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MarcoPulleaux

Promo Chun-Li; the new top tier Chunners

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Bah, so we lost a 7 hander who could play attacks on the opponent's turn, big whoop! Now it's time to break out the OTHER Chun-Li, and abuse the Hell out of the fact that she does, really, build faster than her banned counterpart.

:::Chun-Li:::

Actions: 7

4x Tag Along 5/4
3x Kung-Fu Training 2/5 +1-MID

Attacks: 11

3x Lunar Slash 6/1 +1-MID [Multiple: 2]
4x Hoyoku-Sen 5/3 [Multiple: 2] [Reversal]
4x High Plasma Beam 4/3 +1-HIGH [Ranged]

Foundations: 42

4x Program Malfunction 3/5 +1-MID
4x Natural Leader 3/5 +1-MID
3x The Gorgeous Team 3/4 +3-HIGH
3x Chinese Boxing 3/4 +3-MID
4x Soul of Ling Sheng Su 2/6 +2-HIGH
2x Tenacious 2/5 +1-MID
3x Familial Loyalty 2/5 +2-MID
3x British Subject 2/5
3x Shooting Capoera 2/4 +2-MID
3x The Bigger They Are… 2/4 +3-MID
3x Looking for Peace 2/4
4x Aquakinesis 1/5 +3-HIGH
3x Battle Prowess 1/4

So let's do the analysis

Chun-Li: After the opponent plays their third foundation (and if they don't, have fun being outbuilded), I should have either the kill turn, or enough resources to get to it turn 2. This deck is suited to literally kill the opponent within the very frst turn of the game. However, should such an option not be around, that's where some other cards can come into play.

Attacks: Only 11 necessary (if even. I'm planning on playtesting, and we'll see how many this needs). With 11, and tons of draw (Aqua, Bigger, Familial), I ought to be drawing into some. Of course, since both Lunar and Hoyoku can create their own attacks, that only lessons the complete need for them. Lunar and Hoyoku are kills in themselves, High Plasma comes at the end of my string.

Natural Leader: Backbone of the deck. Netting 2 momentum will fuel the deck's multiple 2-dependent cards, as well as Looking for Peace.

Familial Loyalty: Great dual purpose action. Assuming I can get a turn 1-2 kill in, I can snipe what's inevitably their 2 handsize or so to 1, or I can just draw a card, whichever.

Tenacious: For when killing doesn't work, simply pull it back and try again later. Great for Hoyoku-Sen.

British Subject: In case Chun-Li dropped British Subject, and I draw into what I need in that next turn.

Looking for Peace: One of the key aggro cards, and I hope eventually people use it and see why. While you discard both player's card pools (and cannot draw in the process), think of what just happened: YOUR ENTIRE CARD POOL IS CLEAN! So if they have no hand, or you think you can win, blow up the pools and strike ftw.

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Nice looking build. I too went looking for another character to front my water deck after Chun Li got hit with the ban hammer. I went a different route with R. Mika. tossing giant reversals at my opponent before thier attack hits me was too much to resist.

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i suggest you cut 1 high plasma beam and add 1 british subject. british subject speeds up the kill, and you don't need 4 high plasma beam.

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I am personally against the Lunar slash. i think that in an environment where only one character actually has access to feline, you dont need to run the risk of 1 checks. There are other good attacks out there right now with 2 or higher checks, and we all know how strong 3 minimum can be.

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Yeahhh... When Chunners got banned i had to find something so i took my old deck changed 1 card and started trying this. its wierd outbuilidng ur opponent on turn 1

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MarcoPulleaux said:

Seals are not a staple.

But nevertheless, they may be added since I don't run many low checks.

Also proto, there aren't many other kills that I'd want to run. Lunar is consistant.

 

I would agree with that and just because you can run a higher check attack doesn't make it better than a lower check, I think lunar slash is highly underrated

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I just feel like since none of your attacks are going to kill someone on thier own 9/10 times, why run the risk. Personally im more of a fan of taking out something like lunar slash for shadow blade which not only offers some element of control, is a good opener before hohosen stunning out founations, and to top it all off is a reversal.

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Kirk, it isn't that Lunar Slash is underrated...

