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alexbobspoons

The newbies first experience

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Interessting, I always found that Peril in Pelagir is one of the quests you can beat consistently with an "all-around" deck (especially when compared with into Ithilien and Cair Andros), maybe slightly favouring combat.
The quest takes a good amount of Attack (or combat power in general), while demanding quite some willpower later. You should bring some cancellation and/or threat reduction, too. So as long as you mulligan for your combat cards and draw into your willpower later (so bring some card draw, too :D) you should be good. There are only really two scenarios, which are bad: 1st You don't start with good combat cards, what is just unlucky and shouldn't happen very often, 2nd you advance to the last stage without enough willpower, what is easily prevented by not picking up the scroll in stage 2 iirc, so just sit there as long as you can do the battle questing and than pick the scroll up once enough willpower hits the table.

I agree that the box quests are some of the hardest of the cycle. Most APs are either easier (e.g. Amon Din) or at least fairer designed.

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Thanks all. 

Thing is, the enemies are just tough enough to need 2 characters (or turns) to kill (Gimli-aside) while also being damaging enough to kill most allies. There's also one out before you even start. 

I have all the things in my deck suggested by Calvadur, except card draw, but the scenarios stack things quickly and solo single handed takes time to build resource, so I've gotten overwhelmed. 

It including affects like, all your allies take 1 damage, that wipes of all my allies (not enough resource for tougher allies) or, discard all your cards, or discard all your resource, all are effects that cripple if I haven't managed to draw the cancellation cards yet or can afford them. 

 

I'm going to have another go with this deck, then I'm thinking of a deck redesign.  Few options mainly centred around different spheres.

I'd like to add leadership for celebrians stone, steward of gondor and faramir. Plus swap some cheap tactics allies for leadership allies to balance. Thinking maybe Dain as hero to further buff Gimli maybe (can't remember which stats he buffs). I'm also thinking that maybe I swap out spirit for lore. Go for some similar allies,  lose threat reduction but use lore aragorn,  not sure yet on this one though.

One more game with current deck, then swap out to include leadership.

 

 

Good to know there are some....Some easier quests in this cycle. Don't want the game to have outgrown my ability. 

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I threw a progression style (you play P-style, don't you?) deck (1 core, first two cycles, HoN and the first Hobbit Box) together and played 2 games. Did win both times, but have to admit I played a little sloppy and missed some points of archery damage from the Umbar Assassin during game, don't know if it would have made a difference.

Some (more) things I noticed that really make the game easier:
1) Spiritfindel - He's a total beast with Light, Rivendell-Blade (and Asfaloth, if you use lore) and kills almost everything without help (only Umbar assassin and Lossanach Bandit (if you only have 1 blade) being too tough). If you can ready him during your first round (cram is awesome) you can pull the thug out of the staging area before quest resolution :D

2) Discard the Scroll! - As soon as a pickpocket hits the table take it's attack undefended and place the (hopefully) 1 damage on the scroll-holder to attach it to the pickpocket. Only pick it up to advance to stage 3 once you are ready (and later to win the game, but that shouldn't be a problem) and then discard it with the same method (so better pick pickpocket with 3A's when revealed effect ;)). This will prevent some encounter card effects, the leaping fish's effect and the effect on stage 3b.

3) Clever attachment placement - The quest punishes ally armies quite heavy. Even though there are discard attachment shadows, powering up with attachments is much safer than allies (especially in stage 3). But don't put them on your highest threat cost hero, because of local trouble and don't put them on the hero, if it comes to the worst, you would sacrifice first. That is what can and did happen to me in game 2: Umbar Assassin without the option to optinally engage it. I was far below his engagement cost, but a zealous traitor wiped many allies out and I could only make 1-2 progress/round so I just let it stack up quickly and killed of Theodred (just to only draw leadership cards for the rest of the game...) and take it out, as most of my power was in Glorfindel.

If you want to take a look, this is the deck I used (don't mind the sideboard; this are just the cards I sorted out while cutting the deck down to 50 cards): http://ringsdb.com/deck/view/53297

If you are up for a fun read there is a (pretty old) article on tales from the cards that "discusses" the dificulty of the game: https://talesfromthecards.wordpress.com/2013/09/16/lotr-rants-difficulty-rating/

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2 hours ago, Calvadur said:

I threw a progression style (you play P-style, don't you?) deck (1 core, first two cycles, HoN and the first Hobbit Box) together and played 2 games. Did win both times, but have to admit I played a little sloppy and missed some points of archery damage from the Umbar Assassin during game, don't know if it would have made a difference.

