FuriousGreg 1,667 Posted September 25, 2016 If you only managed to generate 2 Force points, you could opt to hurl a smaller crate (Silhouette 0) which would set the difficultly at 0 purple and 1 setback die (from the droids' ranged defense of 1). I disagree with this. If you fail to roll enough Force points you fail. You tried to hurl the object but were unable to get it that far, you don't get to ret-con your Action and go for a smaller object. Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted September 26, 2016 Why not? If the discipline check succeeded for a larger object why wouldn't you let a play deal less damage and suffer Conflict, Strain and a Destiny point? Now if they already flipped a Destiny Point to upgrade their Discipline check then they are unable to use the Dark Side (1 DP per roll). But still they have reduced the damage as a consequence of their lack of strength in the Force, I don't see a problem with this. 1 Donovan Morningfire reacted to this Quote Share this post Link to post Share on other sites
Donovan Morningfire 10,200 Posted September 26, 2016 If you only managed to generate 2 Force points, you could opt to hurl a smaller crate (Silhouette 0) which would set the difficultly at 0 purple and 1 setback die (from the droids' ranged defense of 1). I disagree with this. If you fail to roll enough Force points you fail. You tried to hurl the object but were unable to get it that far, you don't get to ret-con your Action and go for a smaller object. Well, then as a GM you're being a ****. The rules and the two leading devs of the system (Jay Little and Sam Stewart) have all said that the player decides what Force power to use, rolls their Force dice, determines what they have for available Force points, and then decides how to spend them. It was designed this way so that PCs at the lower end of the Force Rating spectrum wouldn't feel cheated if they were hoping for a 2 FP effect but only generated a single FP. By RAW and RAI, the PC would be able to get some effect, just not what they were hoping for. Quote Share this post Link to post Share on other sites
FuriousGreg 1,667 Posted September 26, 2016 (edited) If you only managed to generate 2 Force points, you could opt to hurl a smaller crate (Silhouette 0) which would set the difficultly at 0 purple and 1 setback die (from the droids' ranged defense of 1). I disagree with this. If you fail to roll enough Force points you fail. You tried to hurl the object but were unable to get it that far, you don't get to ret-con your Action and go for a smaller object. Well, then as a GM you're being a ****. The rules and the two leading devs of the system (Jay Little and Sam Stewart) have all said that the player decides what Force power to use, rolls their Force dice, determines what they have for available Force points, and then decides how to spend them. It was designed this way so that PCs at the lower end of the Force Rating spectrum wouldn't feel cheated if they were hoping for a 2 FP effect but only generated a single FP. By RAW and RAI, the PC would be able to get some effect, just not what they were hoping for. That's true and not, I'll clarify. When you combine the Force Dice and Attack Roll and build the dice pool you have committed to your stated action and if you fail you fail. They can still move the object anywhere in Short Range they just don't hit their target. What Jay is likely referring to is when you roll the Force Dice first before building the Attack Roll dice pool, and I agree that if you do it this way then absolutely you can change your mind. However, in the excitement of the combat the Player may choose to roll all the dice at once, and as a result in the heat of battle their Character chooses that big ass rock rather than think on it and choose a smaller rock. This is why the combat sessions at my table are exciting rather than tactical slogs. The point is that not everything is going to work as intended and that's okay you can try again next Round. We see it happen all the time in Star Wars where things don't go as planned but they make the best of the situation. Maybe moving that Sil 1 object actually changes something important in the battle? Now that's the kind of hiccup that the FFG system not only allows but encourages and that's how I run it and my Players get a kick out of it. You're acting like it's a BFD and the Player is going to fill their diaper if they miss an Attack roll in an RPG. If you have this problem then get some new players, preferably from somewhere other than daycare... BTW, this is all said with respect and a little humor. Edited September 26, 2016 by FuriousGreg Quote Share this post Link to post Share on other sites