Order has never needed it. It either had Spiral Arrow, or it had some combination of Kuzu, Beam, Spinta, and anything involving Defender/Makai. With Makai and Arrow gone, and Chinese aggresively-oriented, I think Order is back to go to what I think it does best: AGGRO! (personal style + Astrid + Paying Respects)

Void's been Void. While Void IS good (yummy Heel Snipe + Akuma), a lot of people are too brainwashed. They feel that because Void isn't the beast-in-the-sheets that it used to be (lawl Void trio + Red Gay = win), they feel Void is still dead. Void isn't dead anymore. It has enough control, enough aggressive options, and in my opinion, the best characer in the game.

Water has had Feline, plain and simple.

And Proto, I'm not entirely sure where you get off saying that my kills won't generally kill during their first "9 to 10 times". Sure, this deck would love Feline, but it has what it has now. Plus, this was designed specifically to kill quickly, and kill fast. Use the god-given speed of building quickly (Chun Li if second, build first if going first, British Subject to speed) I feel will be an effective enough weapon.

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I meant none of thoes attacks by themselves will take down you average health tourney character in one go and youll have difficulty playing more than one a turn because of the momentum costs for multiples as well as progressive difficutly. Hoho does 15, lunar 18, but its very hard to play both of them same turn early on when your goign for a kill. However if you ran shadow blade into hohosen, now you can have a turn one where you can play both attacks with full multiple. In addition opening with shadow blade means you can use your nat leader, pop to destroy something, stun another 2 foundations, and then attack with hoho when they are locked down, and still not need to run 1 checks.

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I just personally dont see how this chunners is good. Ive already built and tried it on air and i failed epicily. Most people wont bother playing more then 2 foundations during there turn till you have no cards in hand, so you dont get to out build. So you hold on to foundations in hopes that they play more then 3 and when they dont you dont get to draw much during your turn. Mabye im just doing something wrong IDK.

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proto - I see your point about Shadow Blade (as it is my favorite attack in the format), but you appear to be assuming I'm always going to multiple-out with my attacks ;). Let's not forget, Hoyoku is great for baiting blocks since it clears itself, and I'm running very few low checks, many high checks. It's not nearly as hard as you think to pass anything 5-7 in a turn.

cain - If they're going to waste their first turn playing 2 foundations, you simply play 4-5. Your char is ready, and in this deck, the likelihood of passing 4-5 is high. The ability is much an Elena one; either you fall into my plan to build, or I'll just build normally while you're in fear of building slowly.

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You mention baiting blocks... if they take your bait (and run out of blocks), and you're sitting on a Lunar Slash, then you just killed John Herr and Leona. Akuma lives (actually Akuma just hacked the Lunar Slash :) ), Gill/Nagase/Donovan lives, Mignon lives...

Also, IMO you should probably look to add KOF2006 or White Magic or something, 'cuz right now you're running 7 multiple attacks with only 4 ways to fuel them outside of passing an unsupported attack through blocks and redux.

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MarcoPulleaux said:

With Makai and Arrow gone, and Chinese aggresively-oriented, I think Order is back to go to what I think it does best: AGGRO! (personal style + Astrid + Paying Respects)

Are you high?

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MarcoPulleaux said:

...why do you guys keep assuming I can't pass my cards? =/ I can Lunar Slash, multiple out, AND VERY EASILY PASS A 7 DIFFICULTY PLASMA, OR EVEN AN 8 DIFFICULTY HOYOKU!

Yunseong could pass 10diff Criminal Uppercuts -- the difference being that he had 30000 cards in the deck to grab that momentum, (Shaneth's) had no 4ccs, and his +checks crap was virtually uncontrollable. Since he has 30000 ways to draw his, including the stupidly undercosted Whereabouts, he can do it very, very consistently.

This Chunnerz build, however, has Soul of Ling Sheng Su, and spammed foundations. Considering 6HS and 40 foundations, your typical opening draw will have 4 foundations... 1 or more will almost certainly be a 3difficulty, and odds are fairly good that all of the rest will have a 2. With progressive, chances are very good that you'll be forced to check a 4 on your 3rd card or before, and almost certain that you'll need 2 4's [3-2-2-1 spread] or a 5 [3-2-1-2] by your fifth card.

