Cptnhalfbeard 680 Posted March 20, 2015 Here is the official response to the question about when a ship is officially considered destroyed when dealing with the Simultaneous Attack Rule (namely for IG88As ability to regen shields for destroying ships). The TL;DR version: if a ship is kept on the board due to the Simultaneous Attack Rule it is not considered "destroyed" until after it has had the chance to attack. On Mar 20, 2015, at 11:49 AM, Alex Davy <adavy@fantasyflightgames.com> wrote: The simultaneous attack rule is a tricky one! According to the language in the core rulebook on page 16, a ship operating under the simultaneous attack rule is not actually destroyed until it has had a chance to attack, even though it has received lethal damage. This means that if IG-88A deals lethal damage to a PS 6 ship, IG-88A does not receive a shield until after that ship has attacked, which might result in IG-88A being destroyed before it can recover a shield. Cheers, Alex Davy Creative Content Developer Fantasy Flight Games adavy@fantasyflightgames.com On Mar 19, 2015, at 9:23 PM, no-reply@fantasyflightgames.com wrote: Message from: E-mail: Rules Question: When IG88A destroys a ship, and it is kept in play due to the Simultaneous Attack Rule, when does IG88A regenerate a shield? (more specifically, when is a ship officially considered "destroyed") Is it the moment it receives damage cards >/= its hull value or when it is removed from play? Thanks as always! 3 NorseJedi, StephenEsven and Funkleton reacted to this Quote Share this post Link to post Share on other sites
WWHSD 9,273 Posted March 20, 2015 I hate when Alex is wrong. Quote Share this post Link to post Share on other sites
Cptnhalfbeard 680 Posted March 20, 2015 I hate when Alex is wrong. Are you saying you disagree with this? Seems perfectly reasonable to me. Quote Share this post Link to post Share on other sites
Klutz 1,590 Posted March 20, 2015 (edited) I hate when Alex is wrong. Are you saying you disagree with this? Seems perfectly reasonable to me. It just makes it hard to come up with a well defined timing structure that can then be applied to other scenarios. He says "this is the way it works" but doesn't say why. Edit: Try and apply his ruling to the 2 scenarios explained here. Edited March 20, 2015 by Klutz 2 DR4CO and WWHSD reacted to this Quote Share this post Link to post Share on other sites
Rapture 499 Posted March 20, 2015 (edited) If he is 'wrong,' his response probably wants the ship to work, which is generally a better was to go about things as opposed to strict RAW (unless the designer wants to errata the rules). Edited March 20, 2015 by Rapture Quote Share this post Link to post Share on other sites
WWHSD 9,273 Posted March 20, 2015 (edited) I hate when Alex is wrong. Are you saying you disagree with this? Seems perfectly reasonable to me. I was joking, but I do think that a lot of Alex's answers rely on developer fiat and not because of anything that is supported by the rules or the actual wording of the cards. Edited March 20, 2015 by WWHSD 1 Buhallin reacted to this Quote Share this post Link to post Share on other sites
Jehan Menasis 1,562 Posted March 21, 2015 So, if one IG from an aggressor fleet with IG·A destroys a PS6 enemy who lingers on the board because of Simultaneous Fire, and then, the rest of my IG fleet all double-tap the same target... All of them recover 1 shield when the ship is finally destroyed? 1 DR4CO reacted to this Quote Share this post Link to post Share on other sites
DR4CO 6,234 Posted March 21, 2015 (edited) ... which is generally a better was to go about things as opposed to strict RAW (unless the designer wants to errata the rules). Except that it makes it that little bit harder to know what to do when other tricky interactions appear. At least with strict RAW everyone would know what's going on. As-is we're (over) relying on emails to the designers and FAQ entries instead of being able to work out what happens ourselves. Edited March 21, 2015 by DR4CO 3 Klutz, Buhallin and Smuggler reacted to this Quote Share this post Link to post Share on other sites
Buhallin 4,563 Posted March 21, 2015 So, if one IG from an aggressor fleet with IG·A destroys a PS6 enemy who lingers on the board because of Simultaneous Fire, and then, the rest of my IG fleet all double-tap the same target... All of them recover 1 shield when the ship is finally destroyed? <shrug> Nobody knows for sure. How to credit which ship actually destroys a target is completely undefined in the rules. Someone should send an email to FFG about it. Quote Share this post Link to post Share on other sites
SmartCookie 1,253 Posted March 21, 2015 So, if one IG from an aggressor fleet with IG·A destroys a PS6 enemy who lingers on the board because of Simultaneous Fire, and then, the rest of my IG fleet all double-tap the same target... All of them recover 1 shield when the ship is finally destroyed? I'd guess the ship that gave the "destroyed" ship the damage card that made the drawn damage cards reach the same number as the ship has hull points is the one that can recover a shield. Quote Share this post Link to post Share on other sites