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daddystabz

Why no stats for the main characters?

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I think the community could probably make these stats. Using consensus (or at least majority opinion) will get a version many people feel is accurate. In this system, Vader can just add all his nifty ace pilot stuff as yet more career specializations. Who cares what the total XP turns out to be? If it's 3, 4, 5k XP to build him, it certainly gives the puny 150 XP characters reason to stay the hell away.

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Why are there no stats for Darth Vader, Han Solo, Luke Skywalker, Boba Fett, etc? I really, really want this! WotC had all this.  Why not FFG? I wonder if FFG has any plans to ever put out the stats for the main characters.  

 

What if I want my players to interact with Boba Fett or trade shots with Han Solo? Sometimes I just really enjoy looking at the stats for main characters and comparing/contrasting them.

It's called licensing, and that FFG do not have the rights to those characters.  Secondly, the players are never meant to travel anywhere near the movie heroes do.

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It's called licensing, and that FFG do not have the rights to those characters.  Secondly, the players are never meant to travel anywhere near the movie heroes do.

 

They most certainly do have the rights to the various film characters, as highlighted by their appearance in all other FFG merchandise and even in the RPG with Lando and Lobot's appearance/stats in Jewel of Yavin, and Vader even showing up in Rescue on Glare Peak.

 

It's just a design choice. If they feel the need to stat characters, they will, but as of now, they're avoiding it because they feel it isn't necessary right now.

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I think the community could probably make these stats. Using consensus (or at least majority opinion) will get a version many people feel is accurate. In this system, Vader can just add all his nifty ace pilot stuff as yet more career specializations. Who cares what the total XP turns out to be? If it's 3, 4, 5k XP to build him, it certainly gives the puny 150 XP characters reason to stay the hell away.

 

As much as that should be a good idea, there are too many people who seem to think of Vader as some kind of God in power. I'd rather have a Vader that reflects the movies rather than a Vader that represents every fanboys wet dream.

 

And besides, he'd probably be built using NPC rules to avoid statblock-bloat.

Edited by Space Monkey

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He could be built as a PC.

 

I figure Vader has a complete piloting tree...one of em, at least. Cause he IS a really good pilot. (And he had that tree as Anakin too)

 

As Anakin, he had an FR of 8, but no XP in his force powers. He just had the basic stuff.

 

As Vader, his FR drops to about 6, but now he has maxed out force power trees. Particularly with his trademark force choke.

 

As Anakin, he had a maxed out Shien Tree.

 

As Vader, he adds half of the Makashi, Soresu, and Ataru trees.

 

As Anakin, he had at least one tree full of mechanics. He retains it as Vader.

 

As Anakin, his discipline was relatively weak (1P 2A). Vader adds several proficiency dice to that. (4P)

 

As Anakin, he had 4P 2A for his Lightsaber. Vader has 5P. (He lost his ability in the suit, but got better overall) Why not 6P? Because people like Yoda and Sidious still outclass him.

 

And so on.

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You'll never get a consensus as everyone has their own ideas that vary too widely across a scale. Which is why it is pointless to have a book of their stats. At best FFG will keep doing stat blocks like they did with Lando. It will only be a stat block that relates to the medium it is in and nothing to be considered complete.

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"Vader emerges from his shuttle, his dark cape flowing behind him. He immediately senses the force and raises his arm to you. You draw your light saber and for moment you realize you didn't intende to do this. That is the last thing you ever think as Vader forces you to jab your own saber into your skull and wiggle it around for a few seconds. In the end you're not even supporting your own weight anymore, Vader is doing that and finally releases his puppet to fall to the ground completely lifeless."

 

Yes, I am quoting myself... but I just wanted to point out to anyone who has seen the Movie for season two of Star Wars Rebels...

 

I TOTALLY NAILED IT! :D 

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I am genuinely curious about something, however. To those who want official stats for the main characters: What concrete function would that serve to the game?

 

While I wouldn't use the official stats as a template to build my character, it was kind of fun, when I first got into D6, to compare numbers to the Big Guys as the stats were released. "Hey! My blaster is 5D+2 now! Take that, Solo! . . . . aw dammit!"

 

As a GM, I might used them as non-Main Character NPCs. "Crap, I really need a badassed bounty hunter because the players are going off the map. Okay, I'll file off the serial number from Boba Fett and use him. . ." I guess the same could be accomplished by releasing a Big Book of NPCs (perhaps something like the old Wanted By Cracken guides).

 

Plus there's the entertainment value - which you already agree with, but I thought it important enough to state again.

 

If I were doing this range, I would release just one book full of Named NPCs. Put 'em all in one place so that groups are free to ignore that tome or embrace it as they wish. Everyone gets their way, everyone is happy.

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My players just rescued a Senator sympathizer to the resistance growing. As they escaped the senator's mansion is under imperial attack and nearly destroyed. As they get on their transport ship they look down to see Vadar standing there. He can't reach them with his move opject so in anger he uses move object and takes an imperial transport that is out of commission and tosses it at the remaining g parts of the mansion. The players are not intended to gp against him but I used bim for the story. Unless directly fighting them there is no need for stats. If the players do go against him they will fail unless I decide to create an alternate timeline.

I don't want to mess with the great story of the original 3 movies so they will continue to fight Shadow Guard, Inquisitors, occasional Emperor's Hand and maybe a secret apprentice of Vadar's or the Emperor. This allows for my own unique story, but keeping with the main story. And they are paving the way for the Alliance to come to pass.

Edited by Kilcannon

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Actually our very first game back in 88 or so, Jodo Kast was far more a pain in the ass for the characters (and far more feared) than Fett. So yeah, he's always held a special place in my heart because of that. . . .

I made use of Jodo Kast as a recurring foe for one of the WEG groups I ran.  Freaked them the hell out the first time he showed up, as they immediately thought "Boba Fett?!  Here?!  After us!?"  Plus he was competent enough to be a credible threat but not so dangerous as to completely curb-stomp the players so long as they used their brains as well as their blasters.

 

Hm, may have to work up a set of stats for ol' Jodo for this system...

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I am genuinely curious about something, however. To those who want official stats for the main characters: What concrete function would that serve to the game?

 

While I wouldn't use the official stats as a template to build my character, it was kind of fun, when I first got into D6, to compare numbers to the Big Guys as the stats were released. "Hey! My blaster is 5D+2 now! Take that, Solo! . . . . aw dammit!"

 

As a GM, I might used them as non-Main Character NPCs. "Crap, I really need a badassed bounty hunter because the players are going off the map. Okay, I'll file off the serial number from Boba Fett and use him. . ." I guess the same could be accomplished by releasing a Big Book of NPCs (perhaps something like the old Wanted By Cracken guides).

 

Plus there's the entertainment value - which you already agree with, but I thought it important enough to state again.

 

If I were doing this range, I would release just one book full of Named NPCs. Put 'em all in one place so that groups are free to ignore that tome or embrace it as they wish. Everyone gets their way, everyone is happy.

I'd lean more towards just releasing an adversary deck or three. A devoted book might be a bit excessive.

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Trust me - statting out any kind of canon character is an invitation to a world of... not hurt exactly. "Heated debate" is probably the charitable way to put it.  You're probably better off using your own versions in the long run.

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