Jump to content
Sign in to follow this  
RebelDave

Obligation and Communication

Recommended Posts

OK, so this kinda follows on from another post I made.

 

(And for those following my plight, this is the previously mentioned 'problem player')

 

Said player is a Drall Mechanic, who had to get away from Centrepoint Station.

 

I am assuming this was facilitated at some point in his past with a sum of money and favours, and as a result, that is where his Obligation is.

 

 

I was planning on 'Interest' being applied to the sum owed, so could potentially increase the Obligation (very slowly) over time, if he makes no effort to pay it off.

 

Now this throws up a couple of problems.

 

Since the group have stolen a ship, and would the benefactor in question, relay a message to the player to tell him he needs to make a payment? How would he know how to contact him? Where to send it? How would the player receive it? Assuming they even 'Check their Emails'. What if they dont?

 

(This comes from the Communications post i made a couple days ago).

 

Second... how would I have the player pay off any of this obligation? Bank Transfer? How would that work? All their cash is currently in hard cash. Do Banks even exist at this point? etc

 

Suggestions?

Share this post


Link to post
Share on other sites

If his obligation is triggered, someone finds him and demands payment. It may be in the form of a local holonet, with the representative within a few systems of the PCs, could be that a local criminal owes the same individual your character does and has been told to watch out for him, or there could be a low-rent bounty hunter on his tail who finds him and demands the money (who may or may not report that payment to the boss).

 

As for payment, if he's silly enough to just hand over hard credits, you could let him do that and get burned. He might have to find a designated representative of the individual he owes money to, or pay a fee to send a holo-message and a payment. Star Wars has banks (like the IGBC from the prequel trilogy), but if your character is a criminal he would likely be running it through the equivalent of a check-cashing service. Those generally take a 10% fee. 

 

If the person he owes is really devious, powerful, or well connected, he could put a lien out on the starship (once he discovers that they have one), meaning it would likely be impounded against the debt until the character paid up at least some of what's owed. 

Share this post


Link to post
Share on other sites

I would wait for the group to be out of the ship. When they return, the deck has been opened up and they find a note to the effect mentioned in the OP inside the ship, prominently displayed.

 

Nothing is wrong with the ship (or maybe a tracking device has been attached somewhere where you have to roll against PPPRRSSS to find it or something) and nobody is waiting for you, but it should be enough to put everyone on edge.

 

If the player ignores it, then the next time they stop at a planet, the ship itself is hit with a lien and/or subject to extensive customs sweep that may or may not relieve the group of all that gear they've been hoarding, which will be put toward the balance of the loan.

Edited by Kshatriya

Share this post


Link to post
Share on other sites

One ship transponder codes track where you have been, so a bounty hunter or an infochant looking for someone usually simply bribes or places an official request with BoSS, to determine your whereabouts, and then either waits for you to return to that location or determines where you may be heading from your last known routes.  Say a player changes or masks their transponder code?  Well eventually the new transponder code they are using is tied to their ship, by some eyewitness account or dockworker that remembers a strange Drall with half a protocol droid strapped to his back passing thru.

 

The best way for someone to effectively disappear is to sneak off to some backwater wilderness and stop moving around, which most players don't do since part of adventuring is tied to traveling about.  Should debt obligation not being paid always result in a bounty hunter?  No it could start off as a reminder, say Drall grandma Jenny had a run in with some Aqualish thugs that broke her arm, and your cousin George has a stutter ever since his near drowning the month before that.  Or maybe a crew of thieves repo's their ship and all its contents.  The point is avoiding your Obligations can potentially have very negative consequences.

 

Yes there are banks in Star Wars, Muunilinst, The Hutts, and Bonadan(Corporate sector) are just a few, usually such funds are accessed via secure slicer proof credit chips and coins, amounts ranging from 1/10th to 1000 normally(2000 and 5000 amounts less commonly available) or credit briefcases for larger transactions that require more encryption for transfer of funds. your party was flush with Hutt Cartel chips, good luck spending those in Imperial space trying to avoid Hutt obligations.  Some currencies are potentially even dangerous to have, such as Rebel Alliance credits, which carry a much lower exchange rate for Imperial credits and are used for transactions with the Rebellion, like say for a piece of restricted military grade weaponry and armor.

Edited by Greymere

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...