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Wanted: Tattered Fates Red Cages Encounters

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Thanks again Gregorious! You have a crazy knack for vignettes. These will work wonders for keeping my players entertained (along with the rest of TF, though it dose make me feel a bit dirty, but I might as well get my sixteen dollars out of it) for a bit and buy me some time to work on hammering out the next campaign arch. I was going to be organizing these, a few others, and the ones found into a book into a web-map of crucial choices (after wandering through one twist and turn after anouther, all confusingly alike you come to an intersection; down the right hand corridor you hear the sloshing of water wile down the left, you see a faint illumination and a sound which might be voices...) as per your suggestion at the beginning of this. With your permission, I'd like to collect your encounters into one pdf with the web map and a few of my devising and put it up for down load(with proper credit given of course) for those who might find such a thing useful in the future.

Oh, and if I've said it once, I've said it a thousand times; you can never go wrong wit Cannibal Mutants! Need a quick encounter? Cannibal Mutants! Have a intrigue laden story but feel it needs just a dash of horrible action? Cannibal Mutants! Need a night away from the kids but the sitter just canceled? Cannibal Mutants! Cannibal Mutants, for all your Cannibal Mutant Needs!*

*Cannibal Mutants is a registered trademark of the makers of Head In A Bag, for all your Head In A Bag Needs!

 

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Okay, here it is: the final version

http://rapidshare.com/files/362548138/CrimsonDarkness.pdf

"Into a crimson darkness" includes eleven encounters, three designs for the "deep levels" and eight for the "Vault" Levels

The Labyrinth of the Scavenger Cannibals [Deep]

Eaten the way up [Deep]

Hounded! [Vault]

The fungid devil in THE DEEP SINKS [Deep]

Captured Gladiators [Vault]

A Watchroom [Vault]

A fodder pen [Vault]

Stitch-Up [Vault]

Elevator [Deep/Vault]

The guarded stash-away [Vault]

Arena Weapons Locker [Vault]

I decided to leave "Maiden Death" out. A little to cheesy-sleazy, after all.  happy.gif


Feel free to use/abuse this. If anyone wants to "yank" this in order to incorporate it into material he/she will later publish on a non-profit basis, I am fine as long as I get a line of credit (as "Gregorius21778 from FFG Forum") somewhere.

 

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I have added some of your ideas to my own.  Not going to specify, since my team is not done with Red Cages yet.

This is going to be SO much fun!  I already have players telling me how much their characters want to inflict horrible, bad things on the villains and they have not even been through the labyrinth yet.  GM bliss here.  gran_risa.gif

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ZillaPrime said:

I have added some of your ideas to my own.  Not going to specify, since my team is not done with Red Cages yet.

This is going to be SO much fun!  I already have players telling me how much their characters want to inflict horrible, bad things on the villains and they have not even been through the labyrinth yet.  GM bliss here.  gran_risa.gif

Nice to hear...but what enraged the your pc so much? "Being stripped of their gear" or something they wittnessed in the cages so far? happy.gif

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Gregorius21778 said:

ZillaPrime said:

 

I have added some of your ideas to my own.  Not going to specify, since my team is not done with Red Cages yet.

This is going to be SO much fun!  I already have players telling me how much their characters want to inflict horrible, bad things on the villains and they have not even been through the labyrinth yet.  GM bliss here.  gran_risa.gif

 

 

Nice to hear...but what enraged the your pc so much? "Being stripped of their gear" or something they wittnessed in the cages so far? happy.gif

Neither, YET!   They are furious with the Beast House for the actions they took during the "bridge" episode that I ran to transition my team into Tattered Fates.  For the most part they are a bit on the casual and "it's just business" side of things when it comes to routine opponents, but these guys offended their sensibilities pretty good.  Our paranoid (sanctioning side-effect!) Psyker was singled out and targeted first for a tranq-dart despite other members of the team being far more obvious physical threats...  "So they MUST know what I am!"  During the final takedown most of the characters were out of action, but three were still conscious and one of the Hunter-team decided to force compliance by holding his rifle against an innocent child's head and demanding surrender...  Our Techpriest is a Navy veteran and the Assassin is from a Gun-Fane of Scintilla so this move offended both of them as "bad form".   There was also the obvious use of Xenos-tech (a Haywire grenade by the Hunt-team leader and earlier in the story there was a Wraithbone tiara wired into a low-grade telepath at the cult gathering).    The Tranq-pistol used by the Hunt-team leader was an Adeptus Mechanicus model, and the Techpriest recognized this fact...   Oh, then there is the minor issue of the HereTek that plugged a datapad and cables into the Techpriest after his surrender and hacked his systems, shutting down all the non-motive, non-life supporting implants!   To give you an idea of just how much that is, the team's Techpriest currently mounts SEVEN mechadendrites and has the Machine trait, Dragonscale armour, Hermetic blood replacement, heart and lung replacement and several pieces of neural-ware, plus alot more I am skipping over.  Besides the obvious insult of filthy HereTek hands tampering with his Holy implants he also happens to have Haterd (Tech Heretics) as an elite advance due to several nasty run-ins with Logicians from earlier.