Some (more) things I noticed that really make the game easier:
1) Spiritfindel - He's a total beast with Light, Rivendell-Blade (and Asfaloth, if you use lore) and kills almost everything without help (only Umbar assassin and Lossanach Bandit (if you only have 1 blade) being too tough). If you can ready him during your first round (cram is awesome) you can pull the thug out of the staging area before quest resolution :D

2) Discard the Scroll! - As soon as a pickpocket hits the table take it's attack undefended and place the (hopefully) 1 damage on the scroll-holder to attach it to the pickpocket. Only pick it up to advance to stage 3 once you are ready (and later to win the game, but that shouldn't be a problem) and then discard it with the same method (so better pick pickpocket with 3A's when revealed effect ;)). This will prevent some encounter card effects, the leaping fish's effect and the effect on stage 3b.

3) Clever attachment placement - The quest punishes ally armies quite heavy. Even though there are discard attachment shadows, powering up with attachments is much safer than allies (especially in stage 3). But don't put them on your highest threat cost hero, because of local trouble and don't put them on the hero, if it comes to the worst, you would sacrifice first. That is what can and did happen to me in game 2: Umbar Assassin without the option to optinally engage it. I was far below his engagement cost, but a zealous traitor wiped many allies out and I could only make 1-2 progress/round so I just let it stack up quickly and killed of Theodred (just to only draw leadership cards for the rest of the game...) and take it out, as most of my power was in Glorfindel.

If you want to take a look, this is the deck I used (don't mind the sideboard; this are just the cards I sorted out while cutting the deck down to 50 cards): http://ringsdb.com/deck/view/53297

If you are up for a fun read there is a (pretty old) article on tales from the cards that "discusses" the dificulty of the game: https://talesfromthecards.wordpress.com/2013/09/16/lotr-rants-difficulty-rating/

Thanks some nice ideas, some I was incorporating and some not. Didnt think of the blade for Spiritfindel and have been using him to quest, but if he can kill enemies, its better to power up Gimli and let him quest (battle) and Glorfindel attack, good idea. I will look at cram too thanks.

:)

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23 hours ago, Julia said:

Alex,

have you considered Boromir for Quest n.1? In any case, I had nightmares (before the nightmare decks arrived) at passing the quests in this box (and I still have to beat Cair Andros :/ )

Im actually using Boromir. He does great and Im glad I included him, though his defense isnt quite high enough (shield comes in later packs). To be fair though, my last deck smashed the first two stages but crashed on the third. Im now tweaking to try and get third without losing balance from firsttwo.

So difficult, I think the hardest scenario deck build I have played yet. But I think....think Im making progress.

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Soooooooooo close.

Died with 12 out of the 15 quest needed on the final phase so close.

Had been through the encounter deck once and a reshuffle so the defeated enemies were piling up again. 

Don't think I played any decision wrong so it's a loss due to the luck of the cards or my deck design. 

I can see how later cards adjust this so much,  Boromir died due to to many defends and the gondorian shield would totally negate that.

 

I did have very little questing in the last phase due to card draw but really if it's drawn more spirit allies then maybe my first two passes wouldn't have gone as well. 

Did lose 3 allies to that nasty ally damage engagement. 

 

Soooo close.

I don't think my deck is optimal for this quest at all but I do think it's the first draft of the deck that is actually possible to beat the quest, so before I do a full redesign with leadership,  I think I'll give this deck another go. 

Edited by alexbobspoons

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And another loss.

Getting a bit fed up.

For everything I build into the deck to combat the traitor or the collateral damage or the assassin or the etc etc the solutions just don't come out of my draw when the encounter cards reveal. It apart feels like the encounter is too cluttered with tricks.

 

I got to last stage again but by that time had lost so much as to be at a point I was just trying to survive rather than quest to victory.

I'd lost so many allies to do-1-damage.

Had gandalf all in hand but not enough resource. 

 

Sheesh

I think I'm going to get leadership into the mix for this.

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BEAT IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

 

I used Leadership (Theodred) Tactics (Gimli) and Spirit (Glorfindel)

I got Light of Valinor on Glorfindel quickly

Got Unexpected Courage on Gimli quickly

Had defender of Ramas out early

got a few allies out, Gimli damaged, got through first two stages.