So you end up with 4 foundations plus your character -- I'll assuming you managed to rip a Soul + Natural Leader, either on the opening turn or dropped via British Subject -- and you want to play Lunar Slash + multiple + High Plasma Beam. You need 1 ready for HPB's E. With 22 4ccs on the list + 11 attacks, I think it's about even odds that you roll a 4 or lower on either check. Let's say you hit a 4 and a 5. Play Lunar, tap Soul, tap Natural Leader for momentumz, multiple, play Fweem, tap your other two foundations for the check and your character for the E. Congo-rats, you just did 25 + difference in handsizes turn 1. To recap, if you want to do that again... you need to go second, have Natural Leader in your opening hand, have Soul of Ling Shen Su + 2 "anything" foundations or 3 foundations, have your opponent drop 3 foundations that don't screw with you [to trigger your R], hit the checks for all those foundations, then draw a Lunar Slash and HPB, and roll no worse than a 4 and a 5. In fact, you need to dodge your 1ccs for the entire duration of the game (except on Lunar's E I guess), and only roll your 3s on your first foundations.

I just have concerns, that's all. And trying to go for a 8diff usually precludes you from using any of the commit effects on your cards.

Also, when I said "passing" I didn't really mean it in the sense of "passing a control check," rather "passing a wall" -- getting your attack around the blocks and whatnot your opponent will have to stop it from dealing damage -- which you will need to do to get momentum, if you can't draw Natural Leader at will.

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MegaGeese said:

MarcoPulleaux said:

With Makai and Arrow gone, and Chinese aggresively-oriented, I think Order is back to go to what I think it does best: AGGRO! (personal style + Astrid + Paying Respects)


Are you high?

 

Knowing Shinji, probably yes.

After all he is a dealer :P

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Wafflecopter said:

MarcoPulleaux said:

 

...why do you guys keep assuming I can't pass my cards? =/ I can Lunar Slash, multiple out, AND VERY EASILY PASS A 7 DIFFICULTY PLASMA, OR EVEN AN 8 DIFFICULTY HOYOKU!

 

Yunseong could pass 10diff Criminal Uppercuts -- the difference being that he had 30000 cards in the deck to grab that momentum, (Shaneth's) had no 4ccs, and his +checks crap was virtually uncontrollable. Since he has 30000 ways to draw his, including the stupidly undercosted Whereabouts, he can do it very, very consistently.

 

This Chunnerz build, however, has Soul of Ling Sheng Su, and spammed foundations. Considering 6HS and 40 foundations, your typical opening draw will have 4 foundations... 1 or more will almost certainly be a 3difficulty, and odds are fairly good that all of the rest will have a 2. With progressive, chances are very good that you'll be forced to check a 4 on your 3rd card or before, and almost certain that you'll need 2 4's [3-2-2-1 spread] or a 5 [3-2-1-2] by your fifth card.

So you end up with 4 foundations plus your character -- I'll assuming you managed to rip a Soul + Natural Leader, either on the opening turn or dropped via British Subject -- and you want to play Lunar Slash + multiple + High Plasma Beam. You need 1 ready for HPB's E. With 22 4ccs on the list + 11 attacks, I think it's about even odds that you roll a 4 or lower on either check. Let's say you hit a 4 and a 5. Play Lunar, tap Soul, tap Natural Leader for momentumz, multiple, play Fweem, tap your other two foundations for the check and your character for the E. Congo-rats, you just did 25 + difference in handsizes turn 1. To recap, if you want to do that again... you need to go second, have Natural Leader in your opening hand, have Soul of Ling Shen Su + 2 "anything" foundations or 3 foundations, have your opponent drop 3 foundations that don't screw with you [to trigger your R], hit the checks for all those foundations, then draw a Lunar Slash and HPB, and roll no worse than a 4 and a 5. In fact, you need to dodge your 1ccs for the entire duration of the game (except on Lunar's E I guess), and only roll your 3s on your first foundations.

I just have concerns, that's all. And trying to go for a 8diff usually precludes you from using any of the commit effects on your cards.

Also, when I said "passing" I didn't really mean it in the sense of "passing a control check," rather "passing a wall" -- getting your attack around the blocks and whatnot your opponent will have to stop it from dealing damage -- which you will need to do to get momentum, if you can't draw Natural Leader at will.

exxelent analisys.  the likely hood that  the deck is able to do that consistently is going to be really hard to pull off. but if you do get it to do it, the deck would be incredibly fast and ungodly powerful.  that fact that your attacks have the required power to one shot (and im talking attack string here) any tournament level character on the first turn is in my opinion a good step above what the current meta looks like.  the only deck that i can think of that can remotely come close to yours is hilde.  good deck hope you can get all the numbers worked out and make it work

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