Wes Janson 1,184 Posted April 5, 2015 Looks similar to what I am working on now. That Assault Frigate seems to be the missing link for the Rebel fighter game currently. I like the insight on the Objective though. It is something I am studying in more depth now that the basics are under foot. Quote Share this post Link to post Share on other sites
Pikciwok 113 Posted April 7, 2015 @Mward: the only thing I don't like in your fleet is you did not maxed out your starfighter wing. Quote Share this post Link to post Share on other sites
Nephlim24 30 Posted April 8, 2015 all the named pilots have come in at about 7 or 8 points in some cases even 9 more points. no way tycho is under 14, Quote Share this post Link to post Share on other sites
dmgcontrol 95 Posted April 8, 2015 Current Biuld which I plan to purchase based on: Assault Frigate II B - 72 Mon Mothma - 30 Enhanced armament - 10 shoot more black dice title - 8 Nebulon B support - 51 Nebulon B support - 51 cr90 Corvette A - 44 A-wings - 11 A-wings - 11 A-wings - 11 299 No idea how to play rebels in reality, I'm hoping Mon Mothma making your evades better will be awesome. Quote Share this post Link to post Share on other sites
Pikciwok 113 Posted April 8, 2015 Dmgcontrol:First of all, I think you've chosen the best starfighter for the big ship-centric biuld: A-wings IMHO are best second violin starfighters due to counter 2 special rule.If I were you I would change the AF MkII title into overload pulse for Corvette (and 'downgrade' the latter into all blue version) - that way you can overwhelm enemy's defences for long range bombardment with AF Mk II and both Nebulons. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted April 8, 2015 (edited) I'm trying to get my purchases (1 AK mk2, 1 corvette, 1 neb, 1 fighter...so one of all wave 1 rebs ) to make sense with the upcoming 300 point limit. Unsuccessful There are way too many things I want to try with all available commanders I see a lot of people running multiple corvettes, have you found them to be useful? Personally, I've been fascinated by "Salvation" and have been wanting to make a list for it, but given my scrubness with this game I have no idea if I'm throwing points in the right direction. 1.) Neb-B Escort Lady MM Yavaris (had leftover points) [92] 2.) Neb-B Escort Raymus Antilles (really enjoy the idea of Raymus for mobility, for 3 Squadron, and +1 red die with a re-roll) Salvation [71] 3.) CR90-B Lea Dodonna's Pride [48] Squadrons: Wedge (19) Dutch (16) Y-wing (10) 4 A-wings (44) I've also thought about just using Salvation for pure firepower, turning him into a Support Refit and pairing him with an Assault Frigate (General Big-D, enhanced Armaments) the same Dodonna's Pride, and 3 A-wings + 2 X-wings + Luke in the hopes of chucking enough red dice to drown a victory to death. Edited April 8, 2015 by ficklegreendice Quote Share this post Link to post Share on other sites
Pikciwok 113 Posted April 8, 2015 Try Salvation with XX9 turbolasers... or... X17 Turbolasers. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted April 8, 2015 (edited) Try Salvation with XX9 turbolasers... or... X17 Turbolasers. The X17 covers the difference between the Escort Frigate and Support Refit perfectly do wonder how much I'll regret it when I don't run into any redirects, though Edited April 8, 2015 by ficklegreendice Quote Share this post Link to post Share on other sites
Pikciwok 113 Posted April 8, 2015 You mean no-Victory list? No chance, at least now. Quote Share this post Link to post Share on other sites
Dusksong 241 Posted April 8, 2015 I am partial to the Nebulon-B. I really want a functional three-B list at 300 points. At 400 points I anticipate falling in love with broadsides madness with the way the MC80 and MC30 are looking, but I'm not going to get ahead of myself yet. Currently, this is what I'm working on: Nebulon-B Escort - 90pts-Garm Bel Iblis-Redemption Nebulon-B Escort - 72pts -Adar Tallon -Yavaris Nebulon-B Support - 64pts -XI7 Turbolasers -Salvation "Dutch" - 16pts Y-wing - 10pts 2 A-wings - 22pts 2 X-wings - 26pts I wanted to include a hero squadron, and Dutch felt like the winner paired with Yavaris and an X-wing escort to force attention away from him for a while. There is so much potential for punishment with Yavaris leading the fighter screen with Dutch and Adar Tallon. A squadron token would most definitely be banked from Garm at turn one to prepare for the initial clash. With four bomber keywords, I would hope there would be assets left to turn against a capital ship after the fighter engagement. I also wanted to have a lot of flexibility with my fighter squadrons, and I think I arrived at a configuration I'm pretty happy with. I'm very anxious to give this list a shot - any suggestions for improvement? Because of how potent the Yavaris would be with the fighter squadrons and a banked squadron token, I have considered dropping the Redemption down to a support frigate, transferring the XI7 Turbolasers to her and equipping the Salvation with some XX-9 Turbolasers to get a bit more teeth in the Neb-Bs. 1 Klaymour reacted to this Quote Share this post Link to post Share on other sites
Rhinehard 37 Posted April 9, 2015 (edited) Had to redo my list (Just realized Raymus isn't an admiral) Assault Frigate Mark II B (72) Mon Mothra (30) Gallant Haven (8) Raymus Antilles (7) Expanded Hangar Bay (5) 122 CR90 Corvette B (39) Engine Techs (8) Overload Pulse (8) 55 CR90 Corvette B (39) Engine Techs (8) Overload Pulse (8) 55 Luke (20) B-Wing (14) B-Wing (14) Y-Wing (10) Y-Wing (10) 68 Plan is for the Corvettes to use their speed and zip behind the enemy as quickly as possible, or steal objectives at a ridiculous speed. From then on they should slow down rapidly to stay behind the enemy and try to wear out their Defense Tokens. Mon Mothra gives them a better chance at survival. If you Store a Move Token then follow up with a command, coupled with Engine Techs you can go from speed 2 to 4+1. The Gallant Haven then follows in with a Squadron Bomber spam to finish off what i hope is a worn out enemy Capital ship. With the extended bays and Raymus's help a squadron command can move in all 5 Squadrons for a quick pounce bombing run. I'm not a Nebulon fan. The Corvettes have the speed and the Frigate has the Utility and durability. Edited April 9, 2015 by Rhinehard 1 Klaymour reacted to this Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted April 9, 2015 You mean no-Victory list? No chance, at least now. the rebel mirror match would beg to differ wave 1 really needs to hurry up, or I'll be drowning in lists I need to try out I also really want to see what the ideal balance of squadrons per ships are, because I have a variant of the MM build which includes two Support Refit Nebs (one with MM, the other Raymus + Salvation) and two CR90as (one with Leia) to just roll red dice at enemies all day long. The only Squadrons presents are 4 As and Wedge, though, and I have no idea if that's enough. Quote Share this post Link to post Share on other sites
Dusksong 241 Posted April 9, 2015 The only Squadrons presents are 4 As and Wedge, though, and I have no idea if that's enough. I still have no sense of what is "enough" for squadrons. Most of my Rebel fleet builds end up with 6 squadrons. Even when I decide to play around and see what a 400 point list would look like with only wave 1 releases, most of my extra points go to the ships and I have still only ended up with 8 squadrons in an intentionally fighter "heavy" list. I know I'm going to need another Rebel squadron pack though. When I was getting my preorder together, I asked myself "how often are you going to need more than two of each of these?" and since then, the answer has been "A-wings. You need all of the A-wings." Quote Share this post Link to post Share on other sites
Azorius16 10 Posted April 10, 2015 (edited) What about two assault frigates? How would it work? Suggestions and criticism welcomed. Assault Frigate Mark II A (81) -Garm Bel Iblis (25) -Weapons Liaison (3) -Enhanced Armament (10) -Paragon (5) Assault Frigate Mark II B (72) -Adar Tallon (10) -Expanded Hanger bay (5) -Gallant Haven (8) Wedge Antilles (19) X-wing Squadron (13) X-wing Squadron (13) "Dutch" Vander (16) Y-Wing Squadron (10) Y-Wing Squadron (10) Objectives: Advanced Gunnery Hyperspace Assault Minefields Total: 300 points Edit: Changed Leia to Weapons Liaison Edited April 10, 2015 by Azorius16 Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted April 10, 2015 (edited) Lea's pretty weak on a 3 command ship (Versus slapping her on a corvette and being able to control your frigate's command) Garm is mini-tarkin, though, which means you can abuse the living hell out of liaisons I'd take on demand Squadron commands over any other officer on a command 3 ship Edited April 10, 2015 by ficklegreendice 1 Azorius16 reacted to this Quote Share this post Link to post Share on other sites
Azorius16 10 Posted April 10, 2015 Lea's pretty weak on a 3 command ship (Versus slapping her on a corvette and being able to control your frigate's command) Garm is mini-tarkin, though, which means you can abuse the living hell out of liaisons I'd take on demand Squadron commands over any other officer on a command 3 ship I misread the Liaisons, I will switch one out for Leia immediately Quote Share this post Link to post Share on other sites
DarkArk 705 Posted April 11, 2015 (edited) I've had some decent games with this, core set only: Nebulon Escort: General Dodonna Defense Liason Enhanced Armament Engineering Team Nebulon Escort: Enhanced Armament Engineering Team CR-90B Dodonna's Pride Luke Skywalker X-Wing Squadron x5 Able to slaughter the Tie swarm and then deal with the Victory from behind with the X-wings. Enhanced armament really helps the damage output on the Nebulon, especially when you can get both front and side arc on a Victory. Engineering teams help you survive the inevitable retaliation. Edited April 11, 2015 by DarkArk Quote Share this post Link to post Share on other sites
Wes Janson 1,184 Posted April 11, 2015 Are all of you guys playing with objectives yet? You can simply avoid the Victory in most cases. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted April 11, 2015 (edited) assuming you can continue to apply core set tactics after wave 1 has completely changed the game Edited April 11, 2015 by ficklegreendice Quote Share this post Link to post Share on other sites
TheKidRio 0 Posted July 2, 2015 How about this one? [ REBEL FLEET (299 points) 1 • Assault Frigate Mark II B - Garm Bel Iblis - Adar Tallon - Expanded Hangar Bay - Enhanced Armament - Gallant Haven (130) 2 • Objectives - Most Wanted - Fleet Ambush - Superior Positions (0) 3 • Nebulon-B Escort Frigate - Intel Officer - Nav Team - H9 Turbolasers - Yavaris (81) 4 • A-wing Squadron (11) 5 • A-wing Squadron (11) 6 • Luke Skywalker X-wing Squadron (20) 7 • X-wing Squadron (13) 8 • X-wing Squadron (13) 9 • Y-wing Squadron (10) 10 • Y-wing Squadron (10) http://armada.fabpsb.net/permalink.php?sq=r8c5o9g1t1f10r0a2a7a12r3o5s2t2f9r13r13r5r6r6r9r9 ] r8c5o9g1t1f10r0a2a7a12r3o5s2t2f9r13r13r5r6r6r9r9 Quote Share this post Link to post Share on other sites