High threat... but played 2 of Elronds Council (getting threat down and buffing questing) while playing Galdalf and escort from edoras and got Faramir out and quested in first turn of the final stage for 20-something and smashed it in one turn YEEEEEEEEAAAAAHHH!

 

Wow that was EPIC!!!

 

The first two stages were slow at first as less tactics mean harder to fight, but I was patient and Gimlis unexpected courage helped. Then when enemies were clear Gimli could quest highly using battle.

 

The things that made the difference this time were:

1: Good draw, yes unexpected courage and light of valinor as well as defender of ramas early were good luck. Gandalf and Faramir later were also good luck.

2: Theodred - His resource generation made a lot of things playable that otherwise may not have been.

3: Snowborn Scout was a little trooper as well, adding progress and chump blocking in usual fashion.

 

Wow after so much trouble this just anhialated the quest in the first go of my tri-sphere deck including Leadership into the mix. Im pretty shocked at how well this played out.

I do think that speed on this adventure is VERY important to avoid stuff stacking up.

 

YEEEEEEEAAAAAAHHHHHHHH !!!!!!!!!!!!!!!!!!!!!!!!!!!

 

Glad thats over.

Seeing as this new deck had only one go at it, I may well play it another time without the pressure of needing to win before I go onto the next adventure.

Now that took some time

Yeehaw!

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Thanks folks.

 

Ive heard Into Ithilien is harder than Peril even though its official rating is easier, then Siege is one of the hardest in the game ever.. eeek. Then I would move onto Battle of Laketown another hard reputation gosh its not an easy ride.

 

At least reputation says the 6 APs of the cycle are slightly easier and reputedly a lot of fun. Looking forward to managing to get to the cycle packs... wonder if I will manage it by Xmas

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So I had another game.

Turn 1 all quested with intention of damage going on Gimli from thug.. Umbar Assassin comes out ****, no cards in play, heavy damage on Gimli. Thug and Assassin attack and  heavy damage Glorfindel and kill Theodred. Shadow cards discard all heroes resources and then players hand. End of turn 1 I have all  1 dead hero, 2 heroes almost dead and no cards in hand or in play.... no resources.... oh dear.

 

Turn 2 draw Elronds Council, no use now..  Both defend, Glorfindel dies and Gimli just survives. Turn 3 Gimli dies.

 

Total failure

Edited by alexbobspoons

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Well, that doesn't really count. 99,999% of the decks would be destroyed by this opening and at least it was over quick.

Most important thing is to take games like this with a little grin :D (#learntoloose^^)

Off-topic: Anyone else finding it kind of diabolic to like the post? :P

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On 15/05/2017 at 10:08 PM, Calvadur said:

Well, that doesn't really count. 99,999% of the decks would be destroyed by this opening and at least it was over quick.

Most important thing is to take games like this with a little grin :D (#learntoloose^^)

Off-topic: Anyone else finding it kind of diabolic to like the post? :P

If I wasnt okay to lose I would have stopped on turn 1 but I enjoy the game so knew I would lose but felt I would see how far I would get :D

 

But then if I want okay losing I wouldn't be playing this game huh :)

 

That Umbar Assassin is quite something. I love the comment somebody has made on his card at cardgamedb in the cards spoiler section, have a look if you want a chuckle.

Ps I always appreciate likes on my posts (have had quite a few from you thank you :) ) as I see them as looking the post and is writing, not necessarily liking the outcome. But Your comment made me grin :)

 

Pps for the epic effect of the result I was actually hoping to lose on turn 2 but realised I could keep Gimli alive so felt I should. I also realised afterwards that I could have taken the 3 damage plus the whole undefended attack on Theodred to limit the spread of the chaos, but hey ho. 

 

Ppps autocorrect changes Gimli to "gimp" it seems .... well how curious.

Edited by alexbobspoons

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15 hours ago, alexbobspoons said:

If I wasnt okay to lose I would have stopped on turn 1 but I enjoy the game so knew I would lose but felt I would see how far I would get :D

 

Ppps autocorrect changes Gimli to "gimp" it seems .... well how curious.

 

I made a few YouTube videos of playing Heirs of Numenor as a solo player, with some deckbuilds included - I'd be happy to link them if you still find yourself struggling with it.