After all that, the most disturbing to our trusty Techpriest is the potential loss of "THE Rope".   Yep... A length of cheap, ordinary rope!  It was issued as mission gear on the team's first mission and the use of said rope saved the lives of THREE team members, including his own.  He has literally carried this particular length of rope on EVERY mission no matter where or what.  Over the course of the game it has evolved into a Charm, but it only works for him.  Oh, he is rather concerned about recovering his best quality Omnissian Axe as well, but "those filthy bastards had better not have done a THING to my rope or I will hunt them all down, no matter what planet they hide on!"

The way things are shaping up I am expecting better rants from the Techpriest than our Cadian Guardsman, Scintillan Assassin, Solomon Scum, the kid Psyker, Noble Cleric AND Schola Adept (think the BAD girl from Catholic school, but now in her 20's and working for the Inquisition)!   Outrage is sure to build exponentially as they progress through the Cages though, so the others might catch up on the pissed-scale.  The team also has a recently added Adepta Sororita and if she is not offended by what she sees then I will have failed horribly.

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Well, while I am trying to reach Luthor Harkonnen to provide him with the encounters he kindly requested, I figured that I as well could try to write a new one.

 

Here are two new entries for "Tattered Fates: the Red Cages". Actually, this whole sing simply needed an arena somewhere, so I added a simple arena and some more slavers to pursuit the pc.

http://rapidshare.com/files/421043497/TF_RedCages_MM_01.pdf.html

 

I hope you enjoy.

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Somehow, I simply cannot stop doing this

http://rapidshare.com/files/421200007/TF_RedCages_MM_02.pdf.html

Inside the re-worked document you will find

A total of eleven scenes and "scenery bits" not include in "Into a crimson darkness"

  • one of them including an actual arena
  • one of them offering a way to re-route the pc to the deep levels

and writte stats to a new pesky xenos creature: the Molehunch

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Master Greg! Your skills are needed once again!

I once downloaded your collection of nasty rooms and whathaveyounots but it looks like it have been lost in the battle.. so I came to retrieve it and found your expanded tome of nasties was taken down from rapidshare.. can I has new download link?

I DM'ed tattered fates (well the players only got out of the dungeon and into the carneval and we stopped because lack of time :( but now we have time again and the adventure will start anew and I need some of your awesome encounters to make the dungeon crawl as awesome as last time maybe even better with your new rooms. 

thanks in advance 

- Ghorghor

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Hi Gorghor,

while it is nice of you calling me "Master", please do not do so any further. I failed my last two attempts at being a good DM miserably and the term is a painful sting to my pride at the moment llorando.gif

Well, enough of the whimsey whining!

Please have a look at darkreign40k.com in the section about "Tipps for Scenarios". You will find a post which include my scenes (both the cages and the carnival). 

By the way: what is this group of yours like?

 

EDIT:  Here we go
http://www.darkreign40k.com/drjoomla/index.php/gm-tips/tips-for-scenarios/1327-addes-scenes-for-qtattered-fatesq

Never "cleared" the list, so expect a lot of bad gramma and other errors.

EDIT-EDIT-EDIT:
Wait a second…your player already ran "TF" once til the end of the Red Cages….and you start all over again? Did I got that right? sorpresa.gif

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[A slavering dog]
Note to the GM:
play this long before the PC have any chance to recover even the most basic of gear! Otherwise, they will just shoot the dog (and rightly so)

 

As the PC walk past a dark corner, the first thing they hear is a vicious sounding gnarl. The light of a dim lumen unit far down the corridor illuminates the darkness barely so it takes a few moments for the PC to spot the source of the sound. A large scraggly canine creature stands near one of the corridor walls, baring teeth at the PC.

This is a dog that somehow stroled away from the slavers. With an routine(+20) sight based Perception test the PC will recognize the leather collar (which is somehwat hidden by its fur). This is not a combat breed but one used for guarding and tracking. Ask the PC for an ordinary(+10) test for Wrangling. If they succeed, they can pass but the creature will not follow them. Three levels of success allow the PC to befriend the animal and it will follow them (providing a +20 bonus on all awareness test to spot dangers from people, beasts etc.). Otherwise, a challenging test for Fellowship or Intimidation is need to get past the creature without getting attacked (Ferociuous Creature from the core book; will back off after the first serious wound).

