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Rogue 4

Commando Rebel deck ideas

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Been away from the forums for a while, any new decks using the new Rebel objective?

 

ffg_SWC22_132-1.png

ffg_SWC22_132-2.pngffg_SWC22_132-3.png

 

 

Here is my first thought:

 

Forward Reconnaissance

Commando Operations x2

Behind Enemy Lines x2

Commando Raid

Mission Briefinf x2

A Journey to Dagobah x2

 

gives me 1 Twist, 3 Heats, and 3 TO. ideas?

Edited by Rogue 4

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I've been running this with a lot of good results

 

-2x Against All Odd

-2x Asteroid Sanctuary

-1x Rengade Squadron Deployment

-1x Commando Raid
-2x Rebel Fleet

-2x Defense of Yavin 4

 

 

-6 Targets

-2 Twists

-1 Heat

-2 Rebel Assaults

 

With Holding all the cards you almost always have targets in hand to abuse page. It's a 5/5 split but runs well out of rebel or smuggler affiliation. I usually run it out of smuggler as having Commando Raid out is key to victory. Attack with Page and use target in edge battle return it to hand and discard it for an extra blast. Return it to hand next turn with his commandos etc. Originally I was trying to cram in 8 targets but I opted for DOY4 in order to be able to pump out ships and some direct removal with rebel assault.

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I've been having a remarkable amount of success with this.

 

1 Fleeing the Empire

1 Draw Their Fire

1 Hit and Run

1 Evacuation Proceedure

2 Forward Reconnaissance

2 Commando Operations

1 Behind Enemy Lines

1 Commando Raid

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This deck is a ton of fun to play, and reminds me of the Rebel Strike Team objective from Star Wars CCG:

 

2x Commando Operations

1x Commando Raid

2x May the Force be with You

2x A Hero's Trial

2x Ties of Blood

1x Following Fate

 

This deck is a ton of fun to play, unless the opponent gets Snoova out and you are using the Jedi affiliation. There are not any Rebel resource generators except the objectives (and affiliation card) so it is players choice to accept risk if Snoova is played a lot.

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