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7 hours ago, Mr_Underhill said:

 

I made a few YouTube videos of playing Heirs of Numenor as a solo player, with some deckbuilds included - I'd be happy to link them if you still find yourself struggling with it.

Thanks very kind.  I'm up for into ithilien next and if it sumps me ill be grateful to have a watch thank you! 

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I had another go today, was doing pretty well and then the card that made me lose my hand lost my hand. Simply never got things back after that.

 

Moving on from this quest now. have to say I think its my least favourite of the whole game so far. I find many scenarios have what I think to be "tricks" whereby they arent just high damage or big enemies but they do game altering things like Umbar Assassin does, or the lose your hand, or the kill all allies (okay 1 damage to all allies) and in most quests you build solutions into your deck. But on this one I find there are too many different tricks. While I have solutions in my deck, its the luck of the draw if my solutions are not out yet when they appear and I dont have room for draw acceleration to the amount I would need for my trick counters.

Makes for a game where all is good and then you are sunk on the draw of one card.

Other scenarios can be frustrating but then after you build in trick-solutions all of a sudden they become more enjoyable and the pressure eases. With this quest, I beat it and did really well when I won, very much so... but... replays do not feel much fun. You are still waiting for the too-many-tricks and then bam! game over.

 

Its been good to have the challenge, but compared to other scenarios on re-plays, its just not that fun. Dissapointing really.

 

So, now to have an initial game of Into Ithilien.

Its reputation is hard and I am just going to use my current deck as a tester-run, so no hopes to win, just to see what happens. Then pack away to think about deck tweaks for next times game.

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Hehe

So I just beat into Ithilien first go :D

 

It was hard and VERY tense but amazing fun.

 

I managed to keep Celador alive to miss stage 2 (I think death would have featured there otherwise) and this made a huge difference.

 

Gimli had 4 damage and unexpected courage so was going strong.

Theodred was a resource machine and also gained celebrians stone by the end.

Glorfindel managed to get Light of Valinor early and so was excellent.

I got  2 gandalfs in-hand plus a sneak attack. So  3 Gandalfs through the game helped loads. 2 lots of threat reduction and a 1 card draw.

Faramir (un-thematic I know) help masses with questing on the later stages.

2 lots of Elronds Council kept more threat low and added willpower in the later stages.

Defender of Ramas was excellent too.

Snowborn Scout did his bit, though also damaged Celador when he chump-blocked.

Escort from Edoras did a great questing service too, though added another damage to Celedor as he left play.

Celador died in the final stage.

Final threat was 32, I am very glad I didnt hit 37 to kick in "siege" on the quest card.

 

That was great :D so tense but wow fun win.

Looking at my type above, I think I was VERY lucky with my card draw, very strong draws.

No spiders or Mumak encountered.... thats lucky!!

 

I really now need to play this quite a few times with win-stress removed as I know that then next quest has a rep as being one of the two hardest in the entire game run and just like I was with Escape From Dol Guldur, I am prepared to bypass that quest if I feel I am struggling too much. Few more games of Ithilien before I look at the biggie.

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Good job with Ithilien! I remember struggling a lot with beating it. I finally won it with Beorn, Boromir and Aragorn (lore), using a lot of early attack to battle quest, and resetting threat with Aragorn on the last stage. Do you want some small advice on Cair Andros or do you want to give it a couple of tries first?

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12 minutes ago, koriakin97 said:

Good job with Ithilien! I remember struggling a lot with beating it. I finally won it with Beorn, Boromir and Aragorn (lore), using a lot of early attack to battle quest, and resetting threat with Aragorn on the last stage. Do you want some small advice on Cair Andros or do you want to give it a couple of tries first?

Definitely a few fails (tries) first thanks :) though I will go a few more rounds with Ithilien to get my moneys wirth before looking at Cair Andros just yet.. So it will be a while

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9 hours ago, Bullroarer Took said:

Into Italian is actually easier if you just let Celador die, but it's not very thematic.

I assumed it would be harder as you would have stage two to tackle which would add time and thus more chance of may cats coming out of the deck (though without reading it I suspect that stage two would then skip stage 3 and thus be equal anyway) though stage two I suspect is also a siege or battle thus making the southron company more difficult. Also Celador as a free character helped me. 

 

Then again, if a deck is built for battle/siege questing, I can see where stage 2 might be easier than stage 3. I was lucky to have Gandalf,  Faramir, light of valinor etc all adding to willpower questing.

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