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mouthymerc

Test examples

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I'm new at the game so I'm going to post a sample attack to make sure I'm approaching the mechanics correctly:

 

My character is going to attack a zombie.

 

PC Stats:

3 Dex / 3 Vit  +Rock Climber, - Can't Run Fast

3 Log / 3 Will, + Computer Engineer, - Insomniac

3 Char / 1 Emp,  +Non Conflicted killing Zombies, - anxiety.

 

NPC Stats: (Infected)

4 Dex / 2 Vitality / 2 Logic

+ Feels No Pain, + Horrifying, +Relentless, - Single Minded

 

PC attacks with initiative:

1+ Dice for attack

1+ Dice for rock climber (strength)

1+ Dice for Non Conflicted Zombie Killer

1+ Dice for knife

1- Dice for the act of attacking a zombie

 

Roll:

Positive: 4, 6, 1, 2

Neg: 1

 

Results:  1's cancel each other.  6 is above dex, 4 is above dex, so I get one success with the 2.

My character sustains no damage and the zombie sustains 3 stress, 1 for the success and 2 for the + 2 damage on the knife.

 

Does that sound about right?

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I'm new at the game so I'm going to post a sample attack to make sure I'm approaching the mechanics correctly:

 

My character is going to attack a zombie.

 

PC Stats:

3 Dex / 3 Vit  +Rock Climber, - Can't Run Fast

3 Log / 3 Will, + Computer Engineer, - Insomniac

3 Char / 1 Emp,  +Non Conflicted killing Zombies, - anxiety.

 

NPC Stats: (Infected)

4 Dex / 2 Vitality / 2 Logic

+ Feels No Pain, + Horrifying, +Relentless, - Single Minded

 

PC attacks with initiative:

1+ Dice for attack

1+ Dice for rock climber (strength)

1+ Dice for Non Conflicted Zombie Killer

1+ Dice for knife

1- Dice for the act of attacking a zombie

 

Roll:

Positive: 4, 6, 1, 2

Neg: 1

 

Results:  1's cancel each other.  6 is above dex, 4 is above dex, so I get one success with the 2.

My character sustains no damage and the zombie sustains 3 stress, 1 for the success and 2 for the + 2 damage on the knife.

 

Does that sound about right?

Why did you applied that neg. dice "for the act of attacking a zombie"? Negative dices added for the task's danger or difficulty, neg. features, traumas or enviromental effects - so you could gain a negative dice beacuse of the horrified state of your character (if you'd been horrified for example), or any injury you have (and actively effects your attack) etc.

As a GM, I wouldn't give you a positive dice for the "rock climber" feature in any combat related task btw  :) 

Your resolve on the rolled dices is correct, in my opinion.

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Now that people have been playing for a while, I have a few questions as I am going to run by 2nd session only in a year in half:

 

1) Is there a consensus on using zombies' features on PCs rolls? In the example above, would a GM add a negative die to a PC roll for "+Feels No Pain, + Horrifying, +Relentless"?

 

2) What about when the zombie attack back? What would the example be?

1+ Dice for attack

1+ Dice for Feels No Pain

1+ Dice for Horrifying

1+ Dice for Relentless

1- Dice for Single Minded

 

3) Anyone tried to resolve a PC/Zombie fight with only 1 roll, adding all features of the PC and Zombies all together?

 

4) What about when a group of Zombies attach 1 PC? Did anyone create any minion-like rules? Ex: Adding a white die for every additional zombie, but each minion Zombie has only 1 stress?


Thanks
 

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Actually that quote puts me in the right more then it does you.

If features from a target (social, combat or other) would be of influence you would think they'd make an effort to name them in such a rule, right? They specifically name them from the active side but they speak only of "environmental conditions", "hazards" and "inherent difficulty" from the passive side, so I guess they do not come into play RAW.

 

Also, in all RPG's I've played the to hit roll does not take the fighting ability of the opponent into account. Neither D&D, nor EotE, nor CoC. I am having a hard time believing a simple rules-light system such as this one would do so.

 

Tunnels and Trolls melee has both sides roll, who ever rolls most, does damage to the other side. In PbtA, a middling roll has both sides do damage to each other. I can't remember, but there was an idie RPG that had one roll, where if you failed, the bad guy did damage, succeded, you gave damage. 

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