yoink101 225 Posted April 3, 2015 When a ship attacks squadrons with a concentrate fire command, does it roll an extra die against all of those squadrons in one arc? Quote Share this post Link to post Share on other sites
wjgo 98 Posted April 3, 2015 one squadron. 1 Commander Kahlain reacted to this Quote Share this post Link to post Share on other sites
Ghost Dancer 401 Posted April 3, 2015 ConFire gives you ONE extra die to ONE attack roll. 1 Commander Kahlain reacted to this Quote Share this post Link to post Share on other sites
Larac 14 Posted April 3, 2015 Also only one of each Command used in a turn. Unless the Dial and Token is used together, exception. Quote Share this post Link to post Share on other sites
yoink101 225 Posted April 3, 2015 Thanks! I was curious because of the wording of the "make one attack against all squadrons in the arc." Quote Share this post Link to post Share on other sites
caelenvasius 197 Posted April 5, 2015 (edited) Emphasis mine: Thanks! I was curious because of the wording of the "make one attack against all squadrons in the arc."It's worthy to note that you need to roll against each individual squadron separately. They don't all take the same result, which gives you the chance to hit some and miss others. So "make one attack" is misleading; it should be more properly read as "make an attack"... Edited April 5, 2015 by caelenvasius 1 MxPxP86 reacted to this Quote Share this post Link to post Share on other sites
Traveller724 17 Posted April 5, 2015 I do think the wording is misleading. I do believe when you use a Concentrate Fire Dial against fighters that you should only get 1 additional die to add to 1 of the strikes against one of the squadrons, and that's how we play. I think the clarification is needed because the way the game is worded is that firing at a group of fighters thru a single arc is ONE of the ship's 2 Attacks allowed in a round. Based on that (incorrect) logic, the way the rules are worded, the additional die goes in your attack pool against every fighter squadron because all of those attacks against the squadrons are only 1 Attack as defined in the game. Basically, I'd like to see a clarification to avoid arguments with people who want to fire 3 Blue dice against each of my TIE squadrons. : ) Quote Share this post Link to post Share on other sites
Jalokin 0 Posted April 5, 2015 I do think the wording is misleading. I do believe when you use a Concentrate Fire Dial against fighters that you should only get 1 additional die to add to 1 of the strikes against one of the squadrons, and that's how we play. I think the clarification is needed because the way the game is worded is that firing at a group of fighters thru a single arc is ONE of the ship's 2 Attacks allowed in a round. Based on that (incorrect) logic, the way the rules are worded, the additional die goes in your attack pool against every fighter squadron because all of those attacks against the squadrons are only 1 Attack as defined in the game. Basically, I'd like to see a clarification to avoid arguments with people who want to fire 3 Blue dice against each of my TIE squadrons. : ) I agree... This needs clarification from FFG. It could go both ways as I see it. Is an attack "one" attack with bonus from the concentrate fire command regardless of the number of "sub" attacks (squadrons) in that one attack? Personally I play with one bonus to the first squadron I target just as in ship to ship attack. Quote Share this post Link to post Share on other sites
Commander Kahlain 237 Posted April 5, 2015 Thanks! I was curious because of the wording of the "make one attack against all squadrons in the arc." The Rules Guide clarifies this a bit in the order of operations for an attack. In order to help keep this straight in our heads, our gaming group has slightly revised this to "...make one separate attack against all each squadron in the arc." Quote Share this post Link to post Share on other sites
Bloodstripe Baron 510 Posted April 6, 2015 I had a question and rather than start a new but similar thread, I'm takin it in here because it relates. Anti squadron dice from a victory class is one blue dice against each ship in arc. That's seems fairly weak vs xwings that have 5 to start with. Is that right? Quote Share this post Link to post Share on other sites
wjgo 98 Posted April 6, 2015 I had a question and rather than start a new but similar thread, I'm takin it in here because it relates. Anti squadron dice from a victory class is one blue dice against each ship in arc. That's seems fairly weak vs xwings that have 5 to start with. Is that right? *if* the X-Wings get through all the squadrons with Swarm ability, you want Swarm on the Star Destroyer now? Quote Share this post Link to post Share on other sites
Bloodstripe Baron 510 Posted April 6, 2015 I just want to make sure the damage output was correct. I kindof didn't screen with my fighters and got swarmed by xwings around a single star destroyer. Quote Share this post Link to post Share on other sites
Mr_Q 6 Posted April 6, 2015 I think the wording is clear enough: one attack against each squadron which are resolved separately (p.15), and concentrate fire adds a die to one attack (p.12). Quote Share this post Link to post Share on other sites
Wes Janson 1,184 Posted April 6, 2015 Ya that is right Baron. The Victory is a sitting duck if you leave it open to starfighter attack. 2 Bloodstripe Baron and headache62 reacted to this Quote Share this post Link to post Share on other sites
InvisibleCalm 157 Posted April 8, 2015 Yeah, that would just be OP with the new Wave2 ships... some of them have a black die in their anti-squadron pool... could you imagine rolling 2 black dice and 1 blue against every squadron in your hull zone. I didn't think the ships we capable of clearing fighters so effectively. Quote Share this post Link to post Share on other sites
Rhinehard 37 Posted April 9, 2015 I've seen the same comments on other threads. I will need an FAQ for this as it needs to be official. My experiences have been the same though; I set all six of my Tie squadrons on a Neb-B and they got obliterated in one round. (We allowed the extra dice to all the squadrons attacked). Ties aren't even very good at killing ships as swarm doesn't take effect! Quote Share this post Link to post Share on other sites
ScottieATF 2,867 Posted April 9, 2015 There just isn't a leg to stand on when it comes to the rules, as they are written, and the belief you add one dice to every roll. 1 chrisdk reacted to this Quote Share this post Link to post Share on other sites
Frimmel 2,593 Posted April 9, 2015 How could you "concentrate fire" on more than one squadron? Quote Share this post Link to post Share on other sites
DWRR 898 Posted April 9, 2015 CONCENTRATE FIRE ON ALL THE THINGS! Quote Share this post Link to post Share on other sites
Deathseed 1,738 Posted April 9, 2015 Thanks! I was curious because of the wording of the "make one attack against all squadrons in the arc." The Rules Guide clarifies this a bit in the order of operations for an attack. In order to help keep this straight in our heads, our gaming group has slightly revised this to "...make one separate attack against all each squadron in the arc." That. And it's also important to remember that when you use a command dial and/or token, the RR specifically mentions that you are spending them. Page three covers the attack sequence and specifically states in step six that to attack additional squadron targets, you go back to steps 2-6. Just so happens that step 3 of that process involves modifying dice (and specifically mentions the CF command). So if you already spent your CF dial/token on a previous step 3, you certainly aren't going to have them around for the following step 3's. Quote Share this post Link to post Share on other sites