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 sorry I did not know! :I will not happen again.

thanks a ton! and no problemos with the grammar ;) im not a master in the engrish language myself :D

my group is a "casual" group, - friends from way back who dont see each other often, so when we all have time its not just the game but the catching up we do alot, and because of this there is often breaks where we talk of the "old days" and epic tales from previous adventures. :) so it is not the most serious group, but I would not have it any other way! :)

well.. yeah… it is two years or so since we ran the red cages crawl.. back then we did the red cages crawl+ a little of the festival (they had just got entrance to the manor) and the weekend was over, and there went a few months before we had time to play again, at that point RT was new and we wanted to try it out and stuck to it for a good deal of time - we like RT alot! 
but now we have started to talk about we wanted to get back to DH and the rest of my adventure, and they would love to do the red cages again because they loved this "no weapons other than iron pipes and a rusty revovler with 3 shots looted from a long dead slaver crushed in a cave-in and the same slavers flak armor where only the helmet, right leg and right arm is working" :D and how every weapon or armor is a HUEG find because it is a major upgrade, and they would LOVE to run it again for the fantastic challenge it is :) 
this time the red cages will probadly be shortend down (It was huge last time) so they can experience the rest of the festival and the 13th hour! :o but I would like to see your latest ideas, because they are nothing more than brilliant! :)

- Ghorghor

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Hi Ghorghor,

I remember that I once started some other scenes, I will what I is strewn among my harddrives. When is you "new game" going to start?

As you mentioned that you will spend less time in the RedCages I will provide you with some general ideas/helps for TF which I once brew up in a topic where I made the big mouthed annoucement of coming up with help for the whole campaign (should have nown my own schedule better..sonrojado.gif)

The following files are provided by DropBox, this should be more convenient since they will not "drop out". I los the originals, so these are "few-page-documents" instead of all being compiled into one…will have to do this later..


https://www.dropbox.com/s/0x6shaism66021c/TF_Tipps_01.pdf

https://www.dropbox.com/s/suq9y8brhqnbtj6/TF_Tipps_02.pdf

https://www.dropbox.com/s/iy8yr74th64pd8l/TF_tipps_03.pdf

https://www.dropbox.com/s/fclidc3lbsjc6oe/TF_tipps_04.pdf

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[Cries in the Dark][Vault Level]
A wide corridor of bare concrete, illuminated by harsh, focus lamps creating isles of brightness in the dark. The air reeks of piss, blood and the stink of beasts. The left wall features some hooks and raks holding implements one would use to goat a beast, among them Grox-Whips, shock-poles, lashes and similar items. Along the right walls the PC will find numerous large openings, all of them shot by doors made of large iron bars featuring heavy locks. There must be more than a dozen of these cells, all of them are dark. From the third the PC bass, a low and rumbling sound will emerge as the PC pass the cell door. It is clearly the sound of a beast somewhere in the back of the cell, beyond the lights reach and hidden in the dark.

 

Allow the PC to pass with not much interference. Then, as they are about to reach the end of the corridor, they hear the sound of somebody sobbing. It is clearly a human sound and it comes from one of the last cells in the row. The sobbing mixes with moaning and wailing. Ask the PC for a hearing based Perception/Awareness test (+20). Take a note of their success. Tell them that it sounds like somebody utterly broken and in despair. If they have some levels success, tell them that it sounds like a woman and that they are very sure that this IS a human sound.

If they approach the cell door, they will get no reaction but the wailing and crying. Ask for difficult(-10) sight based Perception tests to see a thing.

The PC are in an area the Beasthouse uses to store some beasts for a nearby arena. The door they are in front of contains a Duskstalker. If they pass the vision based test, the PC will recognize that there is movement in the dark of the cell…and as they want to open it they will recognize that the thing moving there is to large for a human (and are thereby likely to leave it alone). If the hearing based perception test was passed with three levels of success, the PC will notice that the wailing and crying repeats itself, the same sounds and the same pauses (which is although likely to keep them from opening the door). Last but not least, an ordinary(+10) Logic test will give the PC some doubt in regard to a HUMAN being kept this area…

All in all…if the “revelation” of the successful tests are delayed, it should make for a memorable scene. The devices found against the wall might be used as clumsy arms (until the PC find something better)
 

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This thread is officially awesome.  I am planning to use a bunch of these tonight but I can see there are more in Gregorius' docuements… documents that are no longer up on Rapidshare or the dropbox links…

If they are still out there I would love to see them and possibly add a couple of my own…

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bump bump, does anyone have the original encounter documents? i could really use them for my up comming go at running Tattered Fates.

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I have them locally, but I have no idea what happened to content on the old Darkreign.com site. I guess Gregorius will have to re-publish them somewhere. 

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