Jump to content
Sign in to follow this  
chemnitz

Defense Tokens vs. Fighters

Recommended Posts

I was noticing another subtle advantage that fighters have against capital ships.  Most defensive tokens are weak or even totally useless against fighters.  Here's how it breaks down:

 

Evade: These tokens are completely worthless against fighters, since they attack at distance 1 (unless your commander is Mon Mothma; if the ol' grande dame is leading your fleet, then evades are actually pretty good against fighters).

 

Brace: Since a brace token halves the damage rounding up, it is ineffective against attacks of 1 damage.  Since fighters will usually do one damage at a time (red dice do 2 damage 1/8 of the time; black dice do 2 damage 1/4 of the time; blue dice never do 2 damage; B-Wings are the only fighters to throw multiple dice per anti-ship attack), there will be relatively few opportunities to use brace against them.

 

Redirect: This one works against fighters just fine.  However, I imagine that fighters will often attack from multiple sides, in order to avoid getting all of your fighters hit by a single anti-squadron attack.  This approach would make redirect tokens less useful.

 

Scatter: Not available on any existing capital ships.

 

This feeds into the general design of game, namely that squadrons (or at least bombers) are the most efficient pieces at destroying enemy capital ships.  Bombers' primary weakness is air-superiority fighters, and so a good fighter screen will be a necessity for a fleet.  You cannot depend on your ability to absorb damage from bomber squadrons.  On the other hand, accuracy symbols are slightly less useful for fighters (if they can be used at all--is this confirmed?).

Edited by chemnitz

Share this post


Link to post
Share on other sites

It does seem as if lots of small attacks is a good way to break down the defenses of cap ships, so fighters should play an important role in most games. This is one of many things that sound good about this game - so many levels of strategy and tactics to consider.

Share this post


Link to post
Share on other sites

I came to the same conclusions. If you attack from several directions against a capital ship with little to no fighter escort, it will suffer. This will be the best way to dispose of Star Destroyers. Escorting fighters to tie up the enemy fighter screen should allow the bombers to slip past and hit the ship.

 

Rebel fighters need to play the numbers game. They have more hitpoints and can afford to be outnumbered in fights. It may be best to tie up the Tie's with as little as possible (X-wings) while the Y-wings and B-wings do their work. Redirects are not that big a deal as reducing a vessels shielding in general is a victory.

Share this post


Link to post
Share on other sites

This feeds into the general design of game, namely that squadrons (or at least bombers) are the most efficient pieces at destroying enemy capital ships.  Bombers' primary weakness is air-superiority fighters, and so a good fighter screen will be a necessity for a fleet.  You cannot depend on your ability to absorb damage from bomber squadrons.  On the other hand, accuracy symbols are slightly less useful for fighters (if they can be used at all--is this confirmed?).

This is good, because otherwise bombers are useless. They are designed to be small ships that capital-class payloads while being vulnerable to their peers. From the demo games I've seen, fighters use Hit and Accuracy results, and ignore everything else (including crits) when attacking fighters.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...