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Carpatheon

Procedure for placing Fighter Squadrons

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I have found that when fighters are in a big furball it becomes impossible to reach in and turn the damage dial. We have been picking them up and turning the dial, then putting them back as close as possible to the original postion.

It can be difficult to mark their original position 100% accurately, so we figured eyeballing it was sufficient as long as they are still engaged with all the same targets as before.

I see how dishonest players coulod try to gain a small advantage doing this. So my question is, Is there an official procedure to this process, or some other easy method to do it?

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I've been trying to position the base such that the activation tab is on the outside of the furball.  That gives me something sturdy to grab while I rotate the damage dial.

 

Its worked pretty well for us so far.  If for some reason the squadron is in the middle of a bunch of stuff such that I can't reach the tab, we pick it up and put it back.  In those crowded situations there's really not much space to place the ship down wrong.  With fighters we find that 1-2 mm isn't a big deal overall.

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Honestly, in my years of gaming experience (esp. with a few click-base miniatures), the best option I've seen are templates. Its a pain in the arse, but it is the most exacting solution. I imagine a crescent shape could be formed to fit around part of the base and give you an idea of where it should rest, like so:   (O   

Place the crescent template, pick up base, adjust, replace. The good news is, the facing of a squadrons base is meaningless, so it simplifies the work you have to do.

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We were looking at this last night and you know what my opponent pointed out?  You can put a setup area markera around a squadron to mark its place, like you use a range one marker to mark a ship place in xwing?  Then lift the squadron out, move what you need to move and put it back.  Since there is no facing it actually works pretty well.

Edited by Grobb

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Honestly, in my years of gaming experience (esp. with a few click-base miniatures), the best option I've seen are templates. Its a pain in the arse, but it is the most exacting solution. I imagine a crescent shape could be formed to fit around part of the base and give you an idea of where it should rest, like so:   (O   

Place the crescent template, pick up base, adjust, replace. The good news is, the facing of a squadrons base is meaningless, so it simplifies the work you have to do.

I had actually been thinking of making a template like this. I'll have to try it out.

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