote Share this post Link to post Share on other sites
daloonieshaman 17 Posted April 4, 2015 What about not putting the toll flush with the notch we see that all the time Quote Share this post Link to post Share on other sites
ScottieATF 2,867 Posted April 4, 2015 Dice are always a bad way to keep track of anything in a game. It is always to easy for them to be disturbed, misused, or even absused. Quote Share this post Link to post Share on other sites
caelenvasius 197 Posted April 5, 2015 The core set comes with play area/deployment zone markers. They are the four corner pieces. They are excellent for marking the positions of ships and squadrons in such a way that you can maintain accuracy when you replace them. I've found that squadrons' exact positions are not terribly important, as long as they are reasonably and agreeably as close to the original as possible. It hasn't been an issue yet. Quote Share this post Link to post Share on other sites
BergerFett 708 Posted April 6, 2015 ya, I may use some proxy bases once i figure out the base size of the squadrons. also maybe get some base hugger wound trackers offered for other games. it hugs the base and has boxes to track woulds. may be much easier to use than dice. Quote Share this post Link to post Share on other sites