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Sabacc and Hintaro for Online Gaming

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My party is about to head to Treasure Ship Row on Coriellia! We play online and I have some issues with the current Sabacc and Hintaro rules. Can you help?

 

- Sabacc is such an iconic game that I'm thrilled to run it! It also play tested very well. But, when you roll the force die it gets hairy. There are more dark side points than light so I find the successes become fails fairly often. Then the fails often negate the successes to the point where it is hard to get a win. Any suggestions on how to balance this out?

 

- Hintaro is broken for online gaming. You have to keep your two boost dice a secret and this just doesn't work. Also when I play tested it, I found it extremely unlikely to get a winning hand. To get the first place hand you have to have a perfect boost dice roll (yes you get to reroll one) AND the setback die has to land on blank. Any suggestions on how to make this online friendly? The way I would fix the winning hands is simply who has the most successes then advantages at the end of the roll.

 

Thanks!

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- Hintaro is broken for online gaming. You have to keep your two boost dice a secret and this just doesn't work. Also when I play tested it, I found it extremely unlikely to get a winning hand. To get the first place hand you have to have a perfect boost dice roll (yes you get to reroll one) AND the setback die has to land on blank. Any suggestions on how to make this online friendly? The way I would fix the winning hands is simply who has the most successes then advantages at the end of the roll.

 

Thanks!

Hintaro is not played in secret, all rolls are in the open.  This isn't clear to start but it is clarified in Step 5 (in Fly Casual) that each player gets to check everyone's dice before wagering.

 

Last week my whole group played Hintaro "for real" with us rolling dice and their character betting credits from their personal stash for about an hour and it was a ton of fun.  The rules as written work really, really well.  Just remember it is the highest ranked hand on the table that wins not necessarily just the 1st Rank hand.  We found it was usually the 3rd or 4th rank that wins since no one had any better than that plus the Hintaro dice (the black dice) can break a "good hand" down from rank 1-2 to 3-4 meaning that the game was always afoot.

 

(Since casino gambling is legal in my neck of the world) If Hintaro was a "real" game played at my local casino, I could easily see myself playing it as written in Fly Casual.

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- Hintaro is broken for online gaming. You have to keep your two boost dice a secret and this just doesn't work. Also when I play tested it, I found it extremely unlikely to get a winning hand. To get the first place hand you have to have a perfect boost dice roll (yes you get to reroll one) AND the setback die has to land on blank. Any suggestions on how to make this online friendly? The way I would fix the winning hands is simply who has the most successes then advantages at the end of the roll.

 

Thanks!

Hintaro is not played in secret, all rolls are in the open.  This isn't clear to start but it is clarified in Step 5 (in Fly Casual) that each player gets to check everyone's dice before wagering.

 

 

Thanks for the tips! I'll try this out here soon and report back how it went...

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