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Kainrath

Morality

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Well in  beta. Yeah.

 

Its kinda complicated, but short end of it is you earn conflict pts during a session. At the end you roll a D10, if you roll under the conflict, your moralty score drops, over and it goes up. Get a lot of morality you get some strain and destiny bonuses. Too low and you lose strain, gain wounds, get a destiny penalty, and can fuel force powers with dark pips.

 

So you get bonuses for being a goody goody, but then you gotta keep it there. Or you get some boosts and penalties for being a jerk, but not so bad you feel like you are being hurt.

 

And yes, if you want a party that's got Jedi and sith fighting a common enemy, totally doable.

 

Edit:  also, you earn more conflict for negative narrative actions then you do for mechanical actions. So a point here and there is OK and expected. As long as you don't act like a total buttface you'll still see your morality go up. 

Edited by Ghostofman

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With the amount of leeway morality gives you, using the force is a balance between "there is no try" (you can always burn a destiny to use what you rolled) and "Forever will it dominate your destiny." (if you get too low, you start using dark pips naturally, which means ANY force use keeps you on a low morality.)

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With the amount of leeway morality gives you, using the force is a balance between "there is no try" (you can always burn a destiny to use what you rolled) and "Forever will it dominate your destiny." (if you get too low, you start using dark pips naturally, which means ANY force use keeps you on a low morality.)

Its not that bad, you can still recover and use the force.

 

Dark force use is actually not that punishing, you get more conflict for theft then you do using dark pips.

 

That said dark pips are easier, faster and more reliable. So recovering from a fall actually requires the player to exhibit some discipline and self control.

 

Also worth pointing out, the light side is statistically more powerful.

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With the amount of leeway morality gives you, using the force is a balance between "there is no try" (you can always burn a destiny to use what you rolled) and "Forever will it dominate your destiny." (if you get too low, you start using dark pips naturally, which means ANY force use keeps you on a low morality.)

Its not that bad, you can still recover and use the force.

 

Dark force use is actually not that punishing, you get more conflict for theft then you do using dark pips.

 

That said dark pips are easier, faster and more reliable. So recovering from a fall actually requires the player to exhibit some discipline and self control.

 

Also worth pointing out, the light side is statistically more powerful.

Thus is a masterstroke as far as I am concerned. By playing with chance of getting any points vs chance of getting many points, FFG created a stunningly beautiful way of representing Yoda's answer to Luke asking if the Dark side was stronger than the Light: "Stronger? No... Easier". Dark Side is more reliably there when you need it, ready to be dipped into. But Light Side is more powerful. It's a mathematically gorgeous dichotomy that perfectly represents elements of the setting.

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This sounds fascinating....can't wait to dive into FaD!

 

So, in EotE and AoR it is possible to have multiple Obligations and more than one Duty...
but in FaD there is only ONE "morality"?
 

Edited by Kainrath

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This sounds fascinating....can't wait to dive into FaD!

 

So, in EotE and AoR it is possible to have multiple Obligations and more than one Duty...

but in FaD there is only ONE "morality"?

 

Like I said, complicated.

 

You only have 1 morality track. You also get morality triggers that are intended to kick something personal into the story (kinda like obligation and duty can activate).

 

These are behavioral traits like Compassion, Arrogance, Bravery, Coldness, Greed, Caution, Apathy...

 

When your Morality triggers th eGM is supposed to try and work in a choice of some kind the player can make based on one of his morality traits. If the player successfully takes on that choice/action/story point then it will make the morality adjustment at the end of the session more dramatic.

 

And like Ob/Duty, you can start with neutral morality with an XP/Credit bonus, or you can start with no bonus but your morality already light or dark skewed. So if you don't mind not having the extra XP, you can begin the game as a Sith... you know.. if that's your thing...

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This sounds fascinating....can't wait to dive into FaD!

 

So, in EotE and AoR it is possible to have multiple Obligations and more than one Duty...

but in FaD there is only ONE "morality"?

 

Like I said, complicated.

 

You only have 1 morality track. You also get morality triggers that are intended to kick something personal into the story (kinda like obligation and duty can activate).

 

These are behavioral traits like Compassion, Arrogance, Bravery, Coldness, Greed, Caution, Apathy...

 

When your Morality triggers th eGM is supposed to try and work in a choice of some kind the player can make based on one of his morality traits. If the player successfully takes on that choice/action/story point then it will make the morality adjustment at the end of the session more dramatic.

 

And like Ob/Duty, you can start with neutral morality with an XP/Credit bonus, or you can start with no bonus but your morality already light or dark skewed. So if you don't mind not having the extra XP, you can begin the game as a Sith... you know.. if that's your thing...

 

 

Very interesting...

I like it!

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Is there any limit in Morality, if you after any session roll d10, you can have morality over a 1000 (in theory). And then you may be worst than Wader and still be in light side, since you may lose max 15 morality per session.  So is there a limit how high morality can go?

 

thanks in advance.

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Is there any limit in Morality, if you after any session roll d10, you can have morality over a 1000 (in theory). And then you may be worst than Wader and still be in light side, since you may lose max 15 morality per session.  So is there a limit how high morality can go?

 

thanks in advance.

I'm not sure it it's actually spelled out but I believe it's 100. Basically once you reach 100 your goal, if it is your goal, is to maintain that level rather than increase it. The 100 limit also keeps the potential for backsliding viable as one horrific act could drop you significantly (I'm not sure where you got the -15 max).

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Is there any limit in Morality, if you after any session roll d10, you can have morality over a 1000 (in theory). And then you may be worst than Wader and still be in light side, since you may lose max 15 morality per session.  So is there a limit how high morality can go?

 

thanks in advance.

I'm not sure it it's actually spelled out but I believe it's 100. Basically once you reach 100 your goal, if it is your goal, is to maintain that level rather than increase it. The 100 limit also keeps the potential for backsliding viable as one horrific act could drop you significantly (I'm not sure where you got the -15 max).

 

Thanks

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