mantic 0 Posted July 10, 2009 Havn't played the game in a long time and decided to get back into it witha fun deck. Suggestions welcome as long as you keep the theme intact and acknowledge that Im on some what of a budget. btw the theme is drawing a lotta cards and some how abusing a large grip of cards. character: juni 2dot all/order/water Foundations: ancient fighting style 1/4 +4M allantisocial 2/5 allBlack Belt 3/5 +3M allBlind Loyalty 3/6 +2M all/order/waterIndependent operative 3/4 allcriminal past 3/5 allPurified body 2/5 allsearching fora real challenge 1/5 +2H allson of a tycoon 2/6 +2M all/ordervaluable experience 2/5 +1L all Attacks: million flicker 5/3 3m4 +1L breaker1 reversal all/order/waterNeo deadly rave 6/2 2m6 +0H all/orderJuni's cannon spike 5/3 4m5 +1M reversal all/order/waterZankosen 4/2 2m3 ordercobra blow 4/2 2h2 +1L order Quote Share this post Link to post Share on other sites
LordAggro 0 Posted July 10, 2009 I'm gonna assume you have all 4 copies of every card on this list, because if not you don't get to 60. You have a pretty solid thing going there, but you have a few holes in your game. The first is you have no actions or assets, nor do you have any hate against them; most actions or assets that are played in this game are absolutely devastating, so it pays to have a thing or two in there to keep them from ruining your day. For example, Tag Along will bring your character's shenanigans to a screeching halt, and that kind of sucks (BTW, you may want to run Tag Along; it packs condition-free discard pile recursion, along with the ability to stop your opponent's character cold, and it runs with all 3 of Juni's resource symbols). Since you're gonna have so many cards in hand, look at cards such as Saikyo-Ryu to deal with annoying threats in your opponent's hand. Quote Share this post Link to post Share on other sites
mantic 0 Posted July 10, 2009 Well tag along on juni doesn't hurt me too much since juni's abilities are useful but not really something I rely on. I built most of the deck before deciding which character to run so locking out Juni's abilities is a minor nuisance. I would be more worried about cards that prevent me from drawing and having ways to deal with them. Im not sure how common it is for people to run draw negation at the moment so I don't know whether that will be a problem or what I should prepare for. The other problem being damage pump and speed pump negation. Once I draw cards I can start pumping up attacks to ridiculous numbers. Any good advice on what to look out for and answers I should have would be helpful. One of the advantages of the large hand size is the ability to push past damage reductions and to repump an attack when pump negation is used against me and pretty much ignore some of the effects used on me, Holding ground being an exception here. Als owould mainly like to know if there are any block 3 cards that I missed which benifit greatly from a large hand of cards. Theres no more ryu's dark hado or genkotsu stamps around =(. I will consider tag along and perhaps kung fu training in an updated list. PErhaps once I get the newer cards and build this bad boy I can play test it and then remove what doesn't combo well and replace it with cards to protect my combos. P.S. you can safely assume theres 4 of almost everthing, as a single juni should make it 61 cards total. Its a rather rough draft right now so the numbers are not that important yet. Quote Share this post Link to post Share on other sites
Wafflecopter2 0 Posted July 10, 2009 Saikyo Ryu and Unorthodox Training have steep discard requirements that you should be able to deal with no problem, so they might be worth checking out I'd suggest you cut one of the attacks (Neo Deadly Rave?) in favor of Seal of Cessation, which is just an all-around good card to have. Deals with lots of annoying stuff As far as dealing with things that might be able to shut you down, Trapped in a Nightmare could really help you out -- it's a common foundation from Darkstalkers set #2, that locks down any foundation with a response printed on it. That takes care of Holding Ground, No Memories, and a few other problems. Quote Share this post Link to post Share on other sites
mantic 0 Posted July 10, 2009 Thnx waffle I might try this out and see how it goes. character: 1x juni 2dot all/order/water Foundations: 4x ancient fighting style 1/4 +4M all4x antisocial 2/5 all4x Black Belt 3/5 +3M all4x Blind Loyalty 3/6 +2M all/order/water3x Independent operative 3/4 all4x criminal past 3/5 all4x searching fora real challenge 1/5 +2H all4x son of a tycoon 2/6 +2M all/order2x valuable experience 2/5 +1L all 4x Trapped in a nightmare 2/5 +3H all 4x Saikyo-ryu 0/4 +3H split: 4x Unorthadox training 2/5 +2M all Attacks: 4x million flicker 5/3 3m4 +1L breaker1 reversal all/order/water4x Juni's cannon spike 5/3 4m5 +1M reversal all/order/water2x Zankosen 4/2 2m3 order4x cobra blow 4/2 2h2 +1L order Assets: 4x Seal of Cessation 3/3 +2L infinity 64 cards total Quote Share this post Link to post Share